D&D 4th Edition Adventure: Poisoned to the Core DM: FourMonos Judge: KarinsDad - Page 25




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  1. #241
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    Tapping the final button on the console, the cage begins to lift and Pok returns to the battle. The feycat got loose! shouts the gnome. The bugbear beset by Rumbum glances over his shoulder, his eyes widen, he can see the displacer beast leaping toward him.

    The bugbear cringes, sending his flail into the side of his face and dropping to the ground.
    Actions



    Move 27 arcana, activates cage (roll lookup) to free Amarande

    Standard Phantasmal Assault on B1
    28 vs will Hits
    16 psychic damage, B1 grants combat advantage and can't make opportunity attacks TE of Pok's NT.
    roll lookup


    Pok


    DR 5

    "Readied" Immediate Actions



    If an enemy moves adjacent to Pok, he will use "Moonstride"

    If Pok takes damage he will use "Fade Away"

    If Pok is hit by a charm or psychic attack he will use "My Mind is My Own"

    If Pok is hit by an attack he will use "Cape of the Mountebank"



    Pok stat block

    Master Pok d'Sivis
    - Male Gnome Wizard 9
    War Courier
    Touched by Khyber (Escaped Thrall)
    Passive Perception: 15, Passive Insight: 20
    AC21)20, Fort:15, Reflex21)20, Will:18 (Shift BoTFM) -- Speed:5
    HP: 42/52, THP: 0, Bloodied:26, Surge Value:13, Surges left:6/6
    Power Points left: 1
    Initiative +11
    Action Points: 0, Second Wind: NOT USED
    Powers:
    Phantom Bolt
    Winged Horde
    Light, Mage Hand, Prestidigitation
    Suggestion
    Ghost Sound as minor
    Fade Away
    Boots of the Fencing Master
    Viper Belt
    Orb of Nimble Thoughts
    Wand of Accuracy
    Grasping Shadows
    Ebony Razors
    Enemies Abound
    Eyebite
    Moonstride
    Familiars Call
    Spectral Image Spellbook
    Wizard's Escape Spellbook
    Horrid Whispers
    Visions of Avarice
    Visions of Ruin
    Cape of the Mountebank
    Phantom Chasm Spellbook Phantasmal Assailant Spellbook
    Mirage Arcana Spellbook


    CB Summary


    ====== Created Using Wizards of the Coast D&D Character Builder ======
    Pok d'Sivis, level 9
    Gnome, Wizard (Arcanist)
    Arcane Implement Mastery Option: Wand of Accuracy
    War Courier (+2 to Stealth)
    Theme: Escaped Thrall

    FINAL ABILITY SCORES
    STR 8, CON 10, DEX 16, INT 21, WIS 13, CHA 13

    STARTING ABILITY SCORES
    STR 8, CON 10, DEX 15, INT 17, WIS 12, CHA 11


    AC: 20 Fort: 15 Ref: 20 Will: 18
    HP: 52 Surges: 6 Surge Value: 13

    TRAINED SKILLS
    Arcana +16, History +14, Insight +10, Nature +10, Stealth +18

    UNTRAINED SKILLS
    Acrobatics +7, Athletics +3, Bluff +5, Diplomacy +5, Dungeoneering +7, Endurance +4, Heal +5, Intimidate +5, Perception +5, Religion +9, Streetwise +5, Thievery +7

    POWERS
    Basic Attack: Melee Basic Attack
    Basic Attack: Ranged Basic Attack
    Escaped Thrall Utility: My Mind Is My Own
    Gnome Racial Power: Fade Away
    Wizard Utility: Ghost Sound
    Wand of Accuracy Power: Wand of Accuracy
    Wizard Utility: Light
    Wizard Utility: Mage Hand
    Wizard Utility: Suggestion
    Wizard Utility: Prestidigitation
    Wizard Attack 1: Phantom Chasm
    Wizard Attack 1: Winged Horde
    Wizard Attack 1: Phantasmal Assault
    Wizard Attack 1: Grasping Shadows
    Wizard Attack 1: Horrid Whispers
    Warlock Attack 1: Eyebite
    Wizard Utility 2: Spectral Image
    Wizard Utility 2: Moonstride
    Wizard Attack 3: Ebony Razors
    Wizard Attack 5: Phantasmal Assailant
    Wizard Attack 5: Visions of Avarice
    Wizard Utility 6: Wizard's Escape
    Wizard Utility 6: Familiar's Call
    Wizard Attack 7: Enemies Abound
    Wizard Attack 9: Mirage Arcana
    Wizard Attack 9: Visions of Ruin

    FEATS
    Level 1: Ritual Caster
    Level 2: Arcane Familiar
    Level 4: Twilight Adept
    Level 7: Dual Implement Spellcaster
    Level 8: Enlarge Spell
    Level 8: Improved Initiative

    ITEMS
    Spellbook
    Shimmering Cloth Armor (Basic Clothing) +1 x1
    Cape of the Mountebank +1 x1
    Boots of the Fencing Master x1
    Comprehend Language
    Wand of Psychic Ravaging +1
    Orb of Nimble Thoughts +2 x1
    Wand of Psychic Ravaging +2 x1
    Viper Belt x1
    Resplendent Gloves (heroic tier) x1
    ====== End ======


    Last edited by CaBaNa; Monday, 24th September, 2012 at 01:40 PM.
    MAGIC!

 

  • #242
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    The Great Druid (Lvl 17)

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    Amarande gestures towards Pok to Ulvellyn and the creature growls, but seems to nod as the knight rushes along the wall, past Pok, while the panther remains close to the gnome. He moves forward with speed, trailing fire behind him that stubbornly clings to the warrior as he slashes at the bugbear that Rumbum has engaged.

    The bugbear almost gets out of the way, but Amarande adjusts his timing and manages to deal a powerful blow against the enemy.

    OOC

    *Start of turn - both A takes 1 damage

    Move: to F15
    Minor:
    Standard: Charge B1 - Charge (incl, taking 5 dmg) (1d20+18+2+1=24, 1d12+13+5+5=31)

    save (1d20=3) nope.... still burning.... wow, two 3's in a row, well done IC... well done...

    Note: Amarande's defense are one higher than noted below from being adjacent to companion


    Amarande Visgoth
    Amarande Visgoth—Male Vryloka Fey Beast Tamer Blackguard Kensei 11
    Initiative: +6, Low-Light, Passive Perception: 19, Passive Insight: 15
    AC: 28, Fort: 24, Reflex: 20, Will: 27 — Speed: 7
    HP: 90/90+1 thp, Bloodied: 45, Surge: 26, Surges left: 11/12;
    Action Points: 1/1, Second Wind: Not Used, Milestones 0
    Powers -
    Dominator's Strike
    Vengeance Strike

    Dread Smite
    Masterstroke
    Lifeblood
    Shroud of Shadow
    Vice's Reward
    Deliverance of Faith
    Student of the Sword
    Frost Brand Attack Power
    Backlash Tattoo

    Blood of the Mighty
    Knightly Intercession
    Heal Fey Beast
    Wrath of the Gods
    Dwarven Githplate healing
    Ornament of Alertness


    Important things: +5 damage rolls against enemies with CA. +2 damage on bloodied enemies. Enemies adjacent to Ulvellyn grant CA to Amarande. Resist 10 necrotic/9 fire. If having thp's 1/round can take 5 damage to add 5 damage to attack's damage. At start of turn can make a saving throw against daze/stun even if condition isn't (save ends).

    Ulvellyn—Key Beast 10
    Initiative +6; Low-light, Passive Perception 11
    AC: 26, Fort: 22, Reflex: 26, Will: 26 — Speed: 8
    HP: 30/45; Bloodied 22
    Trait: Allies gain a +1 power bonus to all defenses while in the aura 1

    http://http://leb.wikia.com/wiki/LEB...igoth_(renau1g)

  • #243
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    GM: First of all, my apologies, I thought I was waiting on someone to post, but I was wrong. Working on update when I saw:
    @renau1g Pok kills B1 with his attack, do you want to change your attack to B4?

  • #244
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    DM notes, mid-post


    perception 25
    The chimera is slow moving, if it was slowed a bit more, a focal attack may be able to sever a claw. (if dazed or stunned, a called shot (+2 bonus to appropriate defense) for more than 25 damage will severe a claw)


    Adventurer's Turn Summary

    Tondrek: Hits B1 for 15 damage (15 in roll, 16 in summary, did I miss something?) Allies within 5 squares of Tondrek heal TENT.

    Muzdum: Charges B4 for 13 damage, knocking prone. Heals for 9.

    River: Misses with Astral Seal.

    Rumbum: Hits for 31 damage. Heals for 8.

    Pok: Unlocks cage (next turn), hits B1 for 16 damage, killing him.

    Amarande:


    Map Details

    Illumination: Normal.

    Map: Link is Here.


    Stats Update

    River (M-14): 35/75 +3 THP; HS 10/10; AP 1; Second Wind; Status: Regeneration 4 (while bloodied), DR5, bloodied

    Rumbum: (P-20): 55/82; HS 13/14; AP 1; Second Wind; Status: DR5

    Tondrek: (Q-14): 77/82 +3 THP HS 11/12; AP 0; Second Wind; Status: DR5, prone
    Doggie: (O-14): 10/15 AC 24 F 22 R 19 W 21; Status: DR5, prone

    Pok d'Sivis
    : (F-11): 29/52; HS 6/6; AP 1; Second Wind; Status: DR5, prone

    Amarande Vigoth: (F-9): 90/90 +7 THP; HS 12/12; AP 1; Second Wind; Status: +1 defenses (fey companion aura) ongoing 10 fire damage (save ends)
    Ulvellyn: (F-10) 30/45 AC: 26, Fort: 22, Reflex: 26, Will: 26; Status: DR5

    Muzdum Firebelly: (P-20): 56/71; HS 11/11 AP 1; Second Wind; Status: DR5, prone



    Monster Actions


    Manticore: locked in cage

    Chimera: Movement: Move to length of chain.



    Enemy Actions


    Ogre:

    Bugbear 4:



    Enemy Stats


    Bugbear 23 AC 21 F 22 R 21 W

    1: (M-20) Damage taken: 98, used Flail Barrier recharged, Flail Assault, bloodied.
    2. (L-21) Damage taken: 105, used Flail Assault, bloodied, prone
    3. (Q-19) Damage taken: 100, used Flail Barrier, Flail Assault, bloodied
    4. (M-17) Damage taken: 13, used Flail Assault

    Ogre (L-M 23-24) 24 AC 26 F ?? R 24 W
    Damage Taken: 22, immobilized (save ends)

    Beasts:

    Displacer Beast (D-E 8-9) 23 AC ?? F 22 R ?? W; Damage Taken: 100 damage

    Manticore (Q-R 15-16) 26 AC ?? F ?? R ?? W
    Damage Taken: 23, Used: Spike Volley

    Chimera (J-K 2-3) ?? AC ?? F ?? R ?? W
    Damage Taken:0, used Dragon's Breath


    Skill Challenge!

    On your turn you can activate the cage controls to close the cage. You have to be standing next to the walls marked with an "X".

    After activating the cage, the animal has to be in the caged area until the end of your next turn. If the animal leaves the cage area, the cage resets.

    Skills: Arcana 25, Thievery 20

    You can use either a standard action or movement action for you activation attempt.

    Also! As an alternative you can activate the chain winch to pull the beast 10 feet (2 squares). The winch will let out more chain periodically.
    Current length of chain (distance the monsters move outside of box): chimera: 40 feet.


  • #245
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    Waghalter (Lvl 7)

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    OOC: Can that attack please be non-lethal, FM?
    MAGIC!

  • #246
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    Quote Originally Posted by FourMonos View Post
    GM: First of all, my apologies, I thought I was waiting on someone to post, but I was wrong. Working on update when I saw:
    Pok kills B1 with his attack, do you want to change your attack to B4?
    OOC: Sorry FM, yes please switch to B4

  • #247
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    GM: No apologies needed, how were you to know! No way CBN! Call it before you unleash gnomic death and destruction!


    Pok's illusionary attack freaks the bugbear more than anticipated, the length of chain from the flail catching around his neck, spinning the head of the flail faster and faster until it collides in a sickening crunch against its face. The third bugbear falls over.

    The chimera stalks forward, pulling at the length of the chain. The lion head watches Pok carefully, licking its lips. The dragon head roars at the heroes.

    As yet another bugbear falls under the assault of the heroes, the remaining bugbear starts to feel panicked.

    "Get over 'ere!"
    It shouts at the ogre.

    The ogre, obseessed as he is with imaginary treasure growls, takes stock of his situation. "Nope. You keep them busy till the chimera eats them!"

    With that he closes the doors in front of him and you hear some grinding sounds outside the door.

    The bugbear swears in goblin and smashes his flail into the new adversary. Amarande is slid backwards on his back from the blow.

    perception 25
    The chimera is slow moving, if it was slowed a bit more, a focal attack may be able to sever a claw. (if dazed or stunned, a called shot (+2 bonus to appropriate defense) for more than 25 damage will severe a claw)


    Adventurer's Turn Summary

    Tondrek: Hits B1 for 15 damage (15 in roll, 16 in summary, did I miss something?) Allies within 5 squares of Tondrek heal TENT.

    Muzdum: Charges B4 for 13 damage, knocking prone. Heals for 9.

    River: Misses with Astral Seal.

    Rumbum: Hits for 31 damage. Heals for 8.

    Pok: Unlocks cage (next turn), hits B1 for 16 damage, killing him.

    Amarande: Charges B4, hitting for 31 damage.


    Map Details

    Illumination: Normal.

    Map: Link is Here.


    Stats Update

    River (L-16): 35/75 +3 THP; HS 10/10; AP 1; Second Wind; Status: Regeneration 4 (while bloodied), DR5, bloodied

    Rumbum: (N-20): 55/82; HS 13/14; AP 1; Second Wind; Status: DR5

    Tondrek: (P-15): 77/82 +3 THP HS 11/12; AP 0; Second Wind; Status: DR5, prone
    Doggie: (O-14): 10/15 AC 24 F 22 R 19 W 21; Status: DR5

    Pok d'Sivis
    : (F-11): 29/52; HS 6/6; AP 1; Second Wind; Status: DR5

    Amarande Vigoth: (L-15): 79/90; HS 11/12; AP 1; Second Wind; Status: +1 defenses (fey companion aura) ongoing 10 fire damage (save ends), prone
    Ulvellyn: (F-10) 30/45 AC: 26, Fort: 22, Reflex: 26, Will: 26; Status: DR5

    Muzdum Firebelly: (O-19): 56/71; HS 11/11 AP 1; Second Wind; Status: DR5



    Monster Actions


    Manticore: locked in cage

    Chimera: Movement: Move to length of chain (40 feet).



    Enemy Actions


    Ogre: Closes and barricades the door.

    Bugbear 4: Flail Dance vs. Amarande: 31 vs. AC hits for (17-5)=12 damage. He is knocked prone and pushed 2 squares (to L-15).



    Enemy Stats


    Bugbear 23 AC 21 F 22 R 21 W

    1: (M-20) Damage taken: 98, used Flail Barrier recharged, Flail Assault, bloodied.
    2. (L-21) Damage taken: 105, used Flail Assault, bloodied, prone
    3. (Q-19) Damage taken: 100, used Flail Barrier, Flail Assault, bloodied
    4. (O-18) Damage taken: 44, used Flail Assault

    Ogre (L-M 23-24) 24 AC 26 F ?? R 24 W
    Damage Taken: 22, immobilized (save ends)

    Beasts:

    Displacer Beast (D-E 8-9) 23 AC ?? F 22 R ?? W; Damage Taken: 100 damage

    Manticore (Q-R 15-16) 26 AC ?? F ?? R ?? W
    Damage Taken: 23, Used: Spike Volley

    Chimera (J-K 8-9) ?? AC ?? F ?? R ?? W
    Damage Taken:0, used Dragon's Breath


    Skill Challenge!

    On your turn you can activate the cage controls to close the cage. You have to be standing next to the walls marked with an "X".

    After activating the cage, the animal has to be in the caged area until the end of your next turn. If the animal leaves the cage area, the cage resets.

    Skills: Arcana 25, Thievery 20

    You can use either a standard action or movement action for you activation attempt.

    Also! As an alternative you can activate the chain winch to pull the beast 10 feet (2 squares). The winch will let out more chain periodically.
    Current length of chain (distance the monsters move outside of box): chimera: 40 feet.
    Last edited by FourMonos; Monday, 24th September, 2012 at 09:01 PM.

  • #248
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    River quickly heals Amarande against the bugbear attack. He sustains his prayer to Arawai and then shoot a bolt of light at the bugbear. "Drop you weapon, surrender and your life will be spared." He then turns around and move next to the Displacer Beast, ready to save his life if teh creature is still living.

    OOC
    Immediate Reaction: Shield of Devotion on Amarande. He heals 11 damages and can make a saving throw. River gains +2 to hit against B4 UEoNT.

    Start: Regen 4 => 39/75 (No longer bloodied)
    Minor: Sustain Moment of Glory
    Standard: Astral Seal vs Refl on B4 (1d20+17=37) Critical for no damage, -2 to all defenses and next person to hit him heals 7 damages.
    Free: Speak
    Move: Run to F9

    @renau1g: Amarande has 11 less damage and you get a save before your turn.

    @FourMonos: If the Chimera comes next to River, he will use Whispers from Beyond against it.


    Immediate Actions

    During the monster turn, River might use one of these interrupt. If more than one trigger is valid at the same time, use the first in list. Please note I might change the Triggering conditions.

    Reversal of Fortunes (Immediate Interrupt * Ranged 5)
    Target: The triggering enemy in range
    Trigger:
    1) An enemy within 5 squares of you hits an ally adjacent to him.
    2) The ally is bloodied
    3) The enemy is not bloodied
    4) River won't get an AoO, or only one from a minion.
    Attack: +13 vs. Fort
    Hit: 2d10 + 7 damage. The ally hit by the triggering enemyĺs attack can spend a healing surge and regain 2d10 + 3d6 + 14 additional hit points and can make a saving throw.

    Shield of Devotion (Immediate Reaction * Close Burst 5)
    Target: The triggering ally
    Trigger:
    1) An ally within 5 squares of you takes damage from an enemy attack.
    2) The ally has lost at least 11 damages, including this attack.
    Effect: The target regains 11 hit points. Until the end of your next turn, you gain a +2 power bonus to your next attack roll against the enemy that damaged the target.

    Whispers from Beyond (Immediate Interrupt * Melee 1)
    Target: The triggering enemy
    Trigger:
    1) An enemy enters a square adjacent to you.
    2) River is bloodied
    3) The creature can daze, stun or deal as much damage as his current hp (assuming River is aware of those fact)
    Attack: +11 vs. Will
    Effect: The target grants combat advantage and takes a -2 penalty to attack rolls that include you as a target until the end of your next turn.



    River's Stats
    River
    Initiative +5
    Passive Insight 25 Passive Perception 21
    HP 31/75; 3 THP; Bloodied 37; Surge Value 18; Surges Per-Day 10/10
    AC 25 Fortitude 17 Reflex 18 Will 23
    Speed 6
    Action Point: 1

    Current Effects: None

    Basic Attack: Medic Dagger +10 vs AC 1d4+2

    Skills: Athletics +7, Diplomacy +14, Endurance +7, Heal +19, Insight +15, Intimidate +14, Religion +13
    Languages Common, Elven

    Powers

    [ ]Astral Seal
    [ ]Sacred Flames

    [X]Longtooth Shifting
    [ ]Channel Divinity (Divine Fortune, Healer's Mercy)
    [1]Healing's Word
    [X]Shield of Devotion
    [ ]Prophetic Guidance
    [X]Hymn of Resurgence
    [ ]Denunciation
    [ ]Reversal of Fortune
    [ ]Word of Vigor

    [ ]Virtue's Touch
    [X]Moment of Glory
    [ ]Return from Death's Door
    [ ]Iron to Glass
    [ ]Stream of Life
    [ ]Dismissal

    [ ]Battle Standard of Healing [E]
    [ ]Medic Dagger [D]
    [ ]Symbol of Perseverance [D]
    [ ]Glove of the Healer [D]
    [ ]Battleforged Light Shield [D]
    [ ]Whisper's from Beyond [D]
    Characters
    Jarel-karn - Genasi Swordmage 12 [L4W]
    Gloom - Longtooth Shifter Paladin 11 [L4W]
    Eloan - Eladrin Warlord 7 [L4W]
    River - Longtooth Shifter Cleric 11 [LEB]
    Malehan - Elf Avenger 8 [LEB]
    Valeria - Human Witch 1

    "Experience is that great thing that allow you to see a mistake when you do it again."

  • #249
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    no... no.no.nonono Pok winces at the sound of flail crunching on skull, Oh gall davit! curses the gnome SNAFU!
    MAGIC!

  • #250
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    The dwarf keeps attacking the bugbear furiously, but always keeping a smile on his face. It was important to have a positive attitude towards life. Specially towards ending someone else's life.

    Actions: Hit bugbear for 23 dmg
    Last edited by Voda Vosa; Monday, 24th September, 2012 at 11:07 PM.
    Visit The Link Village of Voda Vosa in the RG for complete game links, and stuff!

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