Adventure: Poisoned to the Core DM: FourMonos Judge: KarinsDad

FourMonos

First Post
GM: Also [MENTION=82643]CaBaNa[/MENTION] it appears that the maintenance of the illusion generates the secondary attack, leaving you with other actions if you choose to take them.
 

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CaBaNa

First Post
OOC: will update the language on the CS post-haste, also turn has been updated, thanks r1 and KD for the quick responses.
 

Velmont

First Post
River look around and decide to help the warriors holding the door for the moment. "Arawai, help them to quickly neutralize these criminals before someone get killed." Another blast cover the doorway. The Ogre and two bugbear seems to be dizzy for a moment, offering opening to River's allies. Also, Muzdum, Rumbum and Tondrek feels the energy warding them for a moment.

[SBLOCK=OOC]As [MENTION=82643]CaBaNa[/MENTION] told, I could stand up and shift 1 square last round. So I'll assume that River is already up.

Start: Regen 4 => 41/75 (no longer bloodied)
Minor: Sustain Moment of Glory.
Move: Walk to K18
Standard: Hymn of Resurgence [J19-N23] vs Fort on B1, B2, B3, B4, O (1d20+13=17, 1d20+13=29, 1d20+13=14, 1d20+13=32, 1d20+13=33) That probably hit B2, B4 and Ogre. The target takes -2 to all defenses and if an ally hit him, the target is knocked prone.

Also, with an hit, River gains 3 THP, but they doesn't stack with the one he already have.

Rumbum, Muzdum and Tondrek either gain 5 THP or make a saving throw.[/SBLOCK]

[SBLOCK=Immediate Actions]
During the monster turn, River might use one of these interrupt. If more than one trigger is valid at the same time, use the first in list. Please note I might change the Triggering conditions.

Reversal of Fortunes (Immediate Interrupt * Ranged 5)
Target: The triggering enemy in range
Trigger:
1) An enemy within 5 squares of you hits an ally adjacent to him.
2) The ally is bloodied
3) The enemy is not bloodied
4) River won't get an AoO, or only one from a minion.
Attack: +13 vs. Fort
Hit: 2d10 + 7 damage. The ally hit by the triggering enemy’s attack can spend a healing surge and regain 2d10 + 3d6 + 14 additional hit points and can make a saving throw.

Shield of Devotion (Immediate Reaction * Close Burst 5)
Target: The triggering ally
Trigger:
1) An ally within 5 squares of you takes damage from an enemy attack.
2) The ally has lost at least 11 damages, including this attack.
Effect: The target regains 11 hit points. Until the end of your next turn, you gain a +2 power bonus to your next attack roll against the enemy that damaged the target.

Whispers from Beyond (Immediate Interrupt * Melee 1)
Target: The triggering enemy
Trigger:
1) An enemy enters a square adjacent to you.
2) River is bloodied
3) The creature can daze, stun or deal as much damage as his current hp (assuming River is aware of those fact)
Attack: +11 vs. Will
Effect: The target grants combat advantage and takes a -2 penalty to attack rolls that include you as a target until the end of your next turn.
[/SBLOCK]


[SBLOCK=River's Stats]River
Initiative +5
Passive Insight 25 Passive Perception 21
HP 41/75; 3 THP; Bloodied 37; Surge Value 18; Surges Per-Day 10/10
AC 25 Fortitude 17 Reflex 18 Will 23
Speed 6
Action Point: 1

Current Effects: None

Basic Attack: Medic Dagger +10 vs AC 1d4+2

Skills: Athletics +7, Diplomacy +14, Endurance +7, Heal +19, Insight +15, Intimidate +14, Religion +13
Languages Common, Elven

Powers

[ ]Astral Seal
[ ]Sacred Flames

[X]Longtooth Shifting
[ ]Channel Divinity (Divine Fortune, Healer's Mercy)
[2]Healing's Word
[2]Shield of Devotion
[ ]Prophetic Guidance
[X]Hymn of Resurgence
[ ]Denunciation
[ ]Reversal of Fortune
[ ]Word of Vigor

[ ]Virtue's Touch
[X]Moment of Glory
[ ]Return from Death's Door
[ ]Iron to Glass
[ ]Stream of Life
[ ]Dismissal

[ ]Battle Standard of Healing [E]
[ ]Medic Dagger [D]
[ ]Symbol of Perseverance [D]
[ ]Glove of the Healer [D]
[ ]Battleforged Light Shield [D]
[ ]Whisper's from Beyond [D]
[/SBLOCK]
 
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stonegod

Spawn of Khyber/LEB Judge
Seeing the others handle the bad men, Tondrek turns the man-lion thing. He talks up to it and says reassuringly, This hurt, but you be okay. Back now. The halfork then brings up his gauntleted first hard, attempting to force the creature back. He then scuttles to the controls.
OOC: Doggie is an ally, so should also have resist 5, correct? So he took 5 less damage.

Move to location and Battlefield Smash manticore (nonletha): AC 27, 23 dmg and pushed back 5 squares and grants Tondrek & allies CA. If hit, push the manitcore back and move tondrek to the switch at Q15 after spending an AP. (He gains 10 THP if he spends that AP).

Tondrek's minor will be used to stand Doggie up.
[sblock=Tondrek (Resist 5 all TENT)]Tondrek—Male Half-orc Alchemist Artificer Self-Forged 11
Initiative: +9, Low-Light, Passive Perception: 22 (26 vs traps), Passive Insight: 17
AC: 24, Fort: 24, Reflex: 23, Will: 21 — Speed: 6, 8 when charging
HP: 77+5/82, Bloodied: 41, Surge: 20, Surges left: 11/12; Half-orc Resilience
Action Points: 1/1, Second Wind: Not Used, Milestones 0
Powers -
Magic Weapon
Static Shock

Burning Weapons
Repulsion Strike
Vampiric Weapons
Battlefist Smash

Punishing Eye
Flameheart Defender
Radiant Sigil

Healing Infusion x2
Swift Mender
Furious Assault

Regeneration Infusion
Sigil of Luck

Targeting Superior Crossbow +2 (daily)
Skald's Leather Armor +2 (daily)
Doggie (daily)
Clockwork Bombs (1 lvl 4, 2 lvl 9)
Acidic Spark Ammunition
3 Tension Wheels
3 Potions of Healing
5 Woundpatches


Doggie—Construct 10
Initiative +7; Low-light, Passive Perception 17
AC: 24, Fort: 22, Reflex: 19, Will: 21 — Speed: 6
HP: 15+7/7; Bloodied 4

Crafty—Construct 11 (Inactive)
AC: 24, Fort: 22, Reflex: 19, Will: 21 — Speed: 6
HP: 1; Crafty is never damaged a missed attack.

http://leb.wikia.com/wiki/LEB:PC:Tondrek_(stonegod)[/sblock]
 
Last edited:

FourMonos

First Post
GM: Update in progress.

Just need to clarify @stonegod you did hit the manticore, but you used a move to get adjacent and then a standard (Battlefield Smash), you are still not adjacent to the control panel, so it would really take 2 actions to get next to it and activate it (which takes a standard or movement action and a roll). So do you want to move there (using AP but not activating it this turn) or not spend the AP right now?

Edit: Also, doggie took 5 in the first turn before he had DR5, then 18 lessened to 13 by the DR5, so he has 2 THP left.
 


FourMonos

First Post
GM: Activating is a separate action, for which you can use either a move or standard action. I moved you over to block the manticore, but let me know if that is not your wish since you can't activate the controls this turn.


Oh and I lost the update. I'll start working on it again...
 

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