D&D 4th Edition Adventure: Poisoned to the Core DM: FourMonos Judge: KarinsDad - Page 29




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  1. #281
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    River move into the group and plant the banner of his house into the ground. "We need to close both cage, the Chimera and the Displacer beast one, then, I'll be able to heal fresh everyone and we can then try to exit this room."

    OOC

    Minor: Sustain Moment of Glory
    Move: Walk to J8
    Standard: Plant Battle Standard of Healing in J8


    Immediate Actions

    During the monster turn, River might use one of these interrupt. If more than one trigger is valid at the same time, use the first in list. Please note I might change the Triggering conditions.

    Reversal of Fortunes (Immediate Interrupt * Ranged 5)
    Target: The triggering enemy in range
    Trigger:
    1) An enemy within 5 squares of you hits an ally adjacent to him.
    2) The ally is bloodied
    3) The enemy is not bloodied
    4) River won't get an AoO, or only one from a minion.
    Attack: +13 vs. Fort
    Hit: 2d10 + 7 damage. The ally hit by the triggering enemy’s attack can spend a healing surge and regain 2d10 + 3d6 + 14 additional hit points and can make a saving throw.

    Shield of Devotion (Immediate Reaction * Close Burst 5)
    Target: The triggering ally
    Trigger:
    1) An ally within 5 squares of you takes damage from an enemy attack.
    2) The ally has lost at least 11 damages, including this attack.
    Effect: The target regains 11 hit points. Until the end of your next turn, you gain a +2 power bonus to your next attack roll against the enemy that damaged the target.

    Whispers from Beyond (Immediate Interrupt * Melee 1)
    Target: The triggering enemy
    Trigger:
    1) An enemy enters a square adjacent to you.
    2) River is bloodied
    3) The creature can daze, stun or deal as much damage as his current hp (assuming River is aware of those fact)
    Attack: +11 vs. Will
    Effect: The target grants combat advantage and takes a -2 penalty to attack rolls that include you as a target until the end of your next turn.



    River's Stats
    River
    Initiative +5
    Passive Insight 25 Passive Perception 21
    HP 39/75; 3 THP; Bloodied 37; Surge Value 18; Surges Per-Day 10/10
    AC 25 Fortitude 17 Reflex 18 Will 23
    Speed 6
    Action Point: 1

    Current Effects: None

    Basic Attack: Medic Dagger +10 vs AC 1d4+2

    Skills: Athletics +7, Diplomacy +14, Endurance +7, Heal +19, Insight +15, Intimidate +14, Religion +13
    Languages Common, Elven

    Powers

    [ ]Astral Seal
    [ ]Sacred Flames

    [X]Longtooth Shifting
    [ ]Channel Divinity (Divine Fortune, Healer's Mercy)
    [1]Healing's Word
    [X]Shield of Devotion
    [X]Prophetic Guidance
    [X]Hymn of Resurgence
    [ ]Denunciation
    [ ]Reversal of Fortune
    [ ]Word of Vigor

    [ ]Virtue's Touch
    [X]Moment of Glory
    [ ]Return from Death's Door
    [ ]Iron to Glass
    [ ]Stream of Life
    [ ]Dismissal

    [X]Battle Standard of Healing [E]
    [ ]Medic Dagger [D]
    [ ]Symbol of Perseverance [D]
    [ ]Glove of the Healer [D]
    [ ]Battleforged Light Shield [D]
    [ ]Whisper's from Beyond [D]
    Last edited by Velmont; Friday, 16th November, 2012 at 02:54 PM.
    Characters
    Jarel-karn - Genasi Swordmage 12 [L4W]
    Gloom - Longtooth Shifter Paladin 11 [L4W]
    Eloan - Eladrin Warlord 7 [L4W]
    River - Longtooth Shifter Cleric 11 [LEB]
    Malehan - Elf Avenger 8 [LEB]
    Valeria - Human Witch 1

    "Experience is that great thing that allow you to see a mistake when you do it again."

 

  • #282
    Pok's mastery of the controls is perfect, pulling the chimera back toward its cage. He quietly pockets the chimera claw.

    GM: Okay, let's get this adventure rolling again! @Voda Vosa @dimsdale and @stonegod You guys still have to go this round. Someone else can activate the cage but you would have to be in space H-4 as Pok is in I-4.

    Also, remember @dimsdale that Rumbum is still dazed and can't see outside of Pok's original area of the spell (the purple color on the map)

  • #283
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    OOC: and again, I AM SOOO SORRY for the critical hit +daze on Rumbum... I wasn't aware of his original position and hadn't expected him to be included in the blast, much less being crit.
    MAGIC!

  • #284
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    Ignore dimsdale
    Quote Originally Posted by CaBaNa View Post
    OOC: and again, I AM SOOO SORRY for the critical hit +daze on Rumbum... I wasn't aware of his original position and hadn't expected him to be included in the blast, much less being crit.
    OOC: Lol, no worries CaBaNa


    The orc, dazed and comfused, staggers as he moves to his new current location
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

  • #285
    Spawn of Khyber/LEB Judge
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    Ignore stonegod
    OOC: i posted, but something ate the longer version. Short: Tondrek will move and prepare to activate next round (if he runs he can do it this round, I think).
    stonegod -- LEB judge and spawn of Khyber since 2005 (Blog)

    My many characters | LEB Games | EtCR |Rise of a Demon Prince Story Hour

    "You be evil stonegod" -- Bront

  • #286
    GM: I'm ready to move along


    Between Pok's security plate activation and Tondrek's big mechanical finger punching the big red button in the middle of the pad, the cage slides back into place around the chimera. The hum of activated force field follows the bars moving into the locked position.

    The chimera, older and wiser than the manticore, does not throw its fury against the bars, but instead settles on its haunches patiently watching the action outside the cage.

    The animal trainer finally speaks up, "That was great! You fought off those hooligans and saved the animals!" His smile lasts a minute and he shouts, "Wait, we got to check on Ruddick!"

    A quick check of the double doors reveals they were wedged shut with the ogre's large flail. The ogre apparently fled the scene when the battle turned against his crew.

    The two doors opposite the cage room lead up to the overlooking control room. The human on the floor, knocked unconscious by the bugbears, turns out to be Ruddick, who awakens (with various slaps and shouts) and recounts how the goons arrived before the adventurers and made him bring them here before you even got in the Battle Pit proper.

    GM: Okay, so you can have as many short rests as you want. No extended rest. Please give me a healing surge update, plus what you would like to do next. Amarande is going to stay here for a bit as he wants to make sure the displacer beast is going to be okay.

    Feel free to post any other questions or plans, but don't post anything about getting back to Lancaster quite yet

  • #287
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    Ignore Velmont
    "Anyone who needs to get some healing, gather around me." Once everyone have gathered, River make a prayer and everyone feels the pain washed away, and all wounds are closed.

    "Does your animals needs healing or they should be fine?" asks River to the trainer.


    OOC
    Wait for everyone to gather around River, then:

    Minor: Word of Vigor (5d6+14=35)

    Anyone in close burst 1 around River (enough space for every PC) regains HSV+35 hp if they spend an HS.

    Also, anyone within close burst 5 regains 1 hp per HS spent by anyone, thanks to the Battle Standard.

    River spend 1 HS and is now full with 9/10 HS left.

    We should be ready after 1 short rest.


    Immediate Actions

    During the monster turn, River might use one of these interrupt. If more than one trigger is valid at the same time, use the first in list. Please note I might change the Triggering conditions.

    Reversal of Fortunes (Immediate Interrupt * Ranged 5)
    Target: The triggering enemy in range
    Trigger:
    1) An enemy within 5 squares of you hits an ally adjacent to him.
    2) The ally is bloodied
    3) The enemy is not bloodied
    4) River won't get an AoO, or only one from a minion.
    Attack: +13 vs. Fort
    Hit: 2d10 + 7 damage. The ally hit by the triggering enemys attack can spend a healing surge and regain 2d10 + 3d6 + 14 additional hit points and can make a saving throw.

    Shield of Devotion (Immediate Reaction * Close Burst 5)
    Target: The triggering ally
    Trigger:
    1) An ally within 5 squares of you takes damage from an enemy attack.
    2) The ally has lost at least 11 damages, including this attack.
    Effect: The target regains 11 hit points. Until the end of your next turn, you gain a +2 power bonus to your next attack roll against the enemy that damaged the target.

    Whispers from Beyond (Immediate Interrupt * Melee 1)
    Target: The triggering enemy
    Trigger:
    1) An enemy enters a square adjacent to you.
    2) River is bloodied
    3) The creature can daze, stun or deal as much damage as his current hp (assuming River is aware of those fact)
    Attack: +11 vs. Will
    Effect: The target grants combat advantage and takes a -2 penalty to attack rolls that include you as a target until the end of your next turn.



    River's Stats
    River
    Initiative +5
    Passive Insight 25 Passive Perception 21
    HP 39/75; 3 THP; Bloodied 37; Surge Value 18; Surges Per-Day 10/10
    AC 25 Fortitude 17 Reflex 18 Will 23
    Speed 6
    Action Point: 1

    Current Effects: None

    Basic Attack: Medic Dagger +10 vs AC 1d4+2

    Skills: Athletics +7, Diplomacy +14, Endurance +7, Heal +19, Insight +15, Intimidate +14, Religion +13
    Languages Common, Elven

    Powers

    [ ]Astral Seal
    [ ]Sacred Flames

    [X]Longtooth Shifting
    [ ]Channel Divinity (Divine Fortune, Healer's Mercy)
    [1]Healing's Word
    [X]Shield of Devotion
    [X]Prophetic Guidance
    [X]Hymn of Resurgence
    [ ]Denunciation
    [ ]Reversal of Fortune
    [X]Word of Vigor

    [ ]Virtue's Touch
    [X]Moment of Glory
    [ ]Return from Death's Door
    [ ]Iron to Glass
    [ ]Stream of Life
    [ ]Dismissal

    [X]Battle Standard of Healing [E]
    [ ]Medic Dagger [D]
    [ ]Symbol of Perseverance [D]
    [ ]Glove of the Healer [D]
    [ ]Battleforged Light Shield [D]
    [ ]Whisper's from Beyond [D]
    Characters
    Jarel-karn - Genasi Swordmage 12 [L4W]
    Gloom - Longtooth Shifter Paladin 11 [L4W]
    Eloan - Eladrin Warlord 7 [L4W]
    River - Longtooth Shifter Cleric 11 [LEB]
    Malehan - Elf Avenger 8 [LEB]
    Valeria - Human Witch 1

    "Experience is that great thing that allow you to see a mistake when you do it again."

  • #288
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    Ignore CaBaNa
    Beaming widely under his hood, Pok applause Tondrek Thanks! then scurries hurriedly to River Got it! just as happy as he had been one moment, the diminutive Sivis became all business; the gnome scowls at the trainer and Ruddick, I suggest you have this place ready for an audit come the new moon.

    OOC: Pok will take the free healing whenever a party member spends a surge. River's currently included.


    Pok


    "Readied" Immediate Actions



    If an enemy moves adjacent to Pok, he will use "Moonstride"

    If Pok takes damage he will use "Fade Away"

    If Pok is hit by a charm or psychic attack he will use "My Mind is My Own"

    If Pok is hit by an attack he will use "Cape of the Mountebank"



    Pok stat block

    Master Pok d'Sivis- Male Gnome Wizard 9
    War Courier
    Touched by Khyber (Escaped Thrall)
    Passive Perception: 15, Passive Insight: 20
    AC 20, Fort:15, Reflex 20, Will:18 -- Speed:5
    HP: 43/52, THP: 0, Bloodied:26, Surge Value:13, Surges left:6/6
    Power Points left: 1
    Initiative +11
    Action Points: 0, Second Wind: NOT USED
    Powers:
    Phantom Bolt
    Winged Horde
    Light, Mage Hand, Prestidigitation
    Suggestion
    Ghost Sound as minor
    Fade Away
    Boots of the Fencing Master
    Viper Belt
    Orb of Nimble Thoughts
    Wand of Accuracy
    Grasping Shadows
    Ebony Razors
    Enemies Abound
    Eyebite
    Moonstride
    Familiars Call
    Spectral Image Spellbook
    Wizard's Escape Spellbook
    Horrid Whispers
    Visions of Avarice
    Visions of Ruin
    Cape of the Mountebank
    Phantom Chasm Spellbook
    Phantasmal Assailant Spellbook
    Mirage Arcana Spellbook


    CB Summary


    ====== Created Using Wizards of the Coast D&D Character Builder ======
    Pok d'Sivis, level 9
    Gnome, Wizard (Arcanist)
    Arcane Implement Mastery Option: Wand of Accuracy
    War Courier (+2 to Stealth)
    Theme: Escaped Thrall

    FINAL ABILITY SCORES
    STR 8, CON 10, DEX 16, INT 21, WIS 13, CHA 13

    STARTING ABILITY SCORES
    STR 8, CON 10, DEX 15, INT 17, WIS 12, CHA 11


    AC: 20 Fort: 15 Ref: 20 Will: 18
    HP: 52 Surges: 6 Surge Value: 13

    TRAINED SKILLS
    Arcana +16, History +14, Insight +10, Nature +10, Stealth +18

    UNTRAINED SKILLS
    Acrobatics +7, Athletics +3, Bluff +5, Diplomacy +5, Dungeoneering +7, Endurance +4, Heal +5, Intimidate +5, Perception +5, Religion +9, Streetwise +5, Thievery +7

    POWERS
    Basic Attack: Melee Basic Attack
    Basic Attack: Ranged Basic Attack
    Escaped Thrall Utility: My Mind Is My Own
    Gnome Racial Power: Fade Away
    Wizard Utility: Ghost Sound
    Wand of Accuracy Power: Wand of Accuracy
    Wizard Utility: Light
    Wizard Utility: Mage Hand
    Wizard Utility: Suggestion
    Wizard Utility: Prestidigitation
    Wizard Attack 1: Phantom Chasm
    Wizard Attack 1: Winged Horde
    Wizard Attack 1: Phantasmal Assault
    Wizard Attack 1: Grasping Shadows
    Wizard Attack 1: Horrid Whispers
    Warlock Attack 1: Eyebite
    Wizard Utility 2: Spectral Image
    Wizard Utility 2: Moonstride
    Wizard Attack 3: Ebony Razors
    Wizard Attack 5: Phantasmal Assailant
    Wizard Attack 5: Visions of Avarice
    Wizard Utility 6: Wizard's Escape
    Wizard Utility 6: Familiar's Call
    Wizard Attack 7: Enemies Abound
    Wizard Attack 9: Mirage Arcana
    Wizard Attack 9: Visions of Ruin

    FEATS
    Level 1: Ritual Caster
    Level 2: Arcane Familiar
    Level 4: Twilight Adept
    Level 7: Dual Implement Spellcaster
    Level 8: Enlarge Spell
    Level 8: Improved Initiative

    ITEMS
    Spellbook
    Shimmering Cloth Armor (Basic Clothing) +1 x1
    Cape of the Mountebank +1 x1
    Boots of the Fencing Master x1
    Comprehend Language
    Wand of Psychic Ravaging +1
    Orb of Nimble Thoughts +2 x1
    Wand of Psychic Ravaging +2 x1
    Viper Belt x1
    Resplendent Gloves (heroic tier) x1
    ====== End ======


    MAGIC!

  • #289
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    Ignore Velmont
    OOC: After 1 Suge spent by River. None by Pok, here the stats of the group.

    @CaBaNa : You sure you won't spend an HS, I expect Rumbum and Muzdum to spend 1 HS, that would leave you at 32/52... that's still low and you still have all your surges.


    Stats Update

    River (F-11): 75/75 +3 THP; HS 9/10; AP 1; Second Wind; Status:

    Rumbum: (H-8): 34/82; HS 12/14; AP 1; Second Wind; Status: bloodied.

    Tondrek: (L-11): 78/82 +3 THP HS 11/12; AP 0; Second Wind; Status: DR5
    Doggie: (L-10): 11/15 AC 24 F 22 R 19 W 21; Status:

    Pok d'Sivis: (I-4): 30/52; HS 6/6; AP 1; Second Wind; Status:

    Amarande Vigoth: (K-10): 87/90; HS 11/12; AP 1; Second Wind; Status:
    Ulvellyn: (I-10) 23/45 AC: 26, Fort: 22, Reflex: 26, Will: 26; Status:

    Muzdum Firebelly: (L-8): 50/71; HS 10/11 AP 1; Second Wind; Status: DR5

    Characters
    Jarel-karn - Genasi Swordmage 12 [L4W]
    Gloom - Longtooth Shifter Paladin 11 [L4W]
    Eloan - Eladrin Warlord 7 [L4W]
    River - Longtooth Shifter Cleric 11 [LEB]
    Malehan - Elf Avenger 8 [LEB]
    Valeria - Human Witch 1

    "Experience is that great thing that allow you to see a mistake when you do it again."

  • #290
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    Ignore CaBaNa
    OOC: I had to go back 8 or so pages, but I found my mistake... Pok will spend that HS. Thanks Velmont! New (more accurate) stat block below.


    When Pok reports to River, he feels the divine gift of Arawai fill him and he embraces the sensation as he never has before. The gnome's soreness and pain melt off and Pok makes a mental note to visit her holy site soon.

    Pok


    "Readied" Immediate Actions



    If an enemy moves adjacent to Pok, he will use "Moonstride"

    If Pok takes damage he will use "Fade Away"

    If Pok is hit by a charm or psychic attack he will use "My Mind is My Own"

    If Pok is hit by an attack he will use "Cape of the Mountebank"



    Pok stat block

    Master Pok d'Sivis- Male Gnome Wizard 9
    War Courier
    Touched by Khyber (Escaped Thrall)
    Passive Perception: 15, Passive Insight: 20
    AC 20, Fort:15, Reflex 20, Will:18 -- Speed:5
    HP: 52, THP: 0, Bloodied:26, Surge Value:13, Surges left:5/6
    Power Points left: 1
    Initiative +11
    Action Points: 0, Second Wind: NOT USED
    Powers:
    Phantom Bolt
    Winged Horde
    Light, Mage Hand, Prestidigitation
    Suggestion
    Ghost Sound as minor
    Fade Away
    Boots of the Fencing Master
    Viper Belt
    Orb of Nimble Thoughts
    Wand of Accuracy
    Grasping Shadows
    Ebony Razors
    Enemies Abound
    Eyebite
    Moonstride
    Familiars Call
    Spectral Image Spellbook
    Wizard's Escape Spellbook
    Horrid Whispers
    Visions of Avarice
    Visions of Ruin
    Cape of the Mountebank
    Phantom Chasm Spellbook
    Phantasmal Assailant Spellbook
    Mirage Arcana Spellbook


    CB Summary


    ====== Created Using Wizards of the Coast D&D Character Builder ======
    Pok d'Sivis, level 9
    Gnome, Wizard (Arcanist)
    Arcane Implement Mastery Option: Wand of Accuracy
    War Courier (+2 to Stealth)
    Theme: Escaped Thrall

    FINAL ABILITY SCORES
    STR 8, CON 10, DEX 16, INT 21, WIS 13, CHA 13

    STARTING ABILITY SCORES
    STR 8, CON 10, DEX 15, INT 17, WIS 12, CHA 11


    AC: 20 Fort: 15 Ref: 20 Will: 18
    HP: 52 Surges: 6 Surge Value: 13

    TRAINED SKILLS
    Arcana +16, History +14, Insight +10, Nature +10, Stealth +18

    UNTRAINED SKILLS
    Acrobatics +7, Athletics +3, Bluff +5, Diplomacy +5, Dungeoneering +7, Endurance +4, Heal +5, Intimidate +5, Perception +5, Religion +9, Streetwise +5, Thievery +7

    POWERS
    Basic Attack: Melee Basic Attack
    Basic Attack: Ranged Basic Attack
    Escaped Thrall Utility: My Mind Is My Own
    Gnome Racial Power: Fade Away
    Wizard Utility: Ghost Sound
    Wand of Accuracy Power: Wand of Accuracy
    Wizard Utility: Light
    Wizard Utility: Mage Hand
    Wizard Utility: Suggestion
    Wizard Utility: Prestidigitation
    Wizard Attack 1: Phantom Chasm
    Wizard Attack 1: Winged Horde
    Wizard Attack 1: Phantasmal Assault
    Wizard Attack 1: Grasping Shadows
    Wizard Attack 1: Horrid Whispers
    Warlock Attack 1: Eyebite
    Wizard Utility 2: Spectral Image
    Wizard Utility 2: Moonstride
    Wizard Attack 3: Ebony Razors
    Wizard Attack 5: Phantasmal Assailant
    Wizard Attack 5: Visions of Avarice
    Wizard Utility 6: Wizard's Escape
    Wizard Utility 6: Familiar's Call
    Wizard Attack 7: Enemies Abound
    Wizard Attack 9: Mirage Arcana
    Wizard Attack 9: Visions of Ruin

    FEATS
    Level 1: Ritual Caster
    Level 2: Arcane Familiar
    Level 4: Twilight Adept
    Level 7: Dual Implement Spellcaster
    Level 8: Enlarge Spell
    Level 8: Improved Initiative

    ITEMS
    Spellbook
    Shimmering Cloth Armor (Basic Clothing) +1 x1
    Cape of the Mountebank +1 x1
    Boots of the Fencing Master x1
    Comprehend Language
    Wand of Psychic Ravaging +1
    Orb of Nimble Thoughts +2 x1
    Wand of Psychic Ravaging +2 x1
    Viper Belt x1
    Resplendent Gloves (heroic tier) x1
    ====== End ======


    MAGIC!

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