Adventure: Poisoned to the Core DM: FourMonos Judge: KarinsDad


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FourMonos

First Post
GM: Initiative rolls: Pok 26, Tondrek 21, River 23 Rolls.


The goons draw weapons, clearly not meaning to sit out the fight.

GM: Initiative: Grizzo and the gang: 9 Roll.


But it looks like the heroes are ready for the fisticuffs.

Map: Link.

GM: You guys win initiative, please feel free to act first in any order.


[sblock=Adventurer's Turn Summary]
Muzdum:

River:

Tondrek:

Rumbum:

Pok:
[/sblock]

[sblock=Map Details]
Illumination: Normal.

Map: Link.
[/sblock]

[sblock=Stats Update]
River (K-4): 75/75 ; HS 9/10; AP 1; Second Wind; Status:

Rumbum: (M-3): 82/82; HS 11/14; AP 1; Second Wind; Status:

Tondrek: (K-6): 81/82; HS 11/12; AP 0; Second Wind; Status:
Doggie: (K-7): 14/15; AC 24 F 22 R 19 W 21; Status:

Pok d'Sivis: (L-4): 52/52; HS 5/6; AP 1; Second Wind; Status:

Muzdum Firebelly: (K-3): 71/71; HS 10/11 AP 1; Second Wind; Status:

[/sblock]

[sblock=Enemy Actions]

Pending

[/sblock]

[sblock=Enemy Stats]

Grizzo (E-F, 3-4) ?? AC ?? F ?? R ?? W
Damage Taken:

Goon Leader: (F-6) ?? AC ?? F ?? R ?? W
Damage taken:

Ruffian ?? AC ?? F ?? R ?? W
1. (D-7) Damage taken:
2. (D-8) Damage taken:

Thug ?? AC ?? F ?? R ?? W
1. (C-4) Damage taken:
2. (D-11) Damage taken:
[/sblock]
 
Last edited:

Voda Vosa

First Post
Muzdum position himself between the goons, with little concern for his own safety. He sputters a myriad of insults and swearings, making the low witted ruffians to approach him in anger. Falling in the dwarf trick, the ruffians never see the deadly whirlwind of punches and axe blades. "Shoot them now lads!" he calls out to his allies, also not showing any regard for personal safety.

Come and get it vs Gizzo, G1, G3, G4 will: 26, 31, 31, 14 that pulls hit targets around Muzdun and deals 20 dmg. Mark them all.
 

FourMonos

First Post
The thugs, thinking the dwarf an easy target, all close in to pummel him. Several slashes and punches later, they start re-thinking their decision.

GM: Hit Grizzo, G1, G3. Missed G4. I slid them all closer, but didn't move Grizzo closer to the squishies in the back



GM: Correction: removed G2 from the hit list
 
Last edited:

Velmont

First Post
River sigh before starting to pray. "Arawai, may Grizzo not harm my comrades."

[SBLOCK=OOC]Standard: Iron to Glass vs Refl on Grizzo (1d20+13=19)
Hit: Until the end of the encounter, the target takes a -4 penalty to melee damage rolls. Whenever the target hits with a melee attack, the penalty worsens by 2 to a maximum of -10.
Miss: Until the end of the encounter, the target takes a -2 penalty to melee damage rolls. Whenever the target hits with a melee attack, the penalty worsens by 1 to a maximum of -5.[/SBLOCK]

[SBLOCK=Immediate Actions]
During the monster turn, River might use one of these interrupt. If more than one trigger is valid at the same time, use the first in list. Please note I might change the Triggering conditions.

Reversal of Fortunes (Immediate Interrupt * Ranged 5)
Target: The triggering enemy in range
Trigger:
1) An enemy within 5 squares of you hits an ally adjacent to him.
2) The ally is bloodied
3) The enemy is not bloodied
4) River won't get an AoO, or only one from a minion.
Attack: +13 vs. Fort
Hit: 2d10 + 7 damage. The ally hit by the triggering enemy’s attack can spend a healing surge and regain 2d10 + 3d6 + 14 additional hit points and can make a saving throw.

Shield of Devotion (Immediate Reaction * Close Burst 5)
Target: The triggering ally
Trigger:
1) An ally within 5 squares of you takes damage from an enemy attack.
2) The ally has lost at least 11 damages, including this attack.
Effect: The target regains 11 hit points. Until the end of your next turn, you gain a +2 power bonus to your next attack roll against the enemy that damaged the target.

Whispers from Beyond (Immediate Interrupt * Melee 1)
Target: The triggering enemy
Trigger:
1) An enemy enters a square adjacent to you.
2) River is bloodied
3) The creature can daze, stun or deal as much damage as his current hp (assuming River is aware of those fact)
Attack: +11 vs. Will
Effect: The target grants combat advantage and takes a -2 penalty to attack rolls that include you as a target until the end of your next turn.
[/SBLOCK]


[SBLOCK=River's Stats]River
Initiative +5
Passive Insight 25 Passive Perception 21
HP 75/75; 0 THP; Bloodied 37; Surge Value 18; Surges Per-Day 9/10
AC 25 Fortitude 17 Reflex 18 Will 23
Speed 6
Action Point: 1

Current Effects: None

Basic Attack: Medic Dagger +10 vs AC 1d4+2

Skills: Athletics +7, Diplomacy +14, Endurance +7, Heal +19, Insight +15, Intimidate +14, Religion +13
Languages Common, Elven

Powers

[ ]Astral Seal
[ ]Sacred Flames

[ ]Longtooth Shifting
[ ]Channel Divinity (Divine Fortune, Healer's Mercy)
[2]Healing's Word
[2]Shield of Devotion
[ ]Prophetic Guidance
[ ]Hymn of Resurgence
[ ]Denunciation
[ ]Reversal of Fortune
[ ]Word of Vigor

[ ]Virtue's Touch
[X]Moment of Glory
[ ]Return from Death's Door
[X]Iron to Glass
[ ]Stream of Life
[ ]Dismissal

[ ]Battle Standard of Healing [E]
[ ]Medic Dagger [D]
[ ]Symbol of Perseverance [D]
[ ]Glove of the Healer [D]
[ ]Battleforged Light Shield [D]
[ ]Whisper's from Beyond [D]
[/SBLOCK]
 

CaBaNa

First Post
OOC: From phone, will make proper post by EOD. Sorry for delay, issues with work and school combined with sites own issues have my posting in a shambles.
 

stonegod

Spawn of Khyber/LEB Judge
Tondrek grumbles angrily as he shuffles forward. With his left, regular, hand, he fishes a small box out of his collection and twists it deftly, laying on the ground. With his other, he smashes into a thug near the edge.
OOC: Move. Minor, release Clockwork Bomb (lvl 9) and place it; explodes in 2 rounds. Use battlefist smash on G5: Hit AC 20, 22 dmg and pushed into darkness (which I hope is the edge so he's gone).
 

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