BURNED CIRCLE - William Hall (Sample Character)

ThirdWizard

First Post
Name William Hall
High Concept HALF-GRUFF MAGE OF THE SEELIE
Trouble WINTER WANTS ME DEAD, SUMMER JUST WANTS ME
Power Level Submerged
Skill Cap Superb
Skill Points 35
Adjusted Refresh 1

William is a changeling, and one that isn't too interested in supernatural politics, not that he's ever been able to avoid them. He's thoughtful and introspective, but when he speaks he often leaves no question as to what he is thinking. He rolls around town in a beat up old pickup truck from the '60s that he keeps running on hope and grit. Even though he always finds himself pulled into tough spots, he wishes he could get out of all the supernatural goings ons in the city. But, when he sees somebody that needs help, he just can't keep from getting involved.

[h=2]Phases[/h]
Each Phase marks an important point in William's life.
[h=4]Background: Where Did You Come From?[/h]
William's mother was a wizard of the White Council, but she was dying. So she made a deal with a faerie: bear a gruff's child and her terminal illness would be cured. Will was the outcome of that deal, and he was marked as belonging to the Seelie since conception. His mother, unable to look at the child, sent him away to be raised by the Summer Court. There they found he had the gift of magic, and he made a pact with Aurora, the Summer Lady, to use Summer magic as well as his own innate ability.
MY BIRTHRIGHT
[h=4]Rising Conflict: What shaped you?[/h]
William lived being used by the Summer sidhe against the Winter Court. Sometimes being thrust into dangerous situations without the least bit of warning. It was only when his good friend and fellow changeling, Pick, died that he decided he had to leave. He made a deal with Aurora that let him escape to the mortal world. However, every year from summer Solstice to summer Solstice, he must complete one task for Aurora without question.
A GAME OF CHESS
[h=4]The Story: What was your first adventure?[/h]
When William's old enemies, the Winter Court, find out that he is no longer protected by Summer, they decide to frame him for the murder of a local socialite. Will he be able to prove his innocence while on the run from the law and a bloodthirsty ice troll out for his blood?
GUILTY UNTIL PROVEN INNOCENT
[h=4]Guest Star: Whose path have you crossed?[/h]
When Blake Stone discovers a Red Court "blood bank" full of "donors," he's horrified to learn of the ugly side of the supernatural world. But, will he survive after accidentally being exposed to the vampire saliva while on the run from the Red Court?

When William is dragged into the conflict by a very doped up Blake, he has no choice but to hole the two of them up in an abandoned warehouse and try and take down the vampires one by one McClane style.
WHEN IN DOUBT... ATTACK!!
[h=4]Guest Star Redux: Who else's path have you crossed?[/h]
When Reginal Mortem decided to start collecting objects of an occult nature, he never knew one of his items would gain so much attention. But, now can he recover the Book of Lazarus before a mad warlock uses it to become immortal? And will he come out alive when the Cult of the Gray Hand whose founder wrote the centuries lost text finds out he knows its secrets and deems him too dangerous to survive?

Ian Rhode helps Reginal dodge the attacks of the cult while using his spells to track down the warlock who stole the texts. They manage to find him just as the ritual is starting and after a spell battle, the warlock lies dead. They destroy the tome, but the cult is now enraged and doubles its efforts against them.

William decides to team up with Reginal and Ian after finding out about the cult, and together they take the fight back to the cult, burning their compound to the ground, routing the cultists, and capturing the immortal leader and handing him over to the Wardens. Without their leader, the rest of the cult scatters, vowing revenge.
FIRE IS THE WAY TO GO
[h=2]Aspect Summery[/h]
  • HALF-GRUFF MAGE OF THE SEELIE
  • WINTER WANTS ME DEAD, SUMMER JUST WANTS ME
  • MY BIRTHRIGHT
  • A GAME OF CHESS
  • GUILTY UNTIL PROVEN INNOCENT
  • WHEN IN DOUBT... ATTACK!!
  • FIRE IS THE WAY TO GO
[h=2]Stats[/h]
[h=4]Skills[/h]
border="1"
|-
|class="tcat" |Ladder Value
|class="tcat" |Skills Taken
|class="tcat" |Points Spent
|-
|Superb
|Conviction
|
5​
|-
|Great
|Discipline, Endurance
|
8​
|-
|Good
|Athletics, Weapons, Presence
|
9​
|-
|Fair
|Alertness, Intimidation, Lore, Might
|
8​
|-
|Average
|Contacts, Craftmanship, Empathy, Survival, Fists
|
5​
|-
[h=4]Stress[/h]
border="1"
|class="tcat" |Type
|class="tcat" |Skill
|class="tcat" |# Boxes
|-
|Physical
|Endurance
|6
|-
|Mental
|Conviction
|4
|-
|Social
|Presence
|4
|-
| colspan="3" | +1 mild mental consequence
[h=4]Stunts & Powers[/h]
border="1"
|class="tcat" |Cost
|class="tcat" |Ability
|class="tcat" |Page
|-
| -1
| Familiar with Faeries (Stunt)
| See Below
|-
| -2
| Inhuman Recovery
| YS 185
|-
| -2
| Inhuman Toughness
| YS 185
|-
| +4
| The Catch (Cold Iron)
| YS 185
|-
| -2
| Evocation
| YS 180
|-
| -2
| Thaumaturgy
| YS 181
|-
| -2
| Seelie Magic
| YS 183
|-
| -2
| Refinement x2
| YS 182

[h=6]Stunt Descriptions[/h]
Familiar With Faeries
William gains a +1 bonus to Lore checks when recalling or researching knowledge related to the Summer Court faeries because of his first hand knowledge of living with them. In addition, William gains a +1 to Contacts when the information he's looking for is directly related to faeries, their deals, or their plans.

[h=6]Specializations[/h]
Evocation
  • Elements (Summer, Earth, Spirit)
  • Control (Summer +1)
  • Control (Earth +1)
Thaumaturgy
  • Complexity (Wards +2)
  • Complexity (Glamours +1)
Focus Items
  • Silver Ring (+1 Defensive Control, Spirit)
  • Gnarled Staff (+1 Offensive Power, +1 Offensive Control, Summer)
  • Runed Leather Glove (+1 Complexity, Wards)
Enchanted Items
  • Potion x2

[h=2]Spellcasting[/h]
[h=4]Casting Stats[/h]
border="1"
|class="tcat" colspan="4" |Evocation Specializations
|-
|class="tcat" |Element
|class="tcat" |Control
|class="tcat" |Power
|class="tcat" |Modifiers
|-
| Summer
| +5
| +5
| Gnarled Staff (OP+1/OC+1)
|-
| Earth
| +5
| +5
| none
|-
| Spirit
| +4
| +5
| Silver Ring (DC+1)

border="1"
|class="tcat" colspan="4" |Thaumaturgy Specializations
|-
|class="tcat" |Application
|class="tcat" |Control
|class="tcat" |Complexity
|class="tcat" |Modifiers
|-
| Wards
| +5
| +4
| Runed Leather Gloves (Com+1)
|-
| Glamours
| +5
| +3
| none
|-
| Other
| +5
| +2
| none
[h=4]Rote Spells[/h]
With a Fair (+2) Lore, William can have two Rote Spells

[h=6]Armored Skin[/h]
William hardens his own skin.
Type: Earth Evocation, Defensive Block
Power: 4 shifts
Control: Rote Spell
Stress: 1 mental
Duration: One exchange
Effect: The caster's skin hardens like stone, giving him Armor:2 for the duration of the spell.
Variations: The caster can extend the this spell for 5 more exchanges with a Superb Discipline roll. This is not a rote use of the spell.
Notes: Casting this spell on another person is a Second Law violation. Whether this matters for William is up for debate.

[h=6]Flame Whip[/h]
A thin string of fire snaps through the air, striking a target.
Type: Summer Evocation, Offensive Attack
Power: 6 shifts
Control: Rote Spell
Stress: 1 mental
Duration: Instant
Opposed by: Target's Athletics
Effect: The whip of fire strikes at a target. This is a Weapon:6 attack.
Notes: Even though a Discipline roll is not needed to control the spell, it is required to determine if the spell hits. This rote spell can only be used with the Gnarled Staff focus item.

[h=2]Possessions[/h]

[h=4]Equipment[/h]
  • Revolver - Weapon:2 six shooter
  • Gnarled Staff - This Focus is also a Weapon:1

[h=4]Lifestyle[/h]
William lives in a one bedroom apartment in downtown, with all the usual items that would go with a residence. He has a Resources of Mediocre, and thus doesn't own very much. His most expensive possession is his beat up old truck that he keeps operational though many hours a month of maintenance he performs himself.
 

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