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  1. #51
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    Magsman (Lvl 14)

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    Hey everyone...

    For something like this I will need a listed plan. Who is in the front row (what weapons in hand), and who has the alchemist fire and where they are in conjunction to the "shield wall".

    Plan it out here and will implement it in the IC.

    HM
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  • #52
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    Zeke reporting for shield wall duty, sir!
    My Involvement:
    Spoiler:

    Player of Doral Kinsman the Beguiler in Who Wants to Be a Wayfinder
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    DM for my v3.5 homebrew campaign, Last Stand of the Dorinthians
    OOC//Chapter 1- Homeless (Closed)//Chapter 2- Illusions (Closed)//Chapter 3 - The Imperials (Closed)//Chapter 4- The Second Invasion (closed)//The Final Chapter(closed)//Dead Secrets(closed)//Rogue's Gallery//Story Hour

    DM for his Sword and Sorcery Campaign; City-State of the Invincible Overlord w/BECMI rules
    Out of Character thread
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  • #53
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    Lama (Lvl 13)

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    I Defended The Walls!

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    Aria will have a flask of alchemist's fire. She will be behind the shield wall.

    She'll wait for whoever has the lantern oil to throw it first...then throw the alchemist's fire into the middle of the oil puddle...hoping to make a longer lasting, larger fire in addition to the alchemy.

    After that she'll switch to single target attacks from cantrip, magic missile or crossbow on larger beetles.

  • #54
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    Acolyte (Lvl 2)

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    I'm on a vacation till September the 16th, so my posts will be a bit infrequent. Typing on a smartphone is not fun - there will be no fancy colors or other "special efects" in my posts.

    On topic: Torgak volounteers for a shield wall spot even without a shield, his trusty flail in hands.

  • #55
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    Haven't read the whole thread, but is there the possibility that this game might still have space for one more? I would like to get involved as a player in a pbp game and this looks interesting to me.
    Dancing is forbidden!

  • #56
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    Magsman (Lvl 14)

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    Actually we lost a few bringing us down to 4 but this being a tough AP I would like the group to be at 5 (with maybe one DM-NPC for backup)

    SInce we are in a dungeon (and combat) for the moment would you mind taking over one of the "lost boys" and then we can introduce your character after a bit.

    HM
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  • #57
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    I would be happy to take over one of the lost characters. Which one would you like me to run? Or what are my optione? Since this is a relatively new game I might just be able to take an existing character and make a few minor modifications.
    Dancing is forbidden!

  • #58
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    Magsman (Lvl 14)

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    Well it looks like @Fenris has made it back to the boards to take over the human barbarian with great weapon.

    So it looks like we only need a player for the elven bard with a bow.

    Alterius Bowsinger

    Game Info

    Race: Elf
    Class: Bard
    Level: 1
    Alignment: Neutral Good
    Languages: Common and Elven
    Deity: Corellon Larethian

    Abilities

    STR: 14 (5 PB)
    DEX: 17 (7 PB, +2 Racial)
    CON: 12 (5 PB, -2 Racial)
    INT: 12 (+2 Racial)
    WIS: 11 (1 PB)
    CHA: 15 (7 PB)

    Combat

    HP: 10 = [1d8=8] + 1 (CON) + 1 (Bard)
    AC: 15 = 10 + 2 (Leather) + 3 (DEX)
    AC Touch: 13 = 10 + 3 (DEX)
    AC Flatfooted: 12 = 10 + 2 (Leather)
    INIT: +5 = +3 (DEX) + 2 (Warrior of Old)
    BAB: +0 = +0 (Bard)
    CMB: +2 = +2 (STR) + 0 (BAB)
    CMD: 15 = 10 + 2 (STR) + 3 (DEX) + 0 (BAB)
    Fort: +1 = +0 (Bard) + 1 (CON)
    Reflex: +5 = +2 (Bard) + 3 (DEX)
    Will: +2 = +2 (Bard) + 0 (WILL)
    Speed: 30'
    Damage Reduction: None
    Spell Resistance: None
    Spell Failure: N/A

    Weapon Stats

    Dagger(melee): +2 = +0 (BAB) + 2 (STR)/ DMG = 1d4+2(S or P), CRIT 19-20x2, Special: none

    Shortbow (ranged): +3 = + 0 (BAB) + 3 (DEX)/DMG = 1d6(P), CRIT 20x3, Range: 60',
    Ammunition: 40 arrows, Special: Point Blank Shot +1

    Racial Traits

    Racial Bonuses: +2 Dexterity, +2 Intelligence, -2 Constitution

    Low-Light Vision: Elves can twice as far as humans in conditions of dim light.

    Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.

    Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.

    Keen Senses: Elves receive a +2 racial bonus on Perception skill checks.

    Weapon Familiarity: Elves are proficient with longbows, longswords, rapiers, and shortbows, and treat any weapon with the word 'elven' in its name as a martial weapon.

    Class Features

    Weapon and Armor Proficiency: A bard is proficient with all simple weapons, plus the longsword, rapier, sap, short sword, shortbow, and whip. Bards are also proficient with light armor and shield (except tower shields). A bard can cast spells while wearing light armor and use a shield without incurring the normal arcane spell failure chance.

    Spells: A bard casts arcane spells and can cast those spells without preparation. To learn or cast a spell, a bard must have a Charisma score equal to at least 10 + the spell level. The DC for a saving throw against a bard's spell is 10 + spell level + the bard's Charisma modifier.

    Bardic Knowledge (Ex): A bard adds half his class level to all Knowledge skill checks and may make all Knowledge skill checks untrained.

    Bardic Performance: A bard is trained to use the Perform skill to create magical effects on those around him, including himself if desired.

    Starting a bardic performance is a standad action, but can be maintained each round as a free action. Changing a bardic performance from one effect to another requires the bard to stop the previous performance and start a new one as a standard action. A bardic performance cannot be interrupted, but it ends immediately if the bard is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. A abrd cannot have more than one bardic performance active at one time.

    Cantrips: Bards learn a number of cantrips, or 0-level spells. These spells are cast like any other spell, but they do not consume any slots and may be used again.

    Feats & Traits

    Feats:
    1st lvl- Point Blank Shot: +1 on ranged attacks within 30'.

    Traits:
    A) Warrior of Old (Racial): +2 on initiative checks.
    B) Highlander(Regional): +1 on Stealth skill checks and a +2 in hilly or rocky areas.

    Skills

    Skill Ranks: 7 = [6 (Bard) + 1 (INT)] x 1 (LvL) + 0 (Favored Class)
    Max Ranks: 1
    ACP: -0
    Skills:
    * = class skill
    Code:
    Total                       Stat Rank CS Misc ACP
    +3  = Acrobatics*            +3   +0  +0  +0  -0 DEX
    +1  = Appraise*              +1   +0  +0  +0     INT
    +2  = Bluff*                 +2   +0  +0  +0     CHA
    +2  = Climb*                 +2   +0  +0  +0  -0 STR
    +1  = Craft:_____*           +1   +0  +0  +0     INT
    +2  = Diplomacy*             +2   +0  +0  +0     CHA
    +2  = Disguise*              +2   +0  +0  +0     CHA
    +3  = Escape Artist*         +3   +0  +0  +0  -0 DEX
    +3  = Fly*                   +3   +0  +0  +0  -0 DEX
    +0  = Heal*                  +0   +0  +0  +0     WIS
    +2  = Intimidate*            +2   +0  +0  +0     CHA
    +6  = Know:Arcana*           +1   +1  +3  +1     INT
    +2  = Know:Dungeoneering*    +1   +0  +0  +1     INT
    +2  = Know:Engineering*      +1   +0  +0  +1     INT
    +2  = Know:Geography*        +1   +0  +0  +1     INT
    +6  = Know:History*          +1   +1  +3  +1     INT
    +2  = Know:Local*            +1   +0  +0  +1     INT
    +2  = Know:Nature*           +1   +0  +0  +1     INT
    +2  = Know:Nobility*         +1   +0  +0  +1     INT
    +2  = Know:Planes*           +1   +0  +0  +1     INT
    +2  = Know:Religion*         +1   +0  +0  +1     INT
    +1  = Linguistics*           +1   +0  +0  +0     INT
    +6  = Perception*            +0   +1  +3  +2<    WIS
    +6  = Perform: Oratory*      +2   +1  +3  +0     CHA
    +6  = Perform: Dance*        +2   +1  +3  +0     CHA
    +0  = Profession:_____*      +0   +0  +0  +0     WIS
    +3  = Ride*                  +3   +0  +0  +0  -0 DEX
    +0  = Sense Motive*          +0   +0  +0  +0     WIS
    +3  = Sleight of Hand*       +3   +0  +0  +0  -0 DEX
    +5  = Spellcraft*            +1   +1  +3  +2>    INT
    +8  = Stealth*               +3   +1  +3  +1^ -0 DEX
    +0  = Survival*              +0   +0  +0  +0     WIS
    +2  = Swim*                  +2   +0  +0  +0  -0 STR
    +2  = Use Magic Device*      +2   +0  +0  +0     CHA
    < = Keen Senses
    > = Elven Magic
    ^ = Highlander - +2 in rocky or hilly areas

    Spellcasting

    Code:
    0 Level             1st Level 1/per day
    * Detect Magic      * Grease
    * Light             * Sleep
    * Prestidigitation  * Silent Image
    * Read Magic

    Equipment

    Code:
    Equipment                  Cost        Weight
    Leather Armor           10     gp     15   lbs.
    Shortbow                30     gp      2   lbs.
    -Ammunition              2     gp      6   lbs.
    Dagger                   2     gp      1   lbs.
    Backpack                 2     gp      2   lbs.
    -Bedroll                  .5   gp      5   lbs.
    -Waterskin               1     gp      4   lbs.
    -Rations (3/3)           1.5   gp      3   lbs.
    -Rope, hemp (50')        1     gp     10   lbs.
    Spell Component Pouch    5     gp      2   lbs.
    Belt Pouch               1     gp       .5 lbs.
    -Flint and Steel         1     gp      -   lbs.
    -Flasks (3/empty)          .09 gp
                     Totals: 56.09 gp     50.5 lbs.
    Treasure: 3 gp,9 sp,1 cp Gems:
    Carrying Capacity:
    Light: 58 or less
    Medium: 59 - 116
    Heavy: 117 - 175

    Details

    Size: Medium
    Gender: Male
    Age: 124
    Height: 5'11”
    Weight: 187
    Hair Color: Blonde
    Eye Color: Blue
    Skin Color: Lightly Tanned
    Appearance:
    Demeanor:

    Background
    ...

    Adventure Notes
    None yet

    Level Ups

    Level 2
    Class:
    BAB: +0 to +0
    Fort: +0 to +0
    Ref: +0 to +0
    Will: +0 to +0
    Feat:
    Class Features:
    HP: +?? = (1d?? - 2 = ?) + 0 [CON] + ?? (Old Total) = ?? (new total)
    Skill Ranks: +?? = +?? (Class) + 0 (misc) + ?? (Old Total) = ?? (new total)
    Skills:
    Favored Class Bonus:


    When we get out of the dungeon the group has a sort of "headquarters" where people come and go all the time. We could introduce a new character (and he'll probably be lvl2) then if you wish.

    HM
    Last edited by HolyMan; Saturday, 15th September, 2012 at 04:40 AM.
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  • #59
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    Acolyte (Lvl 2)

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    I'm back from the hinterlands of Turkey and Torgak is again ready for action!

  • #60
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    I'd be happy to take over the bard. Give me a few days to catch up on the IC thread and I will join in soon.
    Dancing is forbidden!

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