ZEITGEIST #4: Always on Time (4E)

Morrus

Well, that was fun
Staff member
It's been a bit of a wait, but the 4E version of ZEITGEIST #4: Always on Time is finally here! A fantastic investigative adventure set on a week-long train journey as the heroes race against time to identify the bad guy, this adventure is available to EN World Silver Subscribers. The Pathfinder RPG version is coming very soon.
The famous Avery Coast Railroad thunders along its week-long journey through the grandest cities of civilization. Among its roster of international passengers travel stowaways and scoundrels, slavers and spies - and one shadowy figure, bearing an invention that will illuminate the world and cast it into darkness.

Riding undercover, agents from Risur have one week until this invention falls into the hands of a sinister conspiracy. Before then, they must suss out who they can trust, and who's out to stop them. But on a train full of liars, will they be able to solve the mystery in time?

A fantasy adventure for motivated heroes of levels 8-9.

Grab it from the subscribers content area here!


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Rugult

On Call GM
And the Pathfinder conversion text was submitted yesterday, so it should just be some minor edits and layout for that version! :lol:
 


Morrus

Well, that was fun
Staff member
Always on Time (4E) is here!

Check the news page for links.

It'll be on RPGNow as soon as I can get my upload speed to stay on for long enough!

Edited in by Ryan:

Here's the full info for those who don't like clicking around.

[sblock]It's been a bit of a wait, but the 4E version of ZEITGEIST #4: Always on Time is finally here! A fantastic investigative adventure set on a week-long train journey as the heroes race against time to identify the bad guy, this adventure is available to EN World Silver Subscribers. The Pathfinder RPG version is coming very soon.
The famous Avery Coast Railroad thunders along its week-long journey through the grandest cities of civilization. Among its roster of international passengers travel stowaways and scoundrels, slavers and spies - and one shadowy figure, bearing an invention that will illuminate the world and cast it into darkness.

Riding undercover, agents from Risur have one week until this invention falls into the hands of a sinister conspiracy. Before then, they must suss out who they can trust, and who's out to stop them. But on a train full of liars, will they be able to solve the mystery in time?

A fantasy adventure for motivated heroes of levels 8-9.

Grab it from the subscribers content area here!


zg_4_1.jpg

zg_4_2.jpg

zg_4_3.jpg

zg_4_4.jpg

zg_4_5.jpg
[/sblock]
 
Last edited by a moderator:



Yeah, just, y'know, 2 months overdue. I joked with the rest of the E.N. Publishing folks that we should try releasing an adventure called "Will Never Make Any Money" to see if irony strikes twice.
 

Yay.

Double yay for posting the maps!

Quadruple yay for the Battle of Colmarr's Folly!!

Yes, everyone check out the acknowledgements section. We've got several elements in this adventure inspired by or named after some of our Admiral o' the High Seas sponsors. So if you die on the island of Odiem, you can blame OnlineDM!
 



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