Thread: 3.5 Edition Reprints
Tuesday, 26th June, 2012, 08:03 PM #81
Enchanter (Lvl 12)
I usually convert all adventures on the fly, and have used 4e adventures successfully in my 3.5/PF/homebrew mix. I've also used a lot of older edition adventures that way.
It is the story that is important, stats you can make up the same way you do when making your own adventures. Which, unfortunately, I have less time to do thanks to having too many groups (kind of).My Story Hour campaigns. What are they up to this week?
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Spellbinder (Lvl 16)
Comparing the v.3.5 Core Rulebooks (the PHB, DMG, and MM) to the Pathfinder Core Rulebook and Bestiary (as ShinHakkaider noted, the GameMastery Guide is not part of the Pathfinder Core Rules) shows that the latter is clearly less complex.
Let's examine a few things to back up the point.
In 3.5 combat maneuvers all use a different set of mechanics to adjudicate. In Pathfinder, they all use the standardized CMB vs. CMD formula.
In 3.5 polymorphing spells all follow their own set of rules, save where some spells refer to other spells. In Pathfinder, there's a standard "polymorph" sub-school of magic with standardized effects that spells tweak as necessary.
In 3.5 experience points for combat encounters are calculated on a table that cross-indexes the average party level versus the Challenge Rating of the monster. In Pathfinder, each Challenge Rating has a flat XP value.
In 3.5, you need to carefully make sure that multiclassed levels a PC has (except for prestige class levels) are all within one level of each other - except for racially-set favored classes - or you'll take a -20% XP penalty. In Pathfinder, you pick a favored class during character creation, and each time you take a level in that class you gain +1 hit point or +1 skill rank.
In 3.5, cross-class skills were bought at a rank of 1/2 per skill point spent, with a cap of [(charater level +3)/2], until you took a level in a class with that as a class skill, at which point you could buy ranks at 1:1 skill points spent, to a (character level +3) cap. In Pathfinder, all skill points spent buy you 1 skill rank; ranks in class skills give you a permanent +3 bonus to that skill.
In 3.5 playable monster races often had level adjustments, which came with a host of problems at higher levels. In Pathfinder, the issue of powerful monsters as PCs is unaddressed, with a brief note saying to use the monster's CR as its total character level.
In 3.5 some spells had XP costs - as did magic item creation - throwing the creator's total XP out of whack with the rest of the party's. In Pathfinder there are no XP costs for things.
Just off the top of my head, that's more than a half-dozen ways that Pathfinder is demonstrably less complex than 3.5. And those are facts.
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Grandfather of Assassins (Lvl 19)
- Join Date
- Jan 2008
ø Ignore El Mahdi
They have not in any way, shape, or form said that 4E was a mistake. And anyone who says so is just flat wrong.
As to the last part, of course they're trying to win back some of the fanbase that gravitated towards Pathfinder. It's a competitive market...a competitive niche market. There are only so many people that buy RPG's, and yeah, WotC would love if every single one of them also bought the 1E Reprints, the 3.5E Reprints, and 5E...just as I'm sure Paizo would love if every single one also bought Pathfinder. The truth is, WotC is trying to win back each and every person that ever played any edition of D&D, and shooting for new players to boot. Every RPG game company does the same thing.
However, there is no game company in the world...past, present, or future...that's going to win over every single potential customer. It's silly to think that they would, just as it's silly to think they won't be able to win over anyone. There will be gamers that have gravitated towards Pathfinder who will be "won over" by WotC and/or 5E. Just as there are gamers that will buy and play both 5E and Pathfinder, and gamers that will stick with Pathfinder because it's simply what works for them. I'n sure there will even be people who will stick with 4E, and 4E gamers that will be won over...whether back to 3.5E or onward to 5E. That's actually a win-win...everybody gets to play the game they want to play, which is all that really matters. There's nothing nefarious or "sad" about any of this. It's how a competitive market works. Game companies are going to try and make games and products that gamers want to buy, and gamers are going to buy what they want to play (or just read, or collect, or whatever).
This time around I've actually been quite happy, and even a bit proud, of how WotC has handled this. They have been very careful to talk about things they want with 5E in a context of how something will fulfill the goals they have for this game, and not necessarily about "fixing" anything from a past edition (which is a fools errand anyways...no game or edition is "perfect", they can only be "perfect" as a matter of individual taste). However, they do have to be honest and critical of past mechanics in order to make a cohesive and workable game...a game that incorporates elements or philosophies of all their previous editions. And that also is not calling 4E, or any previous edition, a mistake. They are most definitely trying to make a game that addresses player feedback. Now of course that still won't necessarily make a game that appeals to everybody, and I'm sure they realize that, but they certainly seem to be giving it their best while being respectful of their fans preferences.
Last edited by El Mahdi; Tuesday, 26th June, 2012 at 08:51 PM.
Minor Trickster (Lvl 4)
- Join Date
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- Cambridge, UK
ø Ignore crazy_cat
Still got all my 3.5s (and my Pathfinder as well) so no sale here.
But - reprint 1e and 2e modules, updated or compiled or as is, and I'm there.
"You should never be in the company of anyone with whom you would not want to die"
Pathfinder the game system is more complex. I was referring to the main rulebook line. The one you get when you tell the Paizo folks you want them to send you all the rulebooks. I was discussing how Pathfinder has become Skills and Powers like with replacement abilities for every racial trait and every class feature. It is more complex. That is a fact. Check out what I said in my post if you have doubts.
Last edited by Warunsun; Wednesday, 27th June, 2012 at 02:05 AM.
D&D 4th edition. Such a product would have to be big and expensive. It would likely be purchased by players of all D&D editions plus variants like Castles & Crusades and Pathfinder. Village of Hommlet and the G Series already have most of the work done for them for 4E too. It is more of a dream idea but damn it could be seen as a nice product for every edition.
Thaumaturgist (Lvl 9)
- Join Date
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- Kew Gardens, NY
ø Ignore ShinHakkaider
The fact of the matter is this. The core system, the books you cannot play the game without are the Core Rulebook and MAYBE the Bestiary. You cannot run the game using the APG alone. You cannot run the game with Ultimate Magic or Ultimate Combat alone. You cannot run the game with the ARG alone. You cannot run the game with just the Bestiary, Bestiary 2, Bestiary 3 alone. You cannot run the game with the Gamemastery Guide alone. These books are all part of the RPG line. I would even argue to an extent that can run the game WITHOUT the bestiary. But you cannot run the game WITHOUT the Core Rules.
I'm an RPG line as well as an AP subscriber and have been running a Pathfinder game for the past three years with the same group and only the Core Rulebook is mandatory usage. Everything else is by DM approval only pretty much as it was when I ran 3.5. Pathfinder isn't 4E. Just because it's in print dosent mean that it's Core. That's where the disconnect between what he's talking about and what we're talking about is.
Last edited by ShinHakkaider; Wednesday, 27th June, 2012 at 04:11 AM.
I'm thinking you're totally out to lunch on this one. Find another form of foreplay that doesn't involve 3 hours of explanation and a pocket calculator.
Cutpurse (Lvl 5)
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ø Ignore dd.stevenson
Lama (Lvl 13)
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ø Ignore Johnny3D3D
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