Michelle's powers are based on mental control of light, and a minor telekinetic faculty (also based on control of electromagnetic forces). The illusion power is linked to a light-bringing ability and a darkness ability, to reflect that if she creates an illusory flashlight, it can create an actual beam of light. If she makes the image of a cloud of smoke, it does hide those within it. Those two features are discretionary though, and may or may not be part of any given illusion she makes. The audio portion of the illusion is actually based on a telekinetically-induced vibration in the air...in the beginning, her illusions will be chaotic and uncontrollable and difficult to form coherently. As she practices she'll start to understand how to pull those mental strings to make what she wants.
In the future, I'll be adding the Radius to her vision, as she learns to detect light and 'see' via her power rather than depending solely on her eyes. She'll gain a personal invisibility power, and I'll add some protection and Agility to her telekinetic abilities. I want her to be able to take a hit, but her first defense will always be concealment and misdirection...so she's not as tough as other heroes of this PL. I'll be expanding her vision and illusions into infrared spectrums as well later. And giving her a visual dazzle as an AP from her illusion pool, and perhaps a laser-beam type attack as well...for those time when fooling people and blinding them don't get the job done.
I mean to give her a weak ranged TK effect as well, for use with her illusions, to give them the appearance of being able to manipulate objects in the environment. They still won't be solid of course, but as long as no one comes over to broslap one, they could very easily seem that way.
Immediate:
Photokinetic Images, 23pp
- Illusion 5 (Normal Vision/Hearing) 3pp/rank, linked to:
- Environment 1 (Light: bright) 2pp/rank, also linked to:
- Concealment 2 (Visual, Burst Area, Attack) 3pp/rank
Telekinetic Augmentation, 7pp
- Enhanced Trait: Str 3
- AP - Speed 1, Leaping 1, Safe Fall, Wall-Crawling