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Thread: Playtest Update
Monday, 25th June, 2012, 05:00 AM #1
Novice (Lvl 1)
We've had a few weeks pass since the public playtest started, and Mike's going to take this opportunity to give you all some information about what we're addressing now that we've received valuable feedback from those who are participating in the playtest. With 60% of people happy with the way D&D Next is headed, the playtester feedback has revealed the following list of focus areas:
- Combat options (tactical and narrative rules modules)
- Fighter options
- Critical hits
- Resting and healing
Read Playtest Update on D&D Insider here!
Last edited by Morrus; Monday, 25th June, 2012 at 02:04 PM.
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Monday, 25th June, 2012, 05:22 AM #2
Defender (Lvl 8)
Wow, only 60% is happy with the direction DDN is headed. And they are spinning this as a GOOD thing. Less than two thirds. I would be willing to bet a good portion of that 40% is 4E fans. So much for unification. They seem to be trying to unify with an axe.
Monday, 25th June, 2012, 06:16 AM #3
Lama (Lvl 13)
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° Block Jack99
Like you, perhaps? Jeez with the negative rethorics all the time.
Monday, 25th June, 2012, 06:22 AM #4
Lama (Lvl 13)
I LIKE COMBAT AS WAR!!!!!!
the essence of D&D is "The thrill of victory the agony of a natural 1" - Mike Mearls, Gen Con 2012
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Monday, 25th June, 2012, 09:47 AM #5
Guide (Lvl 11)
I just hope they don't get too caught up in complexifying the classes at the expense of making the easy-to-play versions still fun and balanced.
Everyone is weird, but those who are weird in the same way call themselves normal.
Monday, 25th June, 2012, 10:07 AM #6
Minor Trickster (Lvl 4)
Legends and Lore (25 June 2012) - Playtest Update
Mike Mearls has posted the latest Legends and Lore article and it is an update on the playtest, including some interesting information from the surveys. I mean, apparently "many people don't like the surprise rules" - What is wrong with you people!?
Mystara4e. You know it makes sense.
Monday, 25th June, 2012, 10:09 AM #7
Waghalter (Lvl 7)
I don't get that either. The -20 initative on Surprise is one of the easiest and elegant suprise Rules that I have seen..
I also find it sad that the next playtest material will take a few months to come out, I really hoped for a monthly (small) update, like higher level or a new Adventure...
Monday, 25th June, 2012, 11:33 AM #8
Guide (Lvl 11)
I really like the surprise rules (simple and straightforward; me likey), but my players found them lacking. They felt they should get advantage on surprise. But then, it's quickly become apparent that they feel that everything should give them advantage.
Monday, 25th June, 2012, 11:39 AM #9
Magsman (Lvl 14)
I'm a 4e fan. I am quite happy with the new direction with a few caveats. Well quite a few, but they are all things that I can sense will be addressed once their is a solid core to build upon. So I remain interested, and open to giving my feedback.
I thought that was a very interesting update. It falls into line with pretty much all of the comments I made, so I'm pretty happy. I think it's really great what they are doing. They deserve applause for the spirit they are handling this.
'I am a predator...the predator improves the race...I kill but not out of hate.'
Frank Herbert: Emperor God of Dune
Monday, 25th June, 2012, 11:46 AM #10
Scout (Lvl 6)
I fail to see why 60% in the first round of a public playtest is not enough...