Chicago Gameday 32 Event Planning - Page 3




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  1. #21
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    Quote Originally Posted by Nev the Deranged View Post
    Buzz! If you are running MHR, you should do it in the afternoon so I can play.

    Otherwise I might have to switch my slot. And I hate running afternoon slots =\
    Dude, there is no way I am missing out on Monsterhearts.

    Still trying to decide what to run...
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  • #22
    Quote Originally Posted by buzz View Post
    Still trying to decide what to run...
    Me too....

    I just watched Detective Dee and the Case of the Phantom Flame so I'm in a bit of a Wuxia mood...
    Last edited by Reidzilla; Wednesday, 6th June, 2012 at 03:11 PM.

  • #23
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    Buzz I'm having foot surgery in the next week or two so I don't know how mobile I'm going to be afterwards, and I'll have to get pre-approved by the wife, but I'll run a AD&D 2nd game in the morning. I can handle probably 6-10 players. We can call it "Pay back.". I will run my favorite module, what it is I won't tell, but I'm sure everyone that plays will have a great time.

  • #24
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    Quote Originally Posted by DnD_Dad View Post
    Buzz I'm having foot surgery in the next week or two so I don't know how mobile I'm going to be afterwards, and I'll have to get pre-approved by the wife, but I'll run a AD&D 2nd game in the morning.
    I'm sorry, DnD_Dad, but there are no more tables available for the morning. You could run your event in the afternoon if you'd like; let me know what you want to do.
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  • #25
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    Ahhhggg! Ok let me check, that might work better for me, but I still have to check with the boss first.

  • #26
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    Buzz, you can increase the number of seats in my event from 4 to 6.
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  • #27
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    Quote Originally Posted by Vyvyan Basterd View Post
    Buzz, you can increase the number of seats in my event from 4 to 6.
    I dinnah know if the engines can take tha' many players, Captain!
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  • #28
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    For those interested, the three games I'm currently considering running are:

    1. Dungeon Crawl Classics
    2. Ashen Stars
    3. GURPS. No, seriously. Don't look at me like that.
    ENWorld Chicago Gameday: Getting people together to game since 2001.

  • #29
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    Quote Originally Posted by buzz View Post
    I dinnah know if the engines can take tha' many players, Captain!
    I can't tell if this is serious advice or not.

    It is my first time running a FATE game. The book suggests 2 to 6 players. Am I crazy allowing for 6?
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  • #30
    Six players is a crapton of Aspects to keep track of, especially if you're giving them the full 10 each to start (I don't know which version of FATE you're using). I ran six players my first time (using Awesome Adventures, which is FATE based) and it was too many for me, but I generally prefer less players anyway, so YMMV.

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