D&D 4th Edition Adventure: Poisoned to the Core DM: FourMonos Judge: KarinsDad - Page 24


What's on your mind?

  1. #231
    PbP Addict
    The Great Druid (Lvl 17)

    renau1g's Avatar

    Join Date
    Aug 2007
    Posts
    16,816
    Reviews
    Read 0 Reviews

    ° Ignore renau1g
    My communities:

    "You can trust me or not wizard, but there is a hungry looking beast and a rather dangerous looking group of mercenaries out there, with most of our company in difficult shape, Ulvellyn and I would be of great help against these threats. If not, I appear to be quite alright for the time being in here" the man states coolly.

    The fey panther pads back and forth, a low growl emitting from its throat as it glares at Pok.

 

  • #232
    Registered User
    Enchanter (Lvl 12)

    Velmont's Avatar

    Join Date
    Aug 2003
    Location
    Montreal, Qc, Canada
    Posts
    14,813
    Reviews
    Read 0 Reviews

    ° Ignore Velmont
    My communities:

    "Pok, release him! It's not the time for suspicions. We will look at it later." orders River to Pok.
    Characters
    Jarel-karn - Genasi Swordmage 12 [L4W]
    Gloom - Longtooth Shifter Paladin 11 [L4W]
    Eloan - Eladrin Warlord 7 [L4W]
    River - Longtooth Shifter Cleric 11 [LEB]
    Malehan - Elf Avenger 8 [LEB]
    Valeria - Human Witch 1

    "Experience is that great thing that allow you to see a mistake when you do it again."

  • #233
    Registered User
    Waghalter (Lvl 7)

    CaBaNa's Avatar

    Join Date
    Feb 2009
    Location
    USA
    Posts
    3,064
    Reviews
    Read 0 Reviews

    ° Ignore CaBaNa
    My communities:

    The gnome squints his eyes and crinkles his nose, *I let him out, he stabs me and runs... I let him out, he stabs the Chimera and runs... I let him out, he stabs a merc and stays, helping to pay for the damages... Frickinfrackin...* Finally Pok shouts FINE! and begins working the panel.

    but you should know, River there, is an excellent tracker. adds Pok, while working the panel. We've tracked quarry all the way to Droaam and back. the gnome adds for himself, *of course that was when Lan and Val were with us...* nodding sagaciously.
    MAGIC!

  • #234
    Registered User
    Myrmidon (Lvl 10)

    Voda Vosa's Avatar

    Join Date
    Apr 2007
    Location
    Bahia Blanca, Buenos Aires, Argentina
    Posts
    11,076
    Reviews
    Read 0 Reviews

    ° Ignore Voda Vosa
    My communities:

    "Yer a short little pest ye know?" the dwarf adds, rising an eyebrow and his axe at the same time.
    Visit The Link Village of Voda Vosa in the RG for complete game links, and stuff!

  • #235
    Registered User
    Defender (Lvl 8)

    dimsdale's Avatar

    Join Date
    Nov 2008
    Location
    illinois
    Posts
    3,546
    Reviews
    Read 0 Reviews
    Blog Entries
    1

    ° Ignore dimsdale
    Rumbum stands and shakes his head to regain his bearings. Seeing his fellow fighting comrade pummel the bugbear to his right, he scans the area looking for one as well. Finding a target, he charges but his axe is deflected by the foe. However, Rumbum reacts quickly bringing his axe high above his head, then smashing it down on the bugbear's shoulder. The foe reacted to slowly to parry the blow. As a result, Rumbum's axe sinks deep into the shoulder, causing the bugbear to scream in agony.

    actions

    Healing from river: 11: thank you

    minor: none
    movement: stand
    attack: 1d20+15 +1 (charge) for 1d12+7 damage vs B1 AC: miss

    AP attack: Brute Strike 1d20+15 vs B1 AC for 3d12+7 damage: (Hit 28) for 28 damage.

    Mark B1



    Rumbum Stats


    Rumbum: Orc Great Weapon Specialist Fighter: Lvl 8

    Initiative +4
    Passive Insight 14 Passive Perception 14
    HP 47/82; 0 THP; Bloodied 41: Surge Value 20; Surges Per-Day 13/14
    AC 26 (27) Fortitude 20 Reflex 17 Will 15
    Speed 5
    Action Point: USED

    Current Effects: +5 Resist All, +1 AC

    Basic Attack: 1d20+15 1d12+7 (crit: 2d6 neurotic damage +1d6 hight crit axe)
    Basic Range: 1d20+12 1d6+5

    Skills: Athletics +7, Diplomacy +14, Endurance +7, Heal +19, Insight +15, Intimidate +14, Religion +13
    Languages Common, Elven

    Powers

    [ ]Cleave
    [ ]Reaping Strike

    [ ]Wairror's Surge
    [ ]Spinning Sweep

    [x]Unbreakable
    [x]Sweeping Blow
    [x]Griffon's Wrath


    [x]Brute Strike
    [ ]Boundless Enduracne
    [ ]Rain of Steel

    [ ]Boots of Rapid Motion [D]
    [ ]Mithral Layered Plate Power[D]
    Last edited by dimsdale; Wednesday, 19th September, 2012 at 05:18 AM.
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

  • #236
    Registered User
    Defender (Lvl 8)

    FourMonos's Avatar

    Join Date
    Mar 2010
    Location
    IN
    Posts
    2,278
    Reviews
    Read 0 Reviews

    ° Ignore FourMonos
    The second cage hisses shut on the manticore. The force field hums into life just as the manticore releases more tail spikes at Tondrek. The blades bounce harmlessly off the field.

    The chimera growls menacingly, moving forward the length of its chain.

    The grabbed bugbear manages to spit out, "Help me!" in between Muzdum's attempts to hack his head off.

    His comrade comes to his aid, whipping his flail around in circles at a tremendous rate. Rumbum, having been victim to this before, ducks this attack. Muzdum takes the blow heavily, and for the first time, is knocked on his back.

    Rumbum is too distracted by the either the first bugbear's attack or Muzdum's getting knocked down, because he takes a slamming flail attack that knocks him next to Muzdum on the ground.

    Now released, the severely wounded bugbear Muzdum was holding, tries to get up and make a break for it.

    "Not so fast!"
    barks the dwarf and his ax swings out at the bugbears unprotected backside, crunching solidily into his spine and dropping the second of the bugbears.

    The ogre has an intense look of concentration on its face, but hasn't moved a muscle.

    perception 25
    The chimera is slow moving, if it was slowed a bit more, a focal attack may be able to sever a claw. (if dazed or stunned, a called shot (+2 bonus to appropriate defense) for more than 25 damage will severe a claw)


    Adventurer's Turn Summary

    River: Heals Rumbum for 11, sustain moment of glory, hits B3.

    Muzdum: Hits B3 for 24 damage (healed for 7). Due to prone (CA) and River's Astral Seal, hits with slash and pummel but misses with secondary attack for 14 more.

    Tondrek: Stands, moves, blocks cage.

    Amarande:Locked in cage.

    Rumbum: Misses with charge, hits B1 for 28.

    Pok: Runs


    Map Details

    Illumination: Normal.

    Map: Link is Here.


    Stats Update

    River (M-14): 31/75 ; HS 10/10; AP 1; Second Wind; Status: Regeneration 4 (while bloodied), DR5, bloodied

    Rumbum: (P-20): 37/82; HS 13/14; AP 1; Second Wind; Status: DR5, prone, bloodied

    Tondrek: (Q-14): 77/82 +3 THP HS 11/12; AP 0; Second Wind; Status: DR5, prone
    Doggie: (O-14): 10/15 AC 24 F 22 R 19 W 21; Status: DR5, prone

    Pok d'Sivis
    : (F-11): 29/52; HS 6/6; AP 1; Second Wind; Status: DR5, prone

    Amarande Vigoth: (F-9): 90/90 +7 THP; HS 12/12; AP 1; Second Wind; Status: +1 defenses (fey companion aura) ongoing 10 fire damage (save ends)
    Ulvellyn: (F-10) 30/45 AC: 26, Fort: 22, Reflex: 26, Will: 26; Status: DR5

    Muzdum Firebelly: (P-20): 47/71; HS 11/11 AP 1; Second Wind; Status: DR5, prone



    Monster Actions


    Manticore: locked in cage

    Chimera: Movement: Move to length of chain.



    Enemy Actions


    Ogre: Save: No.

    Bugbear 4: Movement: Move to O-18. Standard: Flail Assault (burst 2): 27 vs. Muzdum and 15 vs Rumbum. Muzdum takes (14-5) 9 damage and is pushed to P-20, breaking the grab on B3. Muzdum's save vs. Prone: Not this time!

    Bugbear 3: Movement: Stand. Movement: Move away from Muzdum: Who gets an OA vs. B3: 27 vs. AC hits and is enough damage to kill him.

    Bugbear 1: Flail Dance vs. Rumbum: crit for (22-5) 17 damage, Rumbum is knocked prone and pushed to P-20


    Enemy Stats


    Bugbear 23 AC 21 F 22 R 21 W

    1: (M-20) Damage taken: 36, used Flail Barrier recharged, Flail Assault.
    2. (L-21) Damage taken: 105, used Flail Assault, bloodied, prone
    3. (Q-19) Damage taken: 100, used Flail Barrier, Flail Assault, bloodied
    4. (M-17) Damage taken: 0, used Flail Assault

    Ogre (L-M 23-24) 24 AC 26 F ?? R 24 W
    Damage Taken: 22, immobilized (save ends)

    Beasts:

    Displacer Beast (D-E 8-9) 23 AC ?? F 22 R ?? W; Damage Taken: 100 damage

    Manticore (Q-R 15-16) 26 AC ?? F ?? R ?? W
    Damage Taken: 23, Used: Spike Volley

    Chimera (J-K 2-3) ?? AC ?? F ?? R ?? W
    Damage Taken:0, used Dragon's Breath


    Skill Challenge!

    On your turn you can activate the cage controls to close the cage. You have to be standing next to the walls marked with an "X".

    After activating the cage, the animal has to be in the caged area until the end of your next turn. If the animal leaves the cage area, the cage resets.

    Skills: Arcana 25, Thievery 20

    You can use either a standard action or movement action for you activation attempt.

    Also! As an alternative you can activate the chain winch to pull the beast 10 feet (2 squares). The winch will let out more chain periodically.
    Current length of chain (distance the monsters move outside of box): chimera: 30 feet.

  • #237
    Spawn of Khyber/LEB Judge
    Enchanter (Lvl 12)

    stonegod's Avatar

    Join Date
    Sep 2005
    Location
    Starkville, MS
    Posts
    12,535
    Reviews
    Read 0 Reviews
    Blog Entries
    10

    ° Ignore stonegod
    My communities:

    OOC: Tondrek and Doggie are marked prone, but stood last round. Also, perception: Crit
    Tondrek seems distracted by the slow moving Chimera. After a moment, he chimes, Want claw, right? Endazzle then aim at claw, should work! Then the halfork notices everyone's wounds. He unlatches one of his gizmos and tosses it at Rumbum; it explodes in a greenish ooze-gas that seems to help his wounds. He then quickly makes a rune on his crossbow that makes the bolt burst with purple-black flame before firing it at one of the nearby foes. It hits home, and weapons all around Tondrek glow with a sympathetic light. Hit to heal! Neat trick!
    OOC: Move. Healing Infusion on Rumbum (HS+9 hp). Vampiric Weapons vs B1: Hit, 16 dmg, and anyone w/in 5 that hits with a weapon attack (any foe) heals 1d6+5 hp
    Tondrek (Resist 5 all TENT)
    Tondrek—Male Half-orc Alchemist Artificer Self-Forged 11
    Initiative: +9, Low-Light, Passive Perception: 22 (26 vs traps), Passive Insight: 17
    AC: 24, Fort: 24, Reflex: 23, Will: 21 — Speed: 6, 8 when charging
    HP: 77+3/82, Bloodied: 41, Surge: 20, Surges left: 11/12; Half-orc Resilience
    Action Points: 0/1, Second Wind: Not Used, Milestones 0
    Powers -
    Magic Weapon
    Static Shock

    Burning Weapons
    Repulsion Strike
    Vampiric Weapons
    Battlefist Smash

    Punishing Eye
    Flameheart Defender
    Radiant Sigil

    Healing Infusion x2
    Swift Mender
    Furious Assault

    Regeneration Infusion
    Sigil of Luck

    Targeting Superior Crossbow +2 (daily)
    Skald's Leather Armor +2 (daily)
    Doggie (daily)
    Clockwork Bombs (1 lvl 4, 2 lvl 9)
    Acidic Spark Ammunition
    3 Tension Wheels
    3 Potions of Healing
    5 Woundpatches


    Doggie—Construct 10
    Initiative +7; Low-light, Passive Perception 17
    AC: 24, Fort: 22, Reflex: 19, Will: 21 — Speed: 6
    HP: 10/7; Bloodied 4

    Crafty—Construct 11 (Inactive)
    AC: 24, Fort: 22, Reflex: 19, Will: 21 — Speed: 6
    HP: 1; Crafty is never damaged a missed attack.

    http://leb.wikia.com/wiki/LEB%3APC%3ATondrek_(stonegod)
    Last edited by stonegod; Monday, 17th September, 2012 at 07:35 AM.
    stonegod -- LEB judge and spawn of Khyber since 2005 (Blog)

    My many characters | LEB Games | EtCR |Rise of a Demon Prince Story Hour

    "You be evil stonegod" -- Bront

  • #238
    Registered User
    Myrmidon (Lvl 10)

    Voda Vosa's Avatar

    Join Date
    Apr 2007
    Location
    Bahia Blanca, Buenos Aires, Argentina
    Posts
    11,076
    Reviews
    Read 0 Reviews

    ° Ignore Voda Vosa
    My communities:

    "He he he..." laughs the dwarf as the bugbear falls face first in the ground. "Now's yer turn fart face... just givemme a moment..." the dwarf struggles to his feet, like a baby trying to stand for the first time. It is hard to knock a dwarf prone, and even harder to put it back on its feet. "There.. now where was I? Oh right, CHARGE!" and true to his words, Muzdum charges the bugbear. Rather than his weapon, Muzdum slams the bugbear with his entire body, sending it to the ground.

    Actions:
    Move: stand up.
    Standard: Charge with takedown attack. Hits and marks
    Last edited by Voda Vosa; Monday, 17th September, 2012 at 03:46 PM.
    Visit The Link Village of Voda Vosa in the RG for complete game links, and stuff!

  • #239
    Registered User
    Enchanter (Lvl 12)

    Velmont's Avatar

    Join Date
    Aug 2003
    Location
    Montreal, Qc, Canada
    Posts
    14,813
    Reviews
    Read 0 Reviews

    ° Ignore Velmont
    My communities:

    River, after maintaining his prayer, move nearer of the door and throw a bolt of light toward the lonely Bugbear, which dodge the attack.

    OOC
    Start: Regen 4 => 35/75
    Minor: Sustain Moment of Glory
    Move: Walk to L16
    Standard: Asral Seal vs Refl on B1 (1d20+15=18) Miss.

    @FourMonos: Your status do not show the 3 THP River had gained last round.


    Immediate Actions

    During the monster turn, River might use one of these interrupt. If more than one trigger is valid at the same time, use the first in list. Please note I might change the Triggering conditions.

    Reversal of Fortunes (Immediate Interrupt * Ranged 5)
    Target: The triggering enemy in range
    Trigger:
    1) An enemy within 5 squares of you hits an ally adjacent to him.
    2) The ally is bloodied
    3) The enemy is not bloodied
    4) River won't get an AoO, or only one from a minion.
    Attack: +13 vs. Fort
    Hit: 2d10 + 7 damage. The ally hit by the triggering enemyĺs attack can spend a healing surge and regain 2d10 + 3d6 + 14 additional hit points and can make a saving throw.

    Shield of Devotion (Immediate Reaction * Close Burst 5)
    Target: The triggering ally
    Trigger:
    1) An ally within 5 squares of you takes damage from an enemy attack.
    2) The ally has lost at least 11 damages, including this attack.
    Effect: The target regains 11 hit points. Until the end of your next turn, you gain a +2 power bonus to your next attack roll against the enemy that damaged the target.

    Whispers from Beyond (Immediate Interrupt * Melee 1)
    Target: The triggering enemy
    Trigger:
    1) An enemy enters a square adjacent to you.
    2) River is bloodied
    3) The creature can daze, stun or deal as much damage as his current hp (assuming River is aware of those fact)
    Attack: +11 vs. Will
    Effect: The target grants combat advantage and takes a -2 penalty to attack rolls that include you as a target until the end of your next turn.



    River's Stats
    River
    Initiative +5
    Passive Insight 25 Passive Perception 21
    HP 31/75; 3 THP; Bloodied 37; Surge Value 18; Surges Per-Day 10/10
    AC 25 Fortitude 17 Reflex 18 Will 23
    Speed 6
    Action Point: 1

    Current Effects: None

    Basic Attack: Medic Dagger +10 vs AC 1d4+2

    Skills: Athletics +7, Diplomacy +14, Endurance +7, Heal +19, Insight +15, Intimidate +14, Religion +13
    Languages Common, Elven

    Powers

    [ ]Astral Seal
    [ ]Sacred Flames

    [X]Longtooth Shifting
    [ ]Channel Divinity (Divine Fortune, Healer's Mercy)
    [1]Healing's Word
    [1]Shield of Devotion
    [ ]Prophetic Guidance
    [X]Hymn of Resurgence
    [ ]Denunciation
    [ ]Reversal of Fortune
    [ ]Word of Vigor

    [ ]Virtue's Touch
    [X]Moment of Glory
    [ ]Return from Death's Door
    [ ]Iron to Glass
    [ ]Stream of Life
    [ ]Dismissal

    [ ]Battle Standard of Healing [E]
    [ ]Medic Dagger [D]
    [ ]Symbol of Perseverance [D]
    [ ]Glove of the Healer [D]
    [ ]Battleforged Light Shield [D]
    [ ]Whisper's from Beyond [D]
    Characters
    Jarel-karn - Genasi Swordmage 12 [L4W]
    Gloom - Longtooth Shifter Paladin 11 [L4W]
    Eloan - Eladrin Warlord 7 [L4W]
    River - Longtooth Shifter Cleric 11 [LEB]
    Malehan - Elf Avenger 8 [LEB]
    Valeria - Human Witch 1

    "Experience is that great thing that allow you to see a mistake when you do it again."

  • #240
    Registered User
    Defender (Lvl 8)

    dimsdale's Avatar

    Join Date
    Nov 2008
    Location
    illinois
    Posts
    3,546
    Reviews
    Read 0 Reviews
    Blog Entries
    1

    ° Ignore dimsdale
    Rumbum sits prone, shaking his head to clear out the stars flying around in his head. He smiles as he witnesses the dwarf get up and charge his target. Hey, I do that too...yes Rumbum gets up, hold his axe up over his head, then charges the same foe that knocked him down.

    actions

    immediate reaction: unbreakable: reduces damage by 10

    minor: none
    movement: get up
    Attack: charge b1: 1d20+15+1 for 1d12+7 = crit for 19 and 2d6 from weapon and 1d6 for high crit = for 12 more for a total of 31 damage

    if this drops the bugbear to zero Rumbum gains 5 temp hp.

    otherwise, mak B1



    Rumbum Stats


    Rumbum: Orc Great Weapon Specialist Fighter: Lvl 8

    Initiative +4
    Passive Insight 14 Passive Perception 14
    HP 47/82; 0 THP; Bloodied 41: Surge Value 20; Surges Per-Day 12/14
    AC 26 (27) Fortitude 20 Reflex 17 Will 15
    Speed 5
    Action Point: USED

    Current Effects: +5 Resist All, +1 AC

    Basic Attack: 1d20+15 1d12+7 (crit: 2d6 neurotic damage +1d6 hight crit axe)
    Basic Range: 1d20+12 1d6+5

    Skills: Athletics +7, Diplomacy +14, Endurance +7, Heal +19, Insight +15, Intimidate +14, Religion +13
    Languages Common, Elven

    Powers

    [ ]Cleave
    [ ]Reaping Strike

    [ ]Wairror's Surge
    [ ]Spinning Sweep

    [x]Unbreakable
    [x]Sweeping Blow
    [x]Griffon's Wrath


    [x]Brute Strike
    [ ]Boundless Enduracne
    [ ]Rain of Steel

    [ ]Boots of Rapid Motion [D]
    [ ]Mithral Layered Plate Power[D]
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

  • + Log in or register to post
    Page 24 of 36 FirstFirst ... 141516171819202122232425262728293031323334 ... LastLast

    Similar Threads

    1. Adventure: Escort Duty (DM: KarinsDad, Judge: TBD)
      By KarinsDad in forum Living Eberron
      Replies: 560
      Last Post: Tuesday, 10th December, 2013, 02:20 PM
    2. Assassination! DM: FourMonos Judge: Renau1g
      By FourMonos in forum Living Eberron
      Replies: 543
      Last Post: Sunday, 27th January, 2013, 01:30 PM
    3. Adventure: The Undead Hunter DM: FourMonos Judge: ??
      By FourMonos in forum Living 4th Edition
      Replies: 350
      Last Post: Monday, 26th March, 2012, 06:13 PM
    4. Adventure: A paladin in need (DM:Someone, judge: THB)
      By Someone in forum Living 4th Edition
      Replies: 249
      Last Post: Thursday, 16th June, 2011, 05:14 PM
    5. [Adventure] A Boy and His Dog (DM: stonegod; Judge: r1)
      By stonegod in forum Living 4th Edition
      Replies: 475
      Last Post: Wednesday, 5th January, 2011, 12:39 AM

    Posting Permissions

    • You may not post new threads
    • You may not post replies
    • You may not post attachments
    • You may not edit your posts
    •