Adventure: Poisoned to the Core DM: FourMonos Judge: KarinsDad

FourMonos

First Post
GM: Sorry @stonegod the black is just building. The white is the streets. I guess I need to use keys :p

I think I will just poke [MENTION=79956]dimsdale[/MENTION] now to get him thinking about us ;)
 
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CaBaNa

First Post
River can clearly hear a low mumble behind him, though it sounds rather unpleasant. Like a thousand gnome sailors singing a dirge, or maybe demons making sweet promises to innocent victims. The sound continues to get louder until suddenly it silences in the immediate area and the creatures around Muzdum go rigid.

If River were to look back toward Pok, he would see the gnome holding a hand over his mouth, with a nasty scowl on his face and pointing a wand a Grizzo.


[sblock=OOC]
Standard Horrid Whispers
Area Burst 1 in 10 centered on E5 (enemies only)
31 vs will G1
Crit-Miss vs will G3
22 vs will Grizzo Wand of Accuracy as a free action if this misses to add +3 to the att roll.
On a hit 9 psychic damage and the target is slowed and takes a -2 penalty to attack rolls (save ends both).
Aftereffect: Pok knocks the target prone.
Miss: The target is slowed and takes a -2 penalty to attack rolls until the end of Pok's next turn.


[/sblock]

[sblock=EDIT]
Forgot to add roll lookup, oops...
[/sblock]
[sblock=Pok]

[sblock="Readied" Immediate Actions]


If an enemy moves adjacent to Pok, he will use "Moonstride"

If Pok takes damage he will use "Fade Away"

If Pok is hit by a charm or psychic attack he will use "My Mind is My Own"

If Pok is hit by an attack he will use "Cape of the Mountebank"

[/sblock]

[sblock=Pok stat block]
Master Pok d'Sivis- Male Gnome Wizard 9
War Courier
Touched by Khyber (Escaped Thrall)
Passive Perception: 15, Passive Insight: 20
AC 20, Fort:15, Reflex 20, Will:18 -- Speed:5
HP: 52, THP: 0, Bloodied:26, Surge Value:13, Surges left:5/6
Power Points left: 1
Initiative +11
Action Points: 0, Second Wind: NOT USED
Powers:
Phantom Bolt
Winged Horde
Light, Mage Hand, Prestidigitation
Suggestion
Ghost Sound as minor
Fade Away
Boots of the Fencing Master
Viper Belt
Orb of Nimble Thoughts
Wand of Accuracy
Grasping Shadows
Ebony Razors
Enemies Abound
Eyebite
Moonstride
Familiars Call
Spectral Image Spellbook
Wizard's Escape Spellbook
Horrid Whispers
Visions of Avarice
Visions of Ruin
Cape of the Mountebank
Phantom Chasm Spellbook
Phantasmal Assailant Spellbook
Mirage Arcana Spellbook
[/sblock]

[sblock=CB Summary]

====== Created Using Wizards of the Coast D&D Character Builder ======
Pok d'Sivis, level 9
Gnome, Wizard (Arcanist)
Arcane Implement Mastery Option: Wand of Accuracy
War Courier (+2 to Stealth)
Theme: Escaped Thrall

FINAL ABILITY SCORES
STR 8, CON 10, DEX 16, INT 21, WIS 13, CHA 13

STARTING ABILITY SCORES
STR 8, CON 10, DEX 15, INT 17, WIS 12, CHA 11


AC: 20 Fort: 15 Ref: 20 Will: 18
HP: 52 Surges: 6 Surge Value: 13

TRAINED SKILLS
Arcana +16, History +14, Insight +10, Nature +10, Stealth +18

UNTRAINED SKILLS
Acrobatics +7, Athletics +3, Bluff +5, Diplomacy +5, Dungeoneering +7, Endurance +4, Heal +5, Intimidate +5, Perception +5, Religion +9, Streetwise +5, Thievery +7

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Escaped Thrall Utility: My Mind Is My Own
Gnome Racial Power: Fade Away
Wizard Utility: Ghost Sound
Wand of Accuracy Power: Wand of Accuracy
Wizard Utility: Light
Wizard Utility: Mage Hand
Wizard Utility: Suggestion
Wizard Utility: Prestidigitation
Wizard Attack 1: Phantom Chasm
Wizard Attack 1: Winged Horde
Wizard Attack 1: Phantasmal Assault
Wizard Attack 1: Grasping Shadows
Wizard Attack 1: Horrid Whispers
Warlock Attack 1: Eyebite
Wizard Utility 2: Spectral Image
Wizard Utility 2: Moonstride
Wizard Attack 3: Ebony Razors
Wizard Attack 5: Phantasmal Assailant
Wizard Attack 5: Visions of Avarice
Wizard Utility 6: Wizard's Escape
Wizard Utility 6: Familiar's Call
Wizard Attack 7: Enemies Abound
Wizard Attack 9: Mirage Arcana
Wizard Attack 9: Visions of Ruin

FEATS
Level 1: Ritual Caster
Level 2: Arcane Familiar
Level 4: Twilight Adept
Level 7: Dual Implement Spellcaster
Level 8: Enlarge Spell
Level 8: Improved Initiative

ITEMS
Spellbook
Shimmering Cloth Armor (Basic Clothing) +1 x1
Cape of the Mountebank +1 x1
Boots of the Fencing Master x1
Comprehend Language
Wand of Psychic Ravaging +1
Orb of Nimble Thoughts +2 x1
Wand of Psychic Ravaging +2 x1
Viper Belt x1
Resplendent Gloves (heroic tier) x1
====== End ======

[/sblock]
[/sblock]
 
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FourMonos

First Post
Rumbum grins, lifting his ax, "Oh! Oh! I get that one!" With a charge, he rushes down the goon.

The orc is all laughs as his ax impacts sickeningly into the human.

[sblock=actions]
movement: move to J-7
attack: charge vs. G4 (ending in E8): Crit! Additional damage: 13 for 32 total damage.
[/sblock]

[sblock=Rumbum Stats]

Rumbum: Orc Great Weapon Specialist Fighter: Lvl 8

Initiative +4
Passive Insight 14 Passive Perception 14
HP 82/82; 0 THP; Bloodied 41: Surge Value 20; Surges Per-Day 11/14
AC 26 Fortitude 23 Reflex 16 Will 16
Speed 5
Action Point: USED

Current Effects:

Basic Attack: 1d20+15 1d12+7 (crit: 2d6 neurotic damage +1d6 high crit axe)
Basic Range: 1d20+12 1d6+5

Skills: Athletics +7, Diplomacy +14, Endurance +7, Heal +19, Insight +15, Intimidate +14, Religion +13
Languages Common, Elven

Powers

[ ]Cleave
[ ]Reaping Strike

[ ]Wairror's Surge
[ ]Spinning Sweep

[ ]Unbreakable
[ ]Sweeping Blow
[ ]Griffon's Wrath


[x]Brute Strike
[ ]Boundless Enduracne
[ ]Rain of Steel

[ ]Boots of Rapid Motion [D]
[ ]Mithral Layered Plate Power[D]
[/sblock]
 

FourMonos

First Post
The dwarf jumps forward, taunting and swinging. Grizzo and two humans fall for the trick, taking blows to the face and body. Pok lands his whisper enchantment on two of the targets. Rumbum and Tondrek both land heavy blows. Grizzo responds by slaming Muzdum hard, but Pok's enchantments knock him to the floor before he shakes off the spell. The goon leader also lands a blow against Muzdum. Both archers land perfect shots against River and Tondrek, leaving each of them realing from the blows.

[sblock=Adventurer's Turn Summary]
Muzdum: Hit Grizzo, G1, G3 for 20 damage and marking all of them.

River: Missed Grizzo (reflex 19) with Iron to Glass. Miss rider in effect.

Tondrek: Hit G5 for 22 damage.

Rumbum: Crit G4 for 32 damage

Pok: Hit Grizzo and G1 for 9 damage and (save ends) condition, miss rider for G3
[/sblock]

[sblock=Map Details]
Illumination: Normal.

Map: Link.
[/sblock]

[sblock=Stats Update]
River (K-4): 52/75 ; HS 9/10; AP 1; Second Wind; Status: Dazed (save ends)

Rumbum: (M-3): 82/82; HS 11/14; AP 1; Second Wind; Status:

Tondrek: (K-6): 56/82; HS 11/12; AP 0; Second Wind; Status: Dazed (save ends)
Doggie: (K-7): 14/15; AC 24 F 22 R 19 W 21; Status:

Pok d'Sivis: (L-4): 52/52; HS 5/6; AP 1; Second Wind; Status:

Muzdum Firebelly: (K-3): 36/71; HS 10/11 AP 1; Second Wind; Status: Marked by G1

[/sblock]

[sblock=Enemy Actions]

Grizzo attacks Muzdum with Double Attack: 21 vs. AC miss and 33 vs AC hit for 23 damage ROLL. Muzdum gets a save vs. prone: Makes it! Save: success. After effect from Pok's spell: Grizzo falls prone.

Goon Leader: attacks Muzdum: 28 vs. AC hits for 12 damage and marking him TENT (G1) (roll). Save: no

G2: Bullseye Bolt vs. River: 27 vs AC hits for 23 damage and River is dazed (save ends) Roll.

G3: Mace vs. Muzdum: 24 vs. AC misses (roll). He shifts to E-6.

G4: Dazing Strike vs. Rumbum: 16 vs AC misses (roll).

G5: Shift to C-11. Bullseye Bolt vs. Tondrek: 28 vs. AC for 25 damage (roll) and Tondrek is dazed (save ends)
[/sblock]

[sblock=Enemy Stats]

Grizzo (E-F, 3-4) ?? AC ?? F ?? R 21 W
Damage Taken: 29, prone, attacks do 3 less damage

Goon Leader: (F-6) ?? AC ?? F ?? R 20 W
Damage taken: 29, slowed and takes a -2 penalty to attack rolls (save ends both)

Ruffian 22 AC ?? F ?? R 17 W
1. G3 (E-6) Damage taken: 20, slowed and takes a -2 penalty to attack rolls until the end of Pok's next turn.
2. G4 (D-8) Damage taken: 32

Thug 19 AC ?? F ?? R ?? W
1. G2 (C-4) Damage taken:
2. G5 (C-11) Damage taken: 22 damage, grants CA TENT (tondrek)
[/sblock]

GM: Let me know if I missed anything! You guys are up!
 

Voda Vosa

First Post
Muzdum's armour glows as he is hit, magically closing some of the dwarf's wounds. He steels himself, resorting to the boundless endurance his kin is well known for. As if nothing has just happened, Muzdum gives a bluffed axe swing, impacting the leader in the face, before grabbing his weapon arm. The jumpy dwarf seems more dangerous than ever, ready to counter any incoming attack with a fist in the face.

Using Dwarven scale armour power to regain 16 hp
Also use a minor action to spend the second wind, gaining additional 16 hp and +2 to all defences.
Also use another minor action to activate Bare-knuckled rebuke stance: When an enemy adjacent to Muzdum misses Muzdum with a melee attack, Muzdum Attacks: +14 vs AC (unarmed), (HIT) 1d6+8 damage, and the target grants combat advantage to Muzdum until the end of his next turn.
Grappling strike: 25 vs AC for 13 dmg and the goon leader is marked and grabbed.
 



Velmont

First Post
OOC: Sorry, between losing my job, getting a new one, learning that my grand-mother is at the hospital and might be dying, I kinda lost focus on EnWorld. I start my new job Monday.

Here guideline for this round. Move to H9 be able to use Hymn of Resurgence [Area: C4-G8] on G1, G2, G3, G4, Grizzo (+13 vs Fort). Allies (Muzdum and Rumbum) gains 5 thp or a save. If anyone can do the roll please.
 

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