Rhydius
First Post
DM: Rhydius
Judge:
Start Date: 6/21/2012
End Date:
Players:
Zhen Yu (Korsakovia)
Encounter XP: 200; Encounter GP: 0
level x - date (0 starting xp + x encounter xp + x time xp =x xp) level xtime gp = x gp
total time xp = x; total time gp = x
total xp = x; total gp = x
Orion Drake (Disposable Hero) Last post: 7/23/2012
Encounter XP: 100; Encounter GP: 0
level x - date (0 starting xp + x encounter xp + x time xp =x xp) level xtime gp = x gp
total time xp = 231; total time gp = 198
total xp = 331; total gp = 198
Larson Starwater (CoreyL) Last post: 7/4/2012
Encounter XP: 0; Encounter GP: 0
level x - date (0 starting xp + x encounter xp + x time xp =x xp) level xtime gp = x gp
total time xp = 98; total time gp = 84
total xp = 98; total gp = 84
Darius Thran (Toasterferret)
Encounter XP: 200; Encounter GP: 0
level x - date (0 starting xp + x encounter xp + x time xp =x xp) level xtime gp = x gp
total time xp = x; total time gp = x
total xp = x; total gp = x
Rince Laur (Son of Meepo) Started: 8/17/2012
Encounter XP: 100; Encounter GP: 0
level x - date (0 starting xp + x encounter xp + x time xp =x xp) level xtime gp = x gp
total time xp = x; total time gp = x
total xp = x; total gp = x
[sblock=Loot Table][/sblock]
[sblock=Adventure Rules]* I will use group initiatives, rolling them myself. So in combat you must post your actions within 48-72 hours of the players turn coming up. Unless stated by a character that their actions are to follow another character, they will be resolved in posted order. After that time, if there was no communication with the DM, I will NPC the MIA player and move on.
* Dice rollers can be Invisible Castle or the EnWorld on-line dice roller for the players. I will using my own methods for rolling because some rolls need to be kept secret and it's just plain faster when trying to roll for a lot of npcs.
* Any absences for longer than 2-3 days, not counting weekends, should be communicated to the DM. If you do not post for a week or more without having informed the DM, he reserves the right to remove you from the adventure giving you your share of the XP and treasure earned as well as time XP and gp to the date of your last post.
* If your character gets enough XP to level they may do so at the end of an encounter. This grants the extra hp, but does not heal damage, and grants any additional spell slots, but not spells prepared. A caster capable of spontaneously casting could use these slots normally, a cleric could only use them for cure or inflict spells, a druid for summon nature's ally, etc. Prepared casters may prepare spells in these slots as if they had left the slots blank for the day, if they are able to do so. They can go through the appropriate spell preparation as if they had already rested if applicable.
* I would greatly appreciate all characters having an appropriate character picture (otherwise a temporary one may be assigned to you.) Also a mini-stat spoiler block that includes a link to your character sheet would be much appreciated in every IC post during a fight. [/sblock] Example Mini-stats block:[sblock=Mini Stats]
Rhydius VanDarver
Initiative: +6
Current Effects: None
AC: 17 (13 Flat-footed, 14 Touch)
HP: 11/11
Move: 30'
CMB: +3 CMD: 17
Fort: +2 Reflex: +6 Will: +1
Weapon in Hand: Shortbow
Weapons:
Dagger: Attack: +05 Damage: 1d4+2
Rapier: Attack: +05 Damage: 1d6+2
Shortbow: Attack: +05(+6*) Damage: 1d6+1*
Normal Arrows (15)
*Point Blank Shot within 30'
Ranger’s Focus: +2 to attack and damage on declared target. Remaining:1/1 per day[/sblock]
[sblock=Encounter Information]Attack on the warehouse: CR 1 300 xp total/100 xp each
Participants: Zhen, Orion, Daruis
In the Tunnels: CR 3 300 xp total/100xp each
Participants: Zhen, Darius, Rince
[/sblock]
Judge:
Start Date: 6/21/2012
End Date:
Players:
Zhen Yu (Korsakovia)
Encounter XP: 200; Encounter GP: 0
level x - date (0 starting xp + x encounter xp + x time xp =x xp) level xtime gp = x gp
total time xp = x; total time gp = x
total xp = x; total gp = x
Orion Drake (Disposable Hero) Last post: 7/23/2012
Encounter XP: 100; Encounter GP: 0
level x - date (0 starting xp + x encounter xp + x time xp =x xp) level xtime gp = x gp
total time xp = 231; total time gp = 198
total xp = 331; total gp = 198
Larson Starwater (CoreyL) Last post: 7/4/2012
Encounter XP: 0; Encounter GP: 0
level x - date (0 starting xp + x encounter xp + x time xp =x xp) level xtime gp = x gp
total time xp = 98; total time gp = 84
total xp = 98; total gp = 84
Darius Thran (Toasterferret)
Encounter XP: 200; Encounter GP: 0
level x - date (0 starting xp + x encounter xp + x time xp =x xp) level xtime gp = x gp
total time xp = x; total time gp = x
total xp = x; total gp = x
Rince Laur (Son of Meepo) Started: 8/17/2012
Encounter XP: 100; Encounter GP: 0
level x - date (0 starting xp + x encounter xp + x time xp =x xp) level xtime gp = x gp
total time xp = x; total time gp = x
total xp = x; total gp = x
[sblock=Loot Table][/sblock]
[sblock=Adventure Rules]* I will use group initiatives, rolling them myself. So in combat you must post your actions within 48-72 hours of the players turn coming up. Unless stated by a character that their actions are to follow another character, they will be resolved in posted order. After that time, if there was no communication with the DM, I will NPC the MIA player and move on.
* Dice rollers can be Invisible Castle or the EnWorld on-line dice roller for the players. I will using my own methods for rolling because some rolls need to be kept secret and it's just plain faster when trying to roll for a lot of npcs.
* Any absences for longer than 2-3 days, not counting weekends, should be communicated to the DM. If you do not post for a week or more without having informed the DM, he reserves the right to remove you from the adventure giving you your share of the XP and treasure earned as well as time XP and gp to the date of your last post.
* If your character gets enough XP to level they may do so at the end of an encounter. This grants the extra hp, but does not heal damage, and grants any additional spell slots, but not spells prepared. A caster capable of spontaneously casting could use these slots normally, a cleric could only use them for cure or inflict spells, a druid for summon nature's ally, etc. Prepared casters may prepare spells in these slots as if they had left the slots blank for the day, if they are able to do so. They can go through the appropriate spell preparation as if they had already rested if applicable.
* I would greatly appreciate all characters having an appropriate character picture (otherwise a temporary one may be assigned to you.) Also a mini-stat spoiler block that includes a link to your character sheet would be much appreciated in every IC post during a fight. [/sblock] Example Mini-stats block:[sblock=Mini Stats]
Rhydius VanDarver
Initiative: +6
Current Effects: None
AC: 17 (13 Flat-footed, 14 Touch)
HP: 11/11
Move: 30'
CMB: +3 CMD: 17
Fort: +2 Reflex: +6 Will: +1
Weapon in Hand: Shortbow
Weapons:
Dagger: Attack: +05 Damage: 1d4+2
Rapier: Attack: +05 Damage: 1d6+2
Shortbow: Attack: +05(+6*) Damage: 1d6+1*
Normal Arrows (15)
*Point Blank Shot within 30'
Ranger’s Focus: +2 to attack and damage on declared target. Remaining:1/1 per day[/sblock]
[sblock=Encounter Information]Attack on the warehouse: CR 1 300 xp total/100 xp each
Participants: Zhen, Orion, Daruis
In the Tunnels: CR 3 300 xp total/100xp each
Participants: Zhen, Darius, Rince
[/sblock]
Last edited: