Jemal
Adventurer
Also, two things for Insight -
First off, I'm going to be out of town from the 19th-24th, heading way up north, not sure if my phone will get service up there, if not no posting. I didn't think it'd be a problem b/c your original start date was July 1st, but now that you've pushed it up to the 20th (which is right after I leave), I wanted to make you aware of that.
Second, I've been going over some of my super-power concepts, and the one I'm leaning towards most heavily is the Telekinesis Superman(Er.. woman), which leads me to ask something of you.
I've been building the powers as a Dynamic array - Move object, Flight, Enhanced Strength, Force Field(Protection), etc... And I was thinking that with the depth of different things I'm using it for, it may be simpler to just use the Variable power structure and note the most common powers she uses, with the variable limiter being Telekinetic. I figured though that I should ask you first before I continued, b/c many GMs have problems with Variable being too powerful.
In truth it would add a bit of versatility to the character and simplify the building process, but my overall power would go down b/c I wouldn't be able to afford to use full strength, protection, and flight at the same time (Which was kinda what I was going for, actually - a super who seems REALLY strong, REALLY invulnerable, REALLY fast flier, etc.. except she's playing a game, trying to make it seem like she's better than she is, b/c she cant use her TK to simulate ALL of those powers at max at the same time.
So which would you prefer? Variable or Dynamic Array?
PS, my backup Power Idea is short-range (Combat) Teleportation with enhanced stats - Nightcrawler style combat. Still fun, but I'd prefer the TK.
First off, I'm going to be out of town from the 19th-24th, heading way up north, not sure if my phone will get service up there, if not no posting. I didn't think it'd be a problem b/c your original start date was July 1st, but now that you've pushed it up to the 20th (which is right after I leave), I wanted to make you aware of that.
Second, I've been going over some of my super-power concepts, and the one I'm leaning towards most heavily is the Telekinesis Superman(Er.. woman), which leads me to ask something of you.
I've been building the powers as a Dynamic array - Move object, Flight, Enhanced Strength, Force Field(Protection), etc... And I was thinking that with the depth of different things I'm using it for, it may be simpler to just use the Variable power structure and note the most common powers she uses, with the variable limiter being Telekinetic. I figured though that I should ask you first before I continued, b/c many GMs have problems with Variable being too powerful.
In truth it would add a bit of versatility to the character and simplify the building process, but my overall power would go down b/c I wouldn't be able to afford to use full strength, protection, and flight at the same time (Which was kinda what I was going for, actually - a super who seems REALLY strong, REALLY invulnerable, REALLY fast flier, etc.. except she's playing a game, trying to make it seem like she's better than she is, b/c she cant use her TK to simulate ALL of those powers at max at the same time.
So which would you prefer? Variable or Dynamic Array?
PS, my backup Power Idea is short-range (Combat) Teleportation with enhanced stats - Nightcrawler style combat. Still fun, but I'd prefer the TK.