[Pathfinder] Friadoc's 'Down Camlin Way' campaign [IC]

Friadoc

Explorer
With that a renewed vigor and drive fuels your push back toward Camlin Shore and Way, the injured longshoreman encumbering yet not a burden.

Alacrity edges with caution, that is the foreboding feeling pressing at each of you as your travel takes to the route that is both safe and short. Several times the feeling of eyes upon your back causes an itch between your shoulder blades, but upon inspection there is no one behind you.

Somehow, though, that is not a reassuring feeling.

Once you draw nearer to the township and river port, it is obvious that all is safer than you expect, or at least unmolested. Folk notice your arrival, yet not the trepidation and caution of your approach. The call quickly goes out, both at your return and that of your carrying an injured person.

For the townfolk, you are returned heroes and many hands clap your backs, and voices raise good cheer and luck your way. A healer and apprentice take your burden from you, noting his wounds and commenting how vital your care was to helping him survive to this point.

Much pomp and circumstance is raised, promises of drinks and meals are made, as well as the desire to hear more of what happened, yet the folk return, after a time, to their days leaving you all to your thoughts.

To the town it is a brief lapse in their normal lives, with you all as the helpful folk. But, to you all, it has the feeling of a calm before the storm.

Whatever, whomever left the dugouts have not attacked the township, nor has word of them found its way here. This begs the questions of not only why, who, and where, but also what and when...

OOC: 100 XP each, folks. That's for nice posts, RP, and getting our injured man back to town. Of course, now you're left with a new mystery to pickup on.
 

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Leif

Adventurer
Tyyrh, Elf Fighter1

"Aye, yes, that sounds like a good job for the two of us. Tell me, what do you make of their chances of mounting a successful defense? There are bound to be at least a few good archers among the town's hunters. Whether they have the stomach to draw down on a rampaging beast when they are used to shooting at roes and pheasants is another matter, entirely."

OOC: What sort of wall surrounds the town, if any? If there is one, I'm guessing that it would be among the first things we need to locate. :)


[sblock=Tyyrh, Character Sheet]
[Tyyrh pronounced: (T)chure],
Tyyrh, Elf Fighter1 [XP: 400 (300+100 post 241)], N/G
S14 +2
D17 +3
C14 +2
I10 +0
W10 +0
C10 +0

HP 13/13-4(drake claws)=9-2(drake fangs)=7+1[Jorgan]=8

AC 20 {10+1[feat]+3[dex]+6[chainmail]}
FF/AC: 16; T/AC: 14

Move= 20 ft
BAB +1
CMB +3
CMD 17
Init: +5 [+3 dex, +2 trait]

Feat(s)
-[L1]Weapon Focus (Elven curve blade--+5 att/1d10+3 dam, 18-20 X2)[+3str+1BAB+1feat])
Fighter Bonus Feat(s)
-[L1]Dodge (+1AC dodge bonus)

Skills (2 ranks/level)
-Climb 1rank+2str=+3
-Perception 1rank+2racial=+3

Saves:
Fort: +4; Ref: +4;Will: +0

[starting gold = 300gp]
[20gp left over]
Chainmail (150gp, +6AC+3dex+1feat) (AC:20) (move=20ft)
Elven curve blade (80gp; 1d10+3 dam; +5 att, Crit 18-20, X2) [Att bonus = +3 Str, +1 Feat, +1 BAB]
Longsword (15gp; 1d8+2 dam; +4 att, Crit 19-20, X2) [Att bonus = +2 Str, +1 racial, +1 BAB]
Dagger (2gp; 1d4+2 dam; +2 att, 19-20 X2)
Short bow (30gp; 1d6 dam; +5 att, X3 ) [Att bonus = +3 Dex, +1 racial, +1 BAB]
Quiver of 40 arrows (2gp) -3
Backpack (2gp)
Belt Pouch (1gp)

pp
gp 20
sp
cp
[/sblock]
 
Last edited:

jkason

First Post
Gileysefed Lan, gnome oracle

Giley bites his lip as the town falls back into its pattern, apparently unfazed by what's happened or about to happen. Golf whines slightly as a disembodied muttering fills the air about them a moment. Neither event improves the little gnome's mood.

"I'm always glad to meet new people," he says, "But with all the sneaking around and what happened to our poor new friend, I don't think these folk want to meet." A chill wind whips Giley's hair, though it seems to avoid all the others. He rewards his personal haunters' efforts with a small shiver.

"We should definitely tell someone," he agrees. "And the guard sounds like the best place to start."
 

Friadoc

Explorer
Overall the town is modestly defended, with earthen works surrounding it instead of permanent walls. They have been moved several times over the years, expanding or, sometimes, contracting with the town's growth cycles. These works are roughly twelve feet in height with the steep side of their works facing outward while a gradual slope is found within. There are several access points into the town, but they can be easily defended should attackers be seen across the cleared area around the town (it's easily several hundred feet, or so, of low-lying grass and shrubbery).

The town guard is comprised of a warden and several huntsfolk, and their barracks functions as both a fortified berthing and guardpost. It can be found toward the center of the township, using the crossroads to quickly deploy, if needed.

Camlin Shore, however, is less defender, as it has no walls and is mainly comprised of several stout buildings, warehouses, and docks. Generally, if troubles arise, they either make to the water or fallback to town.
 


Friadoc

Explorer
The disconnect is almost surreal, as the township is experience a pleasant afternoon and the weather is quite mild for a temperate area. The fog is still hanging around, the Sun is high and behind scattered clouds, and people are just going about their day, be it for fun or for work.

However, for the eclectic group of folk who've just returned from a harrowing experience it is just slightly tilted. Perhaps it is the events of fighting a cunning drake while a man's life hung on the balance between life and death, but you are all slightly different from when you left this morning. Changed, be it for the worst or the best.

As you make your way toward the crossroad garrison, though, the town seems to calm you, lull you into a sense of not being 'out there.'

With a muted sharpness, a sharp clap like nearby thunder splits the air and things turn suddenly more immediate and pressing. A column of smoke appears above the rooftops in the direction that you've been traveling, and some folk come running around the corner.

There is talk of an explosion and fire, but details are lost in the combination of fear from those fleeing and need from those calling folks to action.

There is a fire, or something more, at the garrison house and people are trapped, and some are feared dead.
 

Leif

Adventurer
Tyyrh, Elf Fighter1

"Onward, Ho, my brave companions! Heroes are needed, and we are just the ones to answer this calling." Tyyrh waits for Ernesto to follow him closely, and then proceeds into the thick of the developing situation.

[sblock=Tyyrh, Character Sheet]
[Tyyrh pronounced: (T)chure],
Tyyrh, Elf Fighter1 [XP: 400 (300+100 post 241)], N/G
S14 +2
D17 +3
C14 +2
I10 +0
W10 +0
C10 +0

HP 13/13-4(drake claws)=9-2(drake fangs)=7+1[Jorgan]=8

AC 20 {10+1[feat]+3[dex]+6[chainmail]}
FF/AC: 16; T/AC: 14

Move= 20 ft
BAB +1
CMB +3
CMD 17
Init: +5 [+3 dex, +2 trait]

Feat(s)
-[L1]Weapon Focus (Elven curve blade--+5 att/1d10+3 dam, 18-20 X2)[+3str+1BAB+1feat])
Fighter Bonus Feat(s)
-[L1]Dodge (+1AC dodge bonus)

Skills (2 ranks/level)
-Climb 1rank+2str=+3
-Perception 1rank+2racial=+3

Saves:
Fort: +4; Ref: +4;Will: +0

[starting gold = 300gp]
[20gp left over]
Chainmail (150gp, +6AC+3dex+1feat) (AC:20) (move=20ft)
Elven curve blade (80gp; 1d10+3 dam; +5 att, Crit 18-20, X2) [Att bonus = +3 Str, +1 Feat, +1 BAB]
Longsword (15gp; 1d8+2 dam; +4 att, Crit 19-20, X2) [Att bonus = +2 Str, +1 racial, +1 BAB]
Dagger (2gp; 1d4+2 dam; +2 att, 19-20 X2)
Short bow (30gp; 1d6 dam; +5 att, X3 ) [Att bonus = +3 Dex, +1 racial, +1 BAB]
Quiver of 40 arrows (2gp) -3
Backpack (2gp)
Belt Pouch (1gp)

pp
gp 20
sp
cp
[/sblock]
 
Last edited:


Shayuri

First Post
"Hells," Talashia mutters. "This is a prelude. The garrison is the only armed opposition anywhere near here. They start with it, trap as many inside as they can and tie up the rest with the disaster. That leaves them wide open to...do whatever they came for."

She rubs her temples.

"We...here's the thing. We can either go help the guards and hope enough survived and that we can get them free fast enough to make a difference...or we can try to protect the town, and hope we're strong enough to do it alone."
 

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