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Thread: Monster Design in D&D Next
Monday, 11th June, 2012, 10:20 AM #11
Defender (Lvl 8)
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Monday, 11th June, 2012, 12:23 PM #12
Magsman (Lvl 14)
I think it's an interesting showcase of the process of monster adaptation from previous editions.
The only thing that doesn't resonate with me right now is that after all the talking about HP not really being wounds, being "impaled" by one of these hooks just costs a bunch of HP... maybe they are rubber hooks? Sucker limbs? One minute you're impaled and the next you take a short rest and you're good to go
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Monday, 11th June, 2012, 12:53 PM #13
Defender (Lvl 8)
Monday, 11th June, 2012, 01:09 PM #14
Spellbinder (Lvl 16)
Monday, 11th June, 2012, 01:24 PM #15
Enchanter (Lvl 12)
In my reading of this, I am as confused as always with monster multi-attacks. When he hits, he does normal to hit damage, and the foe is impaled. Does the impale damage happen in the same round? the next round? Every round thereafter? The bite is automatic... does it happen the same round as the hit? The next round? Does the poor victim take BOTH impale and bite damage every round? Huh??
Otherwise, I'm willing to say that the lack of skills is a beta-test stage issue, and the fluff may well change also. The xp, I never use anyway, so what it says is meaningless to me, but I do wonder if it is a bit high for ALL creatures, so far.
Monday, 11th June, 2012, 01:45 PM #16
Grandfather of Assassins (Lvl 19)
The adventure may dictate for example 3000 XP spread over its length... but that doesn't mean a good or balanced design with that 3000 XP is eight fights worth 25 XP each, followed by an 1800 XP monstrous shitkicker. Which, if you don't talk about that in the DMG... means some newer or less-experienced DMs might actually think that's as valid a way to design an adventure as any other. Which they would unfortunately find out is not to be the case when the players are bored with those first 8 and then absolutely decimated in that final battle.
So giving helpful tips on designing adventures and individual fights or encounters is a good idea. You don't need to forsake one for the other.
Monday, 11th June, 2012, 01:52 PM #17
Waghalter (Lvl 7)
So, mearls gives us an example how the current monsters where designed, which we already know is just an improvised placeholder, and then puts some tiny paragrphs in what they want to do in the long run, pretty much all of which was already said elsewhere.
Well, I guess he doesn't have much time for L&L with the first wave of the survey in. Because he could just as well written nothing.
Monday, 11th June, 2012, 01:56 PM #18
The Great Druid (Lvl 17)
I liked it...
In this case, its easy, for the low level charecter, they are about to die (and may use a lot of healing to recover), for a high level one, the hook is caught in armor, robes, a belt, etc.
Monday, 11th June, 2012, 02:02 PM #19
Orcus on an Off-Day (Lvl 22)
Monday, 11th June, 2012, 02:20 PM #20
Enchanter (Lvl 12)
Morrus asked about the XP being too high and what I was basing my judgement on;
Just a general feel for how fast PCs went up during the playtest, and how much of a chunk this is. I thought PCs in the playtest advanced a bit quickly, and this monster seems in line with that rate (which was about 10-12 encounters). I like MUCH slower advancement myself, though, so maybe I should clarify my preferences first; I tend to advance my pcs "by plot" and spend about a real 3-4 months per level (weekly game, 3 hour sessions).
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