[Pathfinder] Friadoc's 'Down Camlin Way' campaign [IC] - Page 15
  1. #141
    OOC: Cool. That's what I was shooting for.


    "Cowardly lizard," Jorgan curses as he picks up a stone and hurls it toward the drake.

    OOC: I will assume there is a stone somewhere that can be thrown. The chances of hitting are so slim that I'm not going to bother rolling. If you think a roll is necessary, please feel free to roll for me. STR +1

  2. #142
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    Tyyrh, Elf Fighter1

    "He's a vicious varmint, isn't he?" says Tyyrh as he draws another arrow and fires at the drake.

    Tyyrh, Stats

    [Tyyrh pronounced: (T)chure],
    Tyyrh, Elf Fighter1, N/G
    S14 +2
    D17 +3
    C14 +2
    I10 +0
    W10 +0
    C10 +0

    HP 13/13-4(drake claws)=9

    AC 20 {10+1[feat]+3[dex]+6[chainmail]}
    FF/AC: 16; T/AC: 14

    Move= 20 ft
    BAB +1
    CMB +3
    CMD 17
    Init: +5 [+3 feat, +2 trait]

    Feat(s)
    -[L1]Weapon Focus (Elven curve blade--+5 att/1d10+3 dam, 18-20 X2)[+3str+1BAB+1feat])
    Fighter Bonus Feat(s)
    -[L1]Dodge (+1AC dodge bonus)

    Skills (2 ranks/level)
    -Climb 1rank+2str=+3
    -Perception 1rank+2racial=+3

    Saves:
    Fort: +4; Ref: +4;Will: +0

    [starting gold = 300gp]
    [20gp left over]
    Chainmail (150gp, +6AC+3dex+1feat) (AC:20) (move=20ft)
    Elven curve blade (80gp; 1d10+3 dam; +5 att, Crit 18-20, X2) [Att bonus = +3 Str, +1 Feat, +1 BAB]
    Longsword (15gp; 1d8+2 dam; +4 att, Crit 19-20, X2) [Att bonus = +2 Str, +1 racial, +1 BAB]
    Dagger (2gp; 1d4+2 dam; +2 att, 19-20 X2)
    Short bow (30gp; 1d6 dam; +5 att, X3 ) [Att bonus = +3 Dex, +1 racial, +1 BAB]
    Quiver of 40 arrows (2gp) -2
    Backpack (2gp)
    Belt Pouch (1gp)

    pp
    gp 20
    sp
    cp
    Last edited by Leif; Tuesday, 14th August, 2012 at 01:05 PM.

  3. #143
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    OOC: Just because I find fate enjoyably fickle - Jorgan needs a natural 20 to hit.

    Tyyrh - 20
    Ernesto - 17 <---
    Giley - 15
    Foe - 12
    Talashia - 5
    Jorgan - 0

  4. #144
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    "I so do not like this thing"

    TaWaNnGh! The bolt misfires and flies off in some odd direction pieces of its fletchings floating down.

    OOC: i rolled a 1
    Last edited by Scott DeWar; Tuesday, 14th August, 2012 at 05:13 PM.

  5. #145
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    Gileysefed Lan, gnome oracle

    As the others do their best to harm the drake, Giley and his wolf continue to struggle in vain against the sticky, burning substance with which they're entangled...
    Last edited by jkason; Tuesday, 14th August, 2012 at 08:01 PM.

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    Diving down quickly, perhaps too quickly, the drake snips out at Tyyrh with its jaws. However, perhaps its alacrity, or maybe its youth, cost it as the drake's bite misses the elf by a wide margin. With frantic wings and anger, the drake shoots up and away from the party but only gets twenty feet or so away from them.

    OOC: It's about twenty feet out over the water, and ten feet up and above it.
    Last edited by Friadoc; Tuesday, 14th August, 2012 at 08:53 PM. Reason: Edited for drake's action

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    OOC:

    Tyyrh - 20
    Ernesto - 17
    Giley - 15
    Foe - 12
    Talashia - 5 <---
    Jorgan - 0

    Also, Giley and Golf are still stuck in the mucus and shall take damage - both took the minimum of 1 point of acid damage.
    Last edited by Friadoc; Tuesday, 14th August, 2012 at 08:58 PM. Reason: Clarity

  8. #148
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    Ernesto racks his brain as to information that might help the gnome and wolf.

    (knowledge check to know how to dissolve sticky mucus.)

  9. #149
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    Perhaps it is the stress of the moment, the heat of the battle one might say, but the only ideas that Ernesto arrives at are ones that aren't immediately useful. Sure, the mucus would be more brittle and manageable if it was allowed to dry out, but that could potentially kill Giley and Golf first. Also, universal solvent might help, but no one has any.

    OOC: Not only was the roll modest, but the mucus is mainly a 'make a reflex check' situation. I will say that if someone spends a full round action helping one of the trapped folk (or beast) then I'd grant them a +5 circumstance bonus to their next Reflex save. But, the person helping them would be basically taking a full round action to give them that bonus.

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    Tyyrh, Elf Fighter1

    In typical Elvish fashion, Tyyrh immediately thinks of wine as he draws his next arrow, "Try dissolving the lizard mucus with wine, perhaps?"

    Tyyrh, Character Sheet

    [Tyyrh pronounced: (T)chure],
    Tyyrh, Elf Fighter1, N/G
    S14 +2
    D17 +3
    C14 +2
    I10 +0
    W10 +0
    C10 +0

    HP 13/13-4(drake claws)=9

    AC 20 {10+1[feat]+3[dex]+6[chainmail]}
    FF/AC: 16; T/AC: 14

    Move= 20 ft
    BAB +1
    CMB +3
    CMD 17
    Init: +5 [+3 feat, +2 trait]

    Feat(s)
    -[L1]Weapon Focus (Elven curve blade--+5 att/1d10+3 dam, 18-20 X2)[+3str+1BAB+1feat])
    Fighter Bonus Feat(s)
    -[L1]Dodge (+1AC dodge bonus)

    Skills (2 ranks/level)
    -Climb 1rank+2str=+3
    -Perception 1rank+2racial=+3

    Saves:
    Fort: +4; Ref: +4;Will: +0

    [starting gold = 300gp]
    [20gp left over]
    Chainmail (150gp, +6AC+3dex+1feat) (AC:20) (move=20ft)
    Elven curve blade (80gp; 1d10+3 dam; +5 att, Crit 18-20, X2) [Att bonus = +3 Str, +1 Feat, +1 BAB]
    Longsword (15gp; 1d8+2 dam; +4 att, Crit 19-20, X2) [Att bonus = +2 Str, +1 racial, +1 BAB]
    Dagger (2gp; 1d4+2 dam; +2 att, 19-20 X2)
    Short bow (30gp; 1d6 dam; +5 att, X3 ) [Att bonus = +3 Dex, +1 racial, +1 BAB]
    Quiver of 40 arrows (2gp) -3
    Backpack (2gp)
    Belt Pouch (1gp)

    pp
    gp 20
    sp
    cp
    Last edited by Leif; Saturday, 18th August, 2012 at 08:16 PM.

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