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  1. #1
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    Advanced Race Guide - Discussion

    I've not gotten very far in it, but since it sounds like folks have already started pondering over in the General thread, I thought I'd throw in a placeholder here to get things started / try to centralize the discussion so it doesn't get lost over in general.
    **My most recent fiction is in Viridian Legacy: The Wasting of Duny Slough**

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    I would say that one thing we can decide before really reading through is that, due to the nature of the book, we probably want to amend the normal "approved in 6 months if no one objects" rule. I think it's safe enough to implement that for already-approved races, since I think we should be able to review those elements in time, but I'm for inverting the rules for races which aren't already approved: i.e., any rules content involving previously non-playable races must be explicitly approved, or else it's assumed excluded regardless of the passage of time.
    **My most recent fiction is in Viridian Legacy: The Wasting of Duny Slough**

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    I agree with this, jkason.
    "Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats."
    -- H.L. Mencken



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    Agreed.

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    I agree with jkason as well.

    For the new races, my question is, do we want to decide how many new ones we want to take, and go from there? I feel like having a target number at least would help whittle things down. But others may want to take a different approach.

    One thing I think we should do is rule against traditionally-evil races as being approved for PC use. So:

    - Goblins
    - Hobgoblins
    - Kobolds
    - Orcs
    - Duergar
    - Svirfneblins

    I also think the (new?) Strix fit this bill as well.

    I would vote NO to using these races for PCs.

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    I's say get the races we currently allow straightened out before we worry about new ones.

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    No harm in broaching the subject.

    On that topic, though, the only thing I've seen thus far that I would consider banning for LPF is the mermaid's alternate racial trait that gives them 15' land speed.

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    Quote Originally Posted by Qik View Post
    One thing I think we should do is rule against traditionally-evil races as being approved for PC use. So:
    I also think the (new?) Strix fit this bill as well.
    Been going back and forth on this one. The write-up in ARG is pretty thin, but the SRD has a more expanded take which points to Strix and their 'human hatred' as being more that of encroached-on native inhabitants than an inherent evil.

    It's a Golarion-specific flavor, but I think something similar could work well for E'n. The Seithr need more than just the dwarves, anyway, and I'm kind of digging the idea of Strix Aeries high up where humans aren't comfortable, perhaps with a Strix/dwarven affinity, since the 'diggers' don't threaten their preferred territory.

    Mind you, my enjoying the fluff doesn't change the fact that I'm not keen on an automatic 60 ft. fly speed at first level. If there isn't fluff-based objection to the race, I was thinking a good compromise would be to require PC Strix to take the Wing-Clipped racial alt.
    **My most recent fiction is in Viridian Legacy: The Wasting of Duny Slough**

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    I'm glad you pointed to the SRD entry on the Strix; I agree that it seems significantly less xenophobic than the paragraph in the ARG suggested to me. I like the idea of them fitting into the Seithr, and having an oddly-affable relationship with the dwarves given their mutually exclusive territories.

    I'd prefer others to weigh in on their view of the power of a flight speed. I would certainly be against allowing them without the Wing-Clipped trait, but it seems like that, plus the less lucrative stat bonuses, might balance the scales. Again, I'd prefer to hear others' opinions on a flight speed, even one with poor maneuverability. Given that PF seems to avoid access to flight before level 5, it could still be a bit unbalancing for lower-level play, which is notable since LPF focuses so much on those lower levels (which may of course change in time).

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    I like the Strix, and agree that they'd be a good fit in the Seithr. Pseudo-allies of the dwarves, and with a strained (at best) relationship with the human barbarian tribes of those mountains.

    I think the limitation of requiring the Clipped Wings trait will be sufficient, when coupled with the reduced stat adjustments (+0 balance). I'd also like to point out that not only is the fly speed reduced, it's a DC 30 fly check to fly upward . . . how often are they actually going to even get off the ground at lower levels?

    They could gain the flight ability back at the cost of two feats by level 3, presuming they've put up the points to buy a 13 strength. I think this is sufficient "payment" to get the ability earlier than 5th level.
    "Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats."
    -- H.L. Mencken



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