Adventure: Poisoned to the Core DM: FourMonos Judge: KarinsDad

stonegod

Spawn of Khyber/LEB Judge
Whistling to Doggie to get up, Tondrek loads another bolt into his crossbow, this one shining blue. It strikes teh bugbear, rattling him.
OOC: Repulsion Strike on Bugbear: 28 ref, 23 force dmg and -5 to melee atks TENT Tondrek. Tondrek and Doggie should both be standing now (Tondrek stood last round, Doggie this round).
[sblock=Tondrek (Resist 5 all TENT)]Tondrek—Male Half-orc Alchemist Artificer Self-Forged 11
Initiative: +9, Low-Light, Passive Perception: 22 (26 vs traps), Passive Insight: 17
AC: 24, Fort: 24, Reflex: 23, Will: 21 — Speed: 6, 8 when charging
HP: 77+3/82, Bloodied: 41, Surge: 20, Surges left: 11/12; Half-orc Resilience
Action Points: 0/1, Second Wind: Not Used, Milestones 0
Powers -
Magic Weapon
Static Shock

Burning Weapons
Repulsion Strike
Vampiric Weapons
Battlefist Smash

Punishing Eye
Flameheart Defender
Radiant Sigil

Healing Infusion x2
Swift Mender
Furious Assault

Regeneration Infusion
Sigil of Luck

Targeting Superior Crossbow +2 (daily)
Skald's Leather Armor +2 (daily)
Doggie (daily)
Clockwork Bombs (1 lvl 4, 2 lvl 9)
Acidic Spark Ammunition
3 Tension Wheels
3 Potions of Healing
5 Woundpatches


Doggie—Construct 10
Initiative +7; Low-light, Passive Perception 17
AC: 24, Fort: 22, Reflex: 19, Will: 21 — Speed: 6
HP: 10/7; Bloodied 4

Crafty—Construct 11 (Inactive)
AC: 24, Fort: 22, Reflex: 19, Will: 21 — Speed: 6
HP: 1; Crafty is never damaged a missed attack.

http://leb.wikia.com/wiki/LEB:PC:Tondrek_(stonegod)[/sblock]
 

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dimsdale

First Post
The orc looks lustfully for another foe to strike. Seeing the dwarf pound away at the last bugbear, the orc moves around and flanks it, hoping for a greater chance of striking it, which he does. The blow was a minor wound, but it was enough to rejuvenate the orc to press on with the battle.

[sblock=actions]
movement: move to current location
minor: none
attack: warrior Surge: 1d20+15+2 (flank) vs B4 = (Hit 36) for 8 damage.
roll lookup
and Rumbum spends a surge.

[/sblock]

[sblock=Rumbum Stats]

Rumbum: Orc Great Weapon Specialist Fighter: Lvl 8

Initiative +4
Passive Insight 14 Passive Perception 14
HP 67/82; 0 THP; Bloodied 41: Surge Value 20; Surges Per-Day 11/14
AC 26 (27) Fortitude 20 Reflex 17 Will 15
Speed 5
Action Point: USED

Current Effects: +5 Resist All, +1 AC

Basic Attack: 1d20+15 1d12+7 (crit: 2d6 neurotic damage +1d6 hight crit axe)
Basic Range: 1d20+12 1d6+5

Skills: Athletics +7, Diplomacy +14, Endurance +7, Heal +19, Insight +15, Intimidate +14, Religion +13
Languages Common, Elven

Powers

[ ]Cleave
[ ]Reaping Strike

[x]Wairror's Surge
[ ]Spinning Sweep

[x]Unbreakable
[x]Sweeping Blow
[x]Griffon's Wrath


[x]Brute Strike
[ ]Boundless Enduracne
[ ]Rain of Steel

[ ]Boots of Rapid Motion [D]
[ ]Mithral Layered Plate Power[D]
[/sblock]
 

renau1g

First Post
Amarande turns and nods to River, as the shifter's healing energies finally put out the sputters of flame.

With the orc-bloods and dwarf dealing with remaining bugbear, Amaranade turns his attention back to the beast. He rushes forward and slashes down hard with his large blade, the fey panther rushing forward to distract the multi-headed threat.

The warrior concentrates for a moment and a shroud of shadows rises up to surround him.

[sblock=OOC]
[MENTION=79956]dimsdale[/MENTION] - quick note, I don't see Rumbum on the map, I assume he's @O17

Free save from River - save v fire from river (1d20=17) finally!

Move: Ulvellyn moves to I10
Standard: Charge Chimera - charge on Chimera (1d20+18+2+1=38, 1d12+13+5=29) hits for 29 damage
Minor: Shroud of Shadows - gains concealed TENT & 12 thp's

Note: Amarande's defense are one higher than noted below from being adjacent to companion
[/sblock]

[sblock=Amarande Visgoth]Amarande Visgoth—Male Vryloka Fey Beast Tamer Blackguard Kensei 11
Initiative: +6, Low-Light, Passive Perception: 19, Passive Insight: 15
AC: 28, Fort: 24, Reflex: 20, Will: 27 — Speed: 7
HP: 90/90+12 thp, Bloodied: 45, Surge: 26, Surges left: 11/12;
Action Points: 1/1, Second Wind: Not Used, Milestones 0
Powers -
Dominator's Strike
Vengeance Strike

Dread Smite
Masterstroke
Lifeblood
Shroud of Shadow
Vice's Reward
Deliverance of Faith
Student of the Sword
Frost Brand Attack Power
Backlash Tattoo

Blood of the Mighty
Knightly Intercession
Heal Fey Beast
Wrath of the Gods
Dwarven Githplate healing
Ornament of Alertness


Important things: +5 damage rolls against enemies with CA. +2 damage on bloodied enemies. Enemies adjacent to Ulvellyn grant CA to Amarande. Resist 10 necrotic/9 fire. If having thp's 1/round can take 5 damage to add 5 damage to attack's damage. At start of turn can make a saving throw against daze/stun even if condition isn't (save ends).

Ulvellyn—Key Beast 10
Initiative +6; Low-light, Passive Perception 11
AC: 26, Fort: 22, Reflex: 26, Will: 26 — Speed: 8
HP: 30/45; Bloodied 22
Trait: Allies gain a +1 power bonus to all defenses while in the aura 1

http://http://leb.wikia.com/wiki/LEB:PC:_Amarande_Vigoth_(renau1g)[/sblock]
 


FourMonos

First Post
River calls out for the bugbear's surrender, but his comrades, rather than wait for a response, cut the last bugbear down.

Amarande charges after the last foe standing, the large chimera slowly stalking across the room...

GM: Rumbum supplies the final blow, B4 is dead.

Just waiting on [MENTION=82643]CaBaNa[/MENTION] for his update.


[sblock=DM notes]

[sblock=perception 25] The chimera is slow moving, if it was slowed a bit more, a focal attack may be able to sever a claw. (if dazed or stunned, a called shot (+2 bonus to appropriate defense) for more than 25 damage will severe a claw) [/sblock]

[sblock=Adventurer's Turn Summary]
River: Hits with Astral Seal.

Muzdum
: Hits B4 for 23 damage. Heals for 7http://invisiblecastle.com/roller/view/3707459/.

Tondrek: Hits B4 for 23, -5 melee attacks.

Rumbum: Hits for B4 for 8 damage, killing him.

Amarande: Charges Chimera, hitting for 29 damage.

Pok:
[/sblock]

[sblock=Map Details]
Illumination: Normal.

Map: Link is Here.
[/sblock]

[sblock=Stats Update]
River (L-16): 35/75 +3 THP; HS 10/10; AP 1; Second Wind; Status: Regeneration 4 (while bloodied), DR5, bloodied

Rumbum: (N-20): 67/82; HS 12/14; AP 1; Second Wind; Status: DR5

Tondrek: (P-15): 77/82 +3 THP HS 11/12; AP 0; Second Wind; Status: DR5, prone
Doggie: (O-14): 10/15 AC 24 F 22 R 19 W 21; Status: DR5

Pok d'Sivis
: (F-11): 29/52; HS 6/6; AP 1; Second Wind; Status: DR5

Amarande Vigoth: (L-15): 90/90 + 12 THP; HS 11/12; AP 1; Second Wind; Status: +1 defenses (fey companion aura) ongoing 10 fire damage (save ends), prone
Ulvellyn: (F-10) 30/45 AC: 26, Fort: 22, Reflex: 26, Will: 26; Status: DR5

Muzdum Firebelly: (O-19): 63/71; HS 11/11 AP 1; Second Wind; Status: DR5

[/sblock]

[sblock=Monster Actions]

Manticore: locked in cage

Chimera: Movement: Move to length of chain (40 feet).

[/sblock]

[sblock=Enemy Actions]

Ogre: Closes and barricades the door.

Bugbear 4:

[/sblock]

[sblock=Enemy Stats]

Bugbear 23 AC 21 F 22 R 21 W

1: (M-20) Damage taken: 98, used Flail Barrier recharged, Flail Assault, bloodied.
2. (L-21) Damage taken: 105, used Flail Assault, bloodied, prone
3. (Q-19) Damage taken: 100, used Flail Barrier, Flail Assault, bloodied
4. (O-18) Damage taken: 98, used Flail Assault

Ogre (L-M 23-24) 24 AC 26 F ?? R 24 W
Damage Taken: 22, immobilized (save ends)

Beasts:

Displacer Beast (D-E 8-9) 23 AC ?? F 22 R ?? W; Damage Taken: 100 damage

Manticore (Q-R 15-16) 26 AC ?? F ?? R ?? W
Damage Taken: 23, Used: Spike Volley

Chimera (J-K 8-9) 25 AC ?? F ?? R ?? W
Damage Taken:29, used Dragon's Breath
[/sblock]

[sblock=Skill Challenge!]
On your turn you can activate the cage controls to close the cage. You have to be standing next to the walls marked with an "X".

After activating the cage, the animal has to be in the caged area until the end of your next turn. If the animal leaves the cage area, the cage resets.

Skills: Arcana 25, Thievery 20

You can use either a standard action or movement action for you activation attempt.

Also! As an alternative you can activate the chain winch to pull the beast 10 feet (2 squares). The winch will let out more chain periodically.
Current length of chain (distance the monsters move outside of box): chimera: 40 feet. [/sblock]
[/sblock]
 



FourMonos

First Post
The chimera seems surprised that anything would actually get closer to it on purpose. The lion head bites out at the new morsel in front of it. The knight proves more elusive than the chimera planned and misses. The goat head, with its demonic red eyes, follows the little gnomes scampering movement toward its cage.

The winches release more chain into the room.

[sblock=perception 25] The chimera is slow moving, if it was slowed a bit more, a focal attack may be able to sever a claw. (if dazed or stunned, a called shot (+2 bonus to appropriate defense) for more than 25 damage will severe a claw) [/sblock]

[sblock=Adventurer's Turn Summary]
River: Hits with Astral Seal.

Muzdum
: Hits B4 for 23 damage. Heals for 7.

Tondrek: Hits B4 for 23, -5 melee attacks.

Rumbum: Hits for B4 for 8 damage, killing him.

Amarande: Charges Chimera, hitting for 29 damage.

Pok: Moves to I-4.
[/sblock]

[sblock=Map Details]
Illumination: Normal.

Map: Link is Here.
[/sblock]

[sblock=Stats Update]
River (F-9): 35/75 +3 THP; HS 10/10; AP 1; Second Wind; Status: Regeneration 4 (while bloodied), DR5, bloodied

Rumbum: (O-17): 67/82; HS 12/14; AP 1; Second Wind; Status: DR5

Tondrek: (P-15): 77/82 +3 THP HS 11/12; AP 0; Second Wind; Status: DR5, prone
Doggie: (O-14): 10/15 AC 24 F 22 R 19 W 21; Status: DR5

Pok d'Sivis
: (I-4): 29/52; HS 6/6; AP 1; Second Wind; Status: DR5

Amarande Vigoth: (J-10): 90/90 + 12 THP; HS 11/12; AP 1; Second Wind; Status: +1 defenses (fey companion aura)
Ulvellyn: (I-10) 30/45 AC: 26, Fort: 22, Reflex: 26, Will: 26; Status: DR5

Muzdum Firebelly: (O-19): 63/71; HS 11/11 AP 1; Second Wind; Status: DR5

[/sblock]

[sblock=Monster Actions]

Manticore: Lion's Bite: Miss.

Chimera: Sit there angrily.

[/sblock]

[sblock=Enemy Actions]

Ogre: ?

[/sblock]

[sblock=Enemy Stats]

Bugbear 23 AC 21 F 22 R 21 W

1: (M-20) Damage taken: 98, used Flail Barrier recharged, Flail Assault
2. (L-21) Damage taken: 105, used Flail Assault, bloodied, prone
3. (Q-19) Damage taken: 100, used Flail Barrier, Flail Assault
4. (O-18) Damage taken: 98, used Flail Assault

Ogre (L-M 23-24) 24 AC 26 F ?? R 24 W
Damage Taken: 22

Beasts:

Displacer Beast (D-E 8-9) 23 AC ?? F 22 R ?? W; Damage Taken: 100 damage

Manticore (Q-R 15-16) 26 AC ?? F ?? R ?? W
Damage Taken: 23, Used: Spike Volley

Chimera (J-K 8-9) 25 AC ?? F ?? R ?? W
Damage Taken:29, used Dragon's Breath
[/sblock]

[sblock=Skill Challenge!]
On your turn you can activate the cage controls to close the cage. You have to be standing next to the walls marked with an "X".

After activating the cage, the animal has to be in the caged area until the end of your next turn. If the animal leaves the cage area, the cage resets.

Skills: Arcana 25, Thievery 20

You can use either a standard action or movement action for you activation attempt.

Also! As an alternative you can activate the chain winch to pull the beast 10 feet (2 squares). The winch will let out more chain periodically.
Current length of chain (distance the monsters move outside of box): chimera: 50 feet. [/sblock]

GM: Sorry for delay! Super busy lately, now getting back in rhythm. Heroes are up! Go get yourself a claw!
 


Velmont

First Post
River continues to sustain his prayer to Arawai as he tries o save the live of the Displacer Beast.

[SBLOCK=OOC]@FourMonos: River should be at 39 hp now.

Minor: Sustain Moment of Glory
Standard: Heal to stabilize the Displacer Beast (1d20+19=32) That should be a DC 15, unlesss there is unknown modifier, like I try to stabilize a magical beast, which why I rolled. Hope it is enough.
Move: Walk to F11
[/SBLOCK]

[SBLOCK=Immediate Actions]
During the monster turn, River might use one of these interrupt. If more than one trigger is valid at the same time, use the first in list. Please note I might change the Triggering conditions.

Reversal of Fortunes (Immediate Interrupt * Ranged 5)
Target: The triggering enemy in range
Trigger:
1) An enemy within 5 squares of you hits an ally adjacent to him.
2) The ally is bloodied
3) The enemy is not bloodied
4) River won't get an AoO, or only one from a minion.
Attack: +13 vs. Fort
Hit: 2d10 + 7 damage. The ally hit by the triggering enemy’s attack can spend a healing surge and regain 2d10 + 3d6 + 14 additional hit points and can make a saving throw.

Shield of Devotion (Immediate Reaction * Close Burst 5)
Target: The triggering ally
Trigger:
1) An ally within 5 squares of you takes damage from an enemy attack.
2) The ally has lost at least 11 damages, including this attack.
Effect: The target regains 11 hit points. Until the end of your next turn, you gain a +2 power bonus to your next attack roll against the enemy that damaged the target.

Whispers from Beyond (Immediate Interrupt * Melee 1)
Target: The triggering enemy
Trigger:
1) An enemy enters a square adjacent to you.
2) River is bloodied
3) The creature can daze, stun or deal as much damage as his current hp (assuming River is aware of those fact)
Attack: +11 vs. Will
Effect: The target grants combat advantage and takes a -2 penalty to attack rolls that include you as a target until the end of your next turn.
[/SBLOCK]


[SBLOCK=River's Stats]River
Initiative +5
Passive Insight 25 Passive Perception 21
HP 39/75; 3 THP; Bloodied 37; Surge Value 18; Surges Per-Day 10/10
AC 25 Fortitude 17 Reflex 18 Will 23
Speed 6
Action Point: 1

Current Effects: None

Basic Attack: Medic Dagger +10 vs AC 1d4+2

Skills: Athletics +7, Diplomacy +14, Endurance +7, Heal +19, Insight +15, Intimidate +14, Religion +13
Languages Common, Elven

Powers

[ ]Astral Seal
[ ]Sacred Flames

[X]Longtooth Shifting
[ ]Channel Divinity (Divine Fortune, Healer's Mercy)
[1]Healing's Word
[X]Shield of Devotion
[ ]Prophetic Guidance
[X]Hymn of Resurgence
[ ]Denunciation
[ ]Reversal of Fortune
[ ]Word of Vigor

[ ]Virtue's Touch
[X]Moment of Glory
[ ]Return from Death's Door
[ ]Iron to Glass
[ ]Stream of Life
[ ]Dismissal

[ ]Battle Standard of Healing [E]
[ ]Medic Dagger [D]
[ ]Symbol of Perseverance [D]
[ ]Glove of the Healer [D]
[ ]Battleforged Light Shield [D]
[ ]Whisper's from Beyond [D]
[/SBLOCK]
 

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