D&D 4th Edition Adventure: Poisoned to the Core DM: FourMonos Judge: KarinsDad - Page 21


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    Adventure: Poisoned to the Core DM: FourMonos Judge: KarinsDad

    Adventure: Poisoned to the Core, DM FourMonos, Judge KarinsDad

    Characters:
    1. River, level 11 shifter cleric
    2. Rumbum, level 8 orc fighter
    3. Muzdum Firebelly, level 8 dwarf fighter
    4. Pok d'Sivis, level 9 gnome wizard
    5. Amarande Vigoth, level 11 vryloka blackguard
    6. Tondrek, level 11 half orc artificer


    Recognition and Thanks

    First, as with my two prior adventures, I would like to thank those that allowed me to participate in their games. I know this gets redundant, but I wouldn't have been gaming here if it wasn't for the fun others shared with me. So, with no further ado, a nod to the great story tellers that made the PBP gaming fun. Apologies for anyone missed, but a special thanks to renau1g, SR, Mal, HMG, KD, dimsdale, jsb and JNC. I stole without shame their various rules, outlines and ideas.

    Second, I'm still getting the hang of this GM thing, and now with some pretty high level characters, so I appreciate your patience with my learning curve.

    Last: As always, I'll try not to kill anyone except through the bad luck of dice. Good luck!


    EXPECTATIONS AND RULES:

    Keep your Player Info Up to Date: Include mini stat blocks in your posts. Mini-stat blocks allow you to keep track of your own healing surges, power usages, acquired items, etc... without having to ask the DM all the time. It's not the end of the world if you forget, but please be sure to include it when you are posting an action block. It also make it easier for me to check basic stats.

    Example mini-stats:
    ministats

    Triggers: Fox's Cunning Trigger - Immediate Reaction to the First Enemy that attacks me in melee
    Status: Bloodied
    Init: +5 Speed: 5 Perception:22 Insight: 20
    AC: 21 F/R/W:17/18/22
    HP: 30/61 Surges: 4/8 Surge Value: 15 AP: 1
    Languages: Allarian, Imperia, Draconic
    Str:8 Dex:14 Wis:14 Con:14 Int:10 Cha:22

    Powers:
    At Will - Jinx Shot, Cutting Words
    Encounter - Second Wind, Fox's Cunning, Twin Strike, Grappling Spirits, Hunter's Quarry, Majestic Word (0/2), Words of Friendship, Chord of Dissonance, Rhyme of the Blood-Seeking Blade, Virtue of Prescience
    Daily - Arrow of Ill Omen, Arrow of Warning, Bracers of Archery, Inevitable Shot, Songbow of Vanishment, Warding Arrow

    Full Character Sheet


    Passive checks: I will use Perception and Insight and put information in private sblocks for certain players. If you are not one of the intended characters, please do not read these spoilers. The character, however, is welcome to, in character, reveal the contents of the spoiler to the others in game, remember that talking is a free action (but keep in short)

    Combat:

    Players roll initiative individually, bad guys roll one initiative roll
    Players with higher init than bad guys go first then all the bad guys go
    Then all the players go. From this point, we alternate players vs bad guys
    Good guy turns happen in first post - first acted order.
    Illegal post-overs will be resolved in that round
    Legal post-overs stand even if each didn't know the other was posting (Please use Go Advanced or Preview Post to avoid this)

    *I like KD's idea that players knocked unconscious will have some impact on their turn. Anyone knocked unconscious effectively goes first in the round (meaning rolling death saves, ect). Which means even if healed, you will be missing a round of action.

    DM Posts during combat will include:

    1. Status of all players, monsters, NPCs etc... indicating Name, Location, HP/MaxHP, State, Healing Surges Left, Action Points left (i.e.:: Arkavas I6 -1/41 Dying HS 0 AP 1).

    2. Map in the form of a grid with coordinates
    **I'll be using Google Maps, so if you don't have an account, get one. They are free**
    Google maps allows everyone to adjust their location on their turn and the power effects. If you have a power that moves, shifts of pushes, make sure you document all those effects in your post. I do not want to have people or monsters magically change without explanations.

    3. Enemy Mini Stat Blocks including: Damage taken, bloodied status, aura, effects, status effects and MBA. I like the format where monster defenses are revealed after you target/hit them, so we'll try that first. If you provoke an AoO or a listed power during your turn you can roll the result (it will make less work for the DM and give you a rapid response)

    Time: I will try to give players 48 hours to post, at the end of which time I reserve the right to RP the player's character on his behalf. I will use the most appropriate actions and At-Will powers only. I understand life happens and gaming shouldn't be anyone's only priority. Just understand that in the interest of everyone's enjoyment, your character will be moved forward to be in everyone's best interest if time lags too much.

    Exceptions: If you will be out for a long time and unable to post, please let the party know and assign responsibility to either myself or another, willing player for RPing your character, or I can write in a scenario that takes you out of the picture until your return (The former is preferred).

    Treasure: Keep a wish list on your character sheet up to date with what you would like, and I’ll try to accommodate within reason. Items will be given relative to player level. Parcel Gold/Items will be evenly divided at the end.

    I will ask stupid questions about parcel distribution. It doesn't make sense at times, so I will have to get some clarification...


    Die Rolling: Roll your dice on Invisible Castle. If invisible castle is down, you can also use the Enworld Dice roller (but please select the SMALLER results in your profile) In IC, highlight the die roll in your post and use the 'Insert Link' button to post a link to your die rolls.

    Out of Character Content: Post out of character content (i.e.: complaints, tactics, mechanics, etc...) in a spoiler with the letters 'OOC' in the title or the OOC tag. I prefer as much discussion and conversation to occur in character with possible questions to the DM in ooc format.



    The game begins...



    River exits the tavern first, not able to determine if Shageon wanted the book or an antidote. He is reassured by the cool demeanor of the legendary halfling healer. The collected errand runners follow him out. It dawns on the group, well Rumbum figures it out a few minutes later, that the halfling didn't say which house was his.

    I guess the first part of the task lays before you...

    OOC: The purpose is to let everyone get out of the tavern. Please post a stat block in your first post. @CaBaNa I couldn't find a wiki page for Pok for some reason.
    Last edited by FourMonos; Wednesday, 30th May, 2012 at 03:42 AM.

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