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Thursday, 31st May, 2012, 08:57 PM #21
I used to be quite interested in DCC, but it became clear early on that this was Joe's pet OD&D and not actually Appendix-N-based.
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Thursday, 31st May, 2012, 09:15 PM #22
Waghalter (Lvl 7)
Thursday, 31st May, 2012, 09:59 PM #23
Thursday, 31st May, 2012, 11:44 PM #24
Acolyte (Lvl 2)
This isn't a bad game, but these are bad features. They appeal to grognards and grognards only, doing nothing to lure desperately needed new blood. I know this is going to go over badly with its devoted fan base, but at least D&D 4e (and I am not a fan; in fact, I think DCC is a better game in spite of these defects) and D&D Next have newbies in mind.
Non mortuus qui aeternus esse potest
etsi inusitati veniant, mors cedat.
Thursday, 31st May, 2012, 11:55 PM #25
Magsman (Lvl 14)
Well it won't go over badly with 'devoted fans' as DCC was never aimed at newbies. Rightly so, to aim it that way (and change things to make it work for newbies) would have been a waste of time and dilution of the game. It is ridiculous to expect every game to be accessible to RPG newbies, in my opinion, especially small publishers who cannot sell anywhere but games stores or online.
I really like the craziness of the game and the dice, they do add to the rules. Like advantage/disadvantage in DnDNext it is more fun and easier, IMO, to roll dice than use a ton of modifiers. Although neither DnDN or DCC go far enough in that respect, I'd love to see all the modifiers gone.
I certainly agree that it is not 100% pure AppN gaming being heavily influenced by ODnD/Basic. However it is a great game in it's own right and does exactly what Joseph set out to do: Make his DnD (and if others like it all the better!)
Friday, 1st June, 2012, 12:08 AM #26
A real attempt at an "Appendix N" RPG would have stripped out far more idiosyncratic D&Disms than Joe actually did. That's not to say it's not a fun take on OD&D style, just that the DCC RPG doesn't really emulate the old pulp sword&sorcery that inspired D&D.
Friday, 1st June, 2012, 12:34 AM #27
Spellbinder (Lvl 16)
Friday, 1st June, 2012, 01:28 AM #28
I like the dice.
Friday, 1st June, 2012, 01:49 AM #29
Defender (Lvl 8)
old school gaming and heroic fantasy as its inspiration. Besides, weird dice aren't the barrier to entry for RPGs. The massive success of videogames and their pervasiveness in modern pop culture are.
"Illegitimis non carborundum." - General Joseph Stilwell
Friday, 1st June, 2012, 02:03 AM #30
Superhero (Lvl 15)
Um , what was I going to say?
Last edited by Leif; Friday, 1st June, 2012 at 01:32 PM.