D&D 4th Edition Adventure: Poisoned to the Core DM: FourMonos Judge: KarinsDad - Page 27




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  1. #261
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    Waghalter (Lvl 7)

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    Pok begins operating the winch again, reeling in some of the lengthy chain. How much give do they need anyway?!

    OOC: move and standard to reel winch
    reel in 10 ft of chain roll


    Pok


    "Readied" Immediate Actions



    If an enemy moves adjacent to Pok, he will use "Moonstride"

    If Pok takes damage he will use "Fade Away"

    If Pok is hit by a charm or psychic attack he will use "My Mind is My Own"

    If Pok is hit by an attack he will use "Cape of the Mountebank"



    Pok stat block

    Master Pok d'Sivis- Male Gnome Wizard 9
    War Courier
    Touched by Khyber (Escaped Thrall)
    Passive Perception: 15, Passive Insight: 20
    AC21)20, Fort:15, Reflex21)20, Will:18 (Shift BoTFM) -- Speed:5
    HP: 42/52, THP: 0, Bloodied:26, Surge Value:13, Surges left:6/6
    Power Points left: 1
    Initiative +11
    Action Points: 0, Second Wind: NOT USED
    Powers:
    Phantom Bolt
    Winged Horde
    Light, Mage Hand, Prestidigitation
    Suggestion
    Ghost Sound as minor
    Fade Away
    Boots of the Fencing Master
    Viper Belt
    Orb of Nimble Thoughts
    Wand of Accuracy
    Grasping Shadows
    Ebony Razors
    Enemies Abound
    Eyebite
    Moonstride
    Familiars Call
    Spectral Image Spellbook
    Wizard's Escape Spellbook
    Horrid Whispers
    Visions of Avarice
    Visions of Ruin
    Cape of the Mountebank
    Phantom Chasm Spellbook Phantasmal Assailant Spellbook
    Mirage Arcana Spellbook


    CB Summary


    ====== Created Using Wizards of the Coast D&D Character Builder ======
    Pok d'Sivis, level 9
    Gnome, Wizard (Arcanist)
    Arcane Implement Mastery Option: Wand of Accuracy
    War Courier (+2 to Stealth)
    Theme: Escaped Thrall

    FINAL ABILITY SCORES
    STR 8, CON 10, DEX 16, INT 21, WIS 13, CHA 13

    STARTING ABILITY SCORES
    STR 8, CON 10, DEX 15, INT 17, WIS 12, CHA 11


    AC: 20 Fort: 15 Ref: 20 Will: 18
    HP: 52 Surges: 6 Surge Value: 13

    TRAINED SKILLS
    Arcana +16, History +14, Insight +10, Nature +10, Stealth +18

    UNTRAINED SKILLS
    Acrobatics +7, Athletics +3, Bluff +5, Diplomacy +5, Dungeoneering +7, Endurance +4, Heal +5, Intimidate +5, Perception +5, Religion +9, Streetwise +5, Thievery +7

    POWERS
    Basic Attack: Melee Basic Attack
    Basic Attack: Ranged Basic Attack
    Escaped Thrall Utility: My Mind Is My Own
    Gnome Racial Power: Fade Away
    Wizard Utility: Ghost Sound
    Wand of Accuracy Power: Wand of Accuracy
    Wizard Utility: Light
    Wizard Utility: Mage Hand
    Wizard Utility: Suggestion
    Wizard Utility: Prestidigitation
    Wizard Attack 1: Phantom Chasm
    Wizard Attack 1: Winged Horde
    Wizard Attack 1: Phantasmal Assault
    Wizard Attack 1: Grasping Shadows
    Wizard Attack 1: Horrid Whispers
    Warlock Attack 1: Eyebite
    Wizard Utility 2: Spectral Image
    Wizard Utility 2: Moonstride
    Wizard Attack 3: Ebony Razors
    Wizard Attack 5: Phantasmal Assailant
    Wizard Attack 5: Visions of Avarice
    Wizard Utility 6: Wizard's Escape
    Wizard Utility 6: Familiar's Call
    Wizard Attack 7: Enemies Abound
    Wizard Attack 9: Mirage Arcana
    Wizard Attack 9: Visions of Ruin

    FEATS
    Level 1: Ritual Caster
    Level 2: Arcane Familiar
    Level 4: Twilight Adept
    Level 7: Dual Implement Spellcaster
    Level 8: Enlarge Spell
    Level 8: Improved Initiative

    ITEMS
    Spellbook
    Shimmering Cloth Armor (Basic Clothing) +1 x1
    Cape of the Mountebank +1 x1
    Boots of the Fencing Master x1
    Comprehend Language
    Wand of Psychic Ravaging +1
    Orb of Nimble Thoughts +2 x1
    Wand of Psychic Ravaging +2 x1
    Viper Belt x1
    Resplendent Gloves (heroic tier) x1
    ====== End ======


    MAGIC!

 

  • #262
    Amarande takes a step over to further block the chimera's escape and works to herd the beast back to it's cell.

    His sword glows with a white light and with a wide slash, a blast of frigid air flies outwards from the warrior. Crystalline ice shards cover the ground and the chimera.

    OOC


    Move: shift one square
    Standard: Frost Brand attack power - Blast 3 (squares H-J 7-9) - vs ref; cold (1d20+16=25, 2d10+1=11) Hits Reflex 25 for 11 cold + Immobilized (save ends)
    Minor: n/a

    Note: Amarande's defense are one higher than noted below from being adjacent to companion


    Amarande Visgoth
    Amarande Visgoth—Male Vryloka Fey Beast Tamer Blackguard Kensei 11
    Initiative: +6, Low-Light, Passive Perception: 19, Passive Insight: 15
    AC: 28, Fort: 24, Reflex: 20, Will: 27 — Speed: 7
    HP: 90/90+12 thp, Bloodied: 45, Surge: 26, Surges left: 11/12;
    Action Points: 1/1, Second Wind: Not Used, Milestones 0
    Powers -
    Dominator's Strike
    Vengeance Strike

    Dread Smite
    Masterstroke
    Lifeblood
    Shroud of Shadow
    Vice's Reward
    Deliverance of Faith
    Student of the Sword
    Frost Brand Attack Power
    Backlash Tattoo

    Blood of the Mighty
    Knightly Intercession
    Heal Fey Beast
    Wrath of the Gods
    Dwarven Githplate healing
    Ornament of Alertness


    Important things: +5 damage rolls against enemies with CA. +2 damage on bloodied enemies. Enemies adjacent to Ulvellyn grant CA to Amarande. Resist 10 necrotic/9 fire. If having thp's 1/round can take 5 damage to add 5 damage to attack's damage. At start of turn can make a saving throw against daze/stun even if condition isn't (save ends).

    Ulvellyn—Key Beast 10
    Initiative +6; Low-light, Passive Perception 11
    AC: 26, Fort: 22, Reflex: 26, Will: 26 — Speed: 8
    HP: 30/45; Bloodied 22
    Trait: Allies gain a +1 power bonus to all defenses while in the aura 1

    http://http://leb.wikia.com/wiki/LEB...igoth_(renau1g)

  • #263
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    Defender (Lvl 8)

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    Rumbum scans the area after the bugbear in front of him falls. He then rushes forward to join the others, stopping near a group of his allies as the try to contain the chimera

    actions: double move to current location on map
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

  • #264
    Spawn of Khyber/LEB Judge
    Enchanter (Lvl 12)

    stonegod's Avatar

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    ø Ignore stonegod
    'Member, daze or stun then aim for foot! Tondrek and Doggie move up after his warning.
    stonegod -- LEB judge and spawn of Khyber since 2005 (Blog)

    My many characters | LEB Games | EtCR |Rise of a Demon Prince Story Hour

    "You be evil stonegod" -- Bront

  • #265
    With the knight's ice attack keeping it in place, the chimera decides to try and feast on the morsels before it. With a speed not thought possible given its size, the chimera darts its heads out in different directions. Amarande takes the vicious lion head bite, Muzdum is bitten by the dragon head and Amarande's fey beast is knocked down by the ram's head.

    With a shattering of ice, the enormous creature breaks the ice built up around it's legs.

    perception 25
    The chimera is slow moving, if it was slowed a bit more, a focal attack may be able to sever a claw. (if dazed or stunned, a called shot (+2 bonus to appropriate defense) for more than 25 damage will severe a claw)


    Adventurer's Turn Summary

    Muzdum: Moves to current location.

    River: Stabilizes displacer beast.

    Tondrek: Move to current location.

    Rumbum: Moves to current location.

    Amarande: Hits Chimera for 11 cold damage and immobilized (save ends)

    Pok: Activates chain to reduce 10 feet of chain.


    Map Details

    Illumination: Normal.

    Map: Link is Here.


    Stats Update

    River (F-11): 39/75 +3 THP; HS 10/10; AP 1; Second Wind; Status: Regeneration 4 (while bloodied), DR5

    Rumbum: (H-8): 67/82; HS 12/14; AP 1; Second Wind; Status: DR5

    Tondrek: (L-11): 77/82 +3 THP HS 11/12; AP 0; Second Wind; Status: DR5
    Doggie: (L-10): 10/15 AC 24 F 22 R 19 W 21; Status: DR5

    Pok d'Sivis
    : (I-4): 29/52; HS 6/6; AP 1; Second Wind; Status: DR5

    Amarande Vigoth: (K-10): 86/90; HS 11/12; AP 1; Second Wind; Status: +1 defenses (fey companion aura)
    Ulvellyn: (I-10) 22/45 AC: 26, Fort: 22, Reflex: 26, Will: 26; Status: DR5, bloodied, prone

    Muzdum Firebelly: (L-8): 49/71; HS 10/11 AP 1; Second Wind; Status: DR5



    Monster Actions


    Manticore: Still Angry

    Chimera: Standard: Triple Threat: Lion's Bite vs. Amarande, Dragon's Bite vs. Muzdum, Ram's Gore vs. Ulvellyn: 29, 32, 34 All hit. Amarande takes: 16 damage. Muzdum takes: 19 damage. Ulvellyn takes: 13 damage. Of course DR5 for Muzdum and Ulvellyn.

    Save: yes, and then some.


    Enemy Actions


    Ogre: ?



    Enemy Stats


    Bugbear 23 AC 21 F 22 R 21 W

    1: (M-20) Damage taken: 98, used Flail Barrier recharged, Flail Assault
    2. (L-21) Damage taken: 105, used Flail Assault, bloodied, prone
    3. (Q-19) Damage taken: 100, used Flail Barrier, Flail Assault
    4. (O-18) Damage taken: 98, used Flail Assault

    Ogre (L-M 23-24) 24 AC 26 F ?? R 24 W
    Damage Taken: 22

    Beasts:

    Displacer Beast (D-E 8-9) 23 AC ?? F 22 R ?? W; Damage Taken: 100 damage

    Manticore (Q-R 15-16) 26 AC ?? F 21 R ?? W
    Damage Taken: 23, Used: Spike Volley

    Chimera (J-K 8-9) 25 AC ?? F 21 R ?? W
    Damage Taken: 40, used Dragon's Breath, immobilized (save ends)


    Skill Challenge!

    On your turn you can activate the cage controls to close the cage. You have to be standing next to the walls marked with an "X".

    After activating the cage, the animal has to be in the caged area until the end of your next turn. If the animal leaves the cage area, the cage resets.

    Skills: Arcana 25, Thievery 20

    You can use either a standard action or movement action for you activation attempt.

    Also! As an alternative you can activate the chain winch to pull the beast 10 feet (2 squares). The winch will let out more chain periodically.
    Current length of chain (distance the monsters move outside of box): chimera: 40 feet.

  • #266
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    Myrmidon (Lvl 10)

    Voda Vosa's Avatar

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    ø Ignore Voda Vosa
    "Alright, enough of this, I'm going to kill ye thing!" Muzdum charges the chimera, slashing it and pummelling its dragon head with his gauntlet.

    Slash and pummel, first attack hits, if 25 hits reflex, its 8 additional damage. The chimera is marked.
    Visit The Link Village of Voda Vosa in the RG for complete game links, and stuff!

  • #267
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    Enchanter (Lvl 12)

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    ø Ignore Velmont
    River walks behind the group and continue to pray. He asks Arawai to wards his friends and guide there weapon. "Do not kill the beast, simply knock it out."

    OOC

    Minor: Sustain Moment of Glory
    Move: Walk to H12
    Standard: Prophetic Guidance on Chimera: Effect: The target grants combat advantage until the end of your next turn, and your allies gain a +5 power bonus to damage rolls against the target until the end of your next turn. The next ally who misses the target before the end of your next turn can reroll the attack.


    Immediate Actions

    During the monster turn, River might use one of these interrupt. If more than one trigger is valid at the same time, use the first in list. Please note I might change the Triggering conditions.

    Reversal of Fortunes (Immediate Interrupt * Ranged 5)
    Target: The triggering enemy in range
    Trigger:
    1) An enemy within 5 squares of you hits an ally adjacent to him.
    2) The ally is bloodied
    3) The enemy is not bloodied
    4) River won't get an AoO, or only one from a minion.
    Attack: +13 vs. Fort
    Hit: 2d10 + 7 damage. The ally hit by the triggering enemy’s attack can spend a healing surge and regain 2d10 + 3d6 + 14 additional hit points and can make a saving throw.

    Shield of Devotion (Immediate Reaction * Close Burst 5)
    Target: The triggering ally
    Trigger:
    1) An ally within 5 squares of you takes damage from an enemy attack.
    2) The ally has lost at least 11 damages, including this attack.
    Effect: The target regains 11 hit points. Until the end of your next turn, you gain a +2 power bonus to your next attack roll against the enemy that damaged the target.

    Whispers from Beyond (Immediate Interrupt * Melee 1)
    Target: The triggering enemy
    Trigger:
    1) An enemy enters a square adjacent to you.
    2) River is bloodied
    3) The creature can daze, stun or deal as much damage as his current hp (assuming River is aware of those fact)
    Attack: +11 vs. Will
    Effect: The target grants combat advantage and takes a -2 penalty to attack rolls that include you as a target until the end of your next turn.



    River's Stats
    River
    Initiative +5
    Passive Insight 25 Passive Perception 21
    HP 39/75; 3 THP; Bloodied 37; Surge Value 18; Surges Per-Day 10/10
    AC 25 Fortitude 17 Reflex 18 Will 23
    Speed 6
    Action Point: 1

    Current Effects: None

    Basic Attack: Medic Dagger +10 vs AC 1d4+2

    Skills: Athletics +7, Diplomacy +14, Endurance +7, Heal +19, Insight +15, Intimidate +14, Religion +13
    Languages Common, Elven

    Powers

    [ ]Astral Seal
    [ ]Sacred Flames

    [X]Longtooth Shifting
    [ ]Channel Divinity (Divine Fortune, Healer's Mercy)
    [1]Healing's Word
    [X]Shield of Devotion
    [X]Prophetic Guidance
    [X]Hymn of Resurgence
    [ ]Denunciation
    [ ]Reversal of Fortune
    [ ]Word of Vigor

    [ ]Virtue's Touch
    [X]Moment of Glory
    [ ]Return from Death's Door
    [ ]Iron to Glass
    [ ]Stream of Life
    [ ]Dismissal

    [ ]Battle Standard of Healing [E]
    [ ]Medic Dagger [D]
    [ ]Symbol of Perseverance [D]
    [ ]Glove of the Healer [D]
    [ ]Battleforged Light Shield [D]
    [ ]Whisper's from Beyond [D]
    Last edited by Velmont; Monday, 15th October, 2012 at 05:33 PM.
    Characters
    Jarel-karn - Genasi Swordmage 12 [L4W]
    Gloom - Longtooth Shifter Paladin 11 [L4W]
    Eloan - Eladrin Warlord 7 [L4W]
    River - Longtooth Shifter Cleric 11 [LEB]
    Malehan - Elf Avenger 8 [LEB]
    Valeria - Human Witch 1

    "Experience is that great thing that allow you to see a mistake when you do it again."

  • #268
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    Waghalter (Lvl 7)

    CaBaNa's Avatar

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    ø Ignore CaBaNa
    OOC: Was going to run Pok's turn, but had to ask, @Velmont was prophetic guidance meant for the Chimera or Manticore? Pok is going to use a daily in order to daze the Chimera, but it only dazes on a hit and I'd like to use the reroll if it misses.


    Standing very still, Pok began to conjure illusion after illusion, layers stacked against one another in a hazy mist of deception. Slowly the gnome peeled back the edges of reality all around the Chimera, seemingly transporting it to a safe meadow in the Feywild. About as anesthetized as it is going to get, take the claw now!

    Actions


    Standard Mirage Arcana, area burst 2 centered on H7
    Effect: The burst creates a zone that lasts until the end of the encounter. The zone is difficult terrain, and creatures grant combat advantage while in it. Pok then makes the following attack.
    Roll Lookup for attack
    Crit vs Will Rumbum 39 damage (SORRY!)
    Crit vs Will Chimera 28 damage
    and the target is dazed, cannot leave the zone willingly, and cannot see creatures outside the zone (save ends all). If the target is already dazed, it takes 5 extra psychic damage.

    @dimsdale I may have mucked up Rumbum's turn, if he was in the zone when it went off. Otherwise, Rumbum gets to reroll that missed attack, thanks to River



    Pok


    "Readied" Immediate Actions



    If an enemy moves adjacent to Pok, he will use "Moonstride"

    If Pok takes damage he will use "Fade Away"

    If Pok is hit by a charm or psychic attack he will use "My Mind is My Own"

    If Pok is hit by an attack he will use "Cape of the Mountebank"



    Pok stat block

    Master Pok d'Sivis- Male Gnome Wizard 9
    War Courier
    Touched by Khyber (Escaped Thrall)
    Passive Perception: 15, Passive Insight: 20
    AC21)20, Fort:15, Reflex21)20, Will:18 (Shift BoTFM) -- Speed:5
    HP: 42/52, THP: 0, Bloodied:26, Surge Value:13, Surges left:6/6
    Power Points left: 1
    Initiative +11
    Action Points: 0, Second Wind: NOT USED
    Powers:
    Phantom Bolt
    Winged Horde
    Light, Mage Hand, Prestidigitation
    Suggestion
    Ghost Sound as minor
    Fade Away
    Boots of the Fencing Master
    Viper Belt
    Orb of Nimble Thoughts
    Wand of Accuracy
    Grasping Shadows
    Ebony Razors
    Enemies Abound
    Eyebite
    Moonstride
    Familiars Call
    Spectral Image Spellbook
    Wizard's Escape Spellbook
    Horrid Whispers
    Visions of Avarice
    Visions of Ruin
    Cape of the Mountebank
    Phantom Chasm Spellbook Phantasmal Assailant Spellbook
    Mirage Arcana Spellbook


    CB Summary


    ====== Created Using Wizards of the Coast D&D Character Builder ======
    Pok d'Sivis, level 9
    Gnome, Wizard (Arcanist)
    Arcane Implement Mastery Option: Wand of Accuracy
    War Courier (+2 to Stealth)
    Theme: Escaped Thrall

    FINAL ABILITY SCORES
    STR 8, CON 10, DEX 16, INT 21, WIS 13, CHA 13

    STARTING ABILITY SCORES
    STR 8, CON 10, DEX 15, INT 17, WIS 12, CHA 11


    AC: 20 Fort: 15 Ref: 20 Will: 18
    HP: 52 Surges: 6 Surge Value: 13

    TRAINED SKILLS
    Arcana +16, History +14, Insight +10, Nature +10, Stealth +18

    UNTRAINED SKILLS
    Acrobatics +7, Athletics +3, Bluff +5, Diplomacy +5, Dungeoneering +7, Endurance +4, Heal +5, Intimidate +5, Perception +5, Religion +9, Streetwise +5, Thievery +7

    POWERS
    Basic Attack: Melee Basic Attack
    Basic Attack: Ranged Basic Attack
    Escaped Thrall Utility: My Mind Is My Own
    Gnome Racial Power: Fade Away
    Wizard Utility: Ghost Sound
    Wand of Accuracy Power: Wand of Accuracy
    Wizard Utility: Light
    Wizard Utility: Mage Hand
    Wizard Utility: Suggestion
    Wizard Utility: Prestidigitation
    Wizard Attack 1: Phantom Chasm
    Wizard Attack 1: Winged Horde
    Wizard Attack 1: Phantasmal Assault
    Wizard Attack 1: Grasping Shadows
    Wizard Attack 1: Horrid Whispers
    Warlock Attack 1: Eyebite
    Wizard Utility 2: Spectral Image
    Wizard Utility 2: Moonstride
    Wizard Attack 3: Ebony Razors
    Wizard Attack 5: Phantasmal Assailant
    Wizard Attack 5: Visions of Avarice
    Wizard Utility 6: Wizard's Escape
    Wizard Utility 6: Familiar's Call
    Wizard Attack 7: Enemies Abound
    Wizard Attack 9: Mirage Arcana
    Wizard Attack 9: Visions of Ruin

    FEATS
    Level 1: Ritual Caster
    Level 2: Arcane Familiar
    Level 4: Twilight Adept
    Level 7: Dual Implement Spellcaster
    Level 8: Enlarge Spell
    Level 8: Improved Initiative

    ITEMS
    Spellbook
    Shimmering Cloth Armor (Basic Clothing) +1 x1
    Cape of the Mountebank +1 x1
    Boots of the Fencing Master x1
    Comprehend Language
    Wand of Psychic Ravaging +1
    Orb of Nimble Thoughts +2 x1
    Wand of Psychic Ravaging +2 x1
    Viper Belt x1
    Resplendent Gloves (heroic tier) x1
    ====== End ======


    Last edited by CaBaNa; Tuesday, 16th October, 2012 at 02:16 PM.
    MAGIC!

  • #269
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    Enchanter (Lvl 12)

    Velmont's Avatar

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    ø Ignore Velmont
    OOC: Meant Chimera. The Manticore is no more a threat.
    Characters
    Jarel-karn - Genasi Swordmage 12 [L4W]
    Gloom - Longtooth Shifter Paladin 11 [L4W]
    Eloan - Eladrin Warlord 7 [L4W]
    River - Longtooth Shifter Cleric 11 [LEB]
    Malehan - Elf Avenger 8 [LEB]
    Valeria - Human Witch 1

    "Experience is that great thing that allow you to see a mistake when you do it again."

  • #270
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    Defender (Lvl 8)

    dimsdale's Avatar

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    ø Ignore dimsdale
    Rumbum moves forward and attacks the great three-headed beast as well, he swings his axe, but misses badly, leaving an himself open to attack.
    Agghhh... Rumbum can't hit anything! the orc yells in frustration.

    actions

    Movement: move to current location
    Minor: None
    Attack: Brash Strike 1d20+14+2(CA) vs Cimera AC for 1d12+12 = Miss
    effect: Rumbum grants CA to Cimera


    Rumbum Stats


    Rumbum: Orc Great Weapon Specialist Fighter: Lvl 8

    Initiative +4
    Passive Insight 14 Passive Perception 14
    HP 67/82; 0 THP; Bloodied 41: Surge Value 20; Surges Per-Day 11/14
    AC 26 (27) Fortitude 20 Reflex 17 Will 15
    Speed 5
    Action Point: USED

    Current Effects: +5 Resist All, +1 AC

    Basic Attack: 1d20+15 1d12+7 (crit: 2d6 neurotic damage +1d6 hight crit axe)
    Basic Range: 1d20+12 1d6+5

    Skills: Athletics +7, Diplomacy +14, Endurance +7, Heal +19, Insight +15, Intimidate +14, Religion +13
    Languages Common, Elven

    Powers

    [ ]Brash Strike
    [ ]Reaping Strike

    [x]Wairror's Surge
    [ ]Spinning Sweep

    [x]Unbreakable
    [x]Sweeping Blow
    [x]Griffon's Wrath


    [x]Brute Strike
    [ ]Boundless Enduracne
    [ ]Rain of Steel

    [ ]Boots of Rapid Motion [D]
    [ ]Mithral Layered Plate Power[D]
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

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