Insight's "Emerald City Knights" - Prelude - The Silver Storm - Page 16





  1. #151
    Seeing John's wild flail, Jacie sighs. "NO, NO, Don't attack his tentacles! Aim for Center Mass!"

    OOC: hehe.. I hope my comments don't get too annoying. if so tell me and i'll refrain.
    Intelligence is the capacity to understand old Ideas.
    Imagination is the ability to come up with New Ideas.

    Eagles may soar, but Weasels don't get sucked into jet engines.

    This isn't evil! You're just a bunch of NERDS!

 

  • #152
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    Game Update

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    James Marks vs Elanie:
    FORTITUDE 10 - WILL 10 DODGE 15 - PARRY 15 TOUGHNESS 5

    Angus vs Kyle
    Dodge 10, Parry 10, Fortitude 10, Toughness 10/9, Will 8

    Jacie vs Chad
    Dodge +11, Parry +11, Toughness + 9 Fort +8, Will + 12

    Chelsea vs Michelle

    Harry vs John

    Round 1:

    James Marks: suits up; waits, Elanie: double move

    Angus: Dazzles opponent, Kyle: unknown actions

    Jacie Intimidates, Chad: manifest trap

    Chelsea:metal gathering, Michelle: deception; duplicate; laser attack

    Harry Demoralize, John charge

    Round 2:

    James: attacks, Elanie: attacks

    Angus: fires laser light, Kyle: iceball

    Jacie fires full effect, Chad: incapacitated

    Chelsea:junk ball attack, Michelle: dazzle, concealment

    Harry grapple, John attacks

    Round 3:
    Angus: unknown to PCs Kyle:

    Chelsea: rolling for dazzle first; pick up stop sign, float towards Jacie Michelle:

    James Marks: Elanie:

    Jacie:

    Harry: John:

    toughness penalties:
    Kyle -1
    Mongoose -1

    Code:
    Designation     Dodge Parry  Will Tough Fort
    Death Magnetic   08     08    13    12   06
    Darth Emo        08     08    13    10   04
    Mongoose         11     11    08    10   7/4*
    Octaman          09     09    06    10   07
    Lightshow        12     12    11    05   03
    
    *without defensive roll
    Last edited by HolyMan; Wednesday, 17th October, 2012 at 04:54 AM.
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  • #153
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    Lightshow vs Kyle

    Both Kyle and Lightshow turn to their heads when Jacie lights up Darth Emo. They watch as the body drifts slowly back down to earth as an odd black and grey mist.

    When Kyle looks back he sees Lightshow has start to run off. "You can chase me or help them! Your choice hero!" the man says pointing to a few of the leftover bystanders.

    Kyle notices the mist that was around Darth Emo is slowly moving towards a couple that look to have been hiding behind a hot dog cart. Before they can move the sinister looking stuff has them surrounded.
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  • #154
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    Jacie vs Death Magnetic

    Using a piece of shrapnel that is floating around her Death magnetic deflects Michelle's light attack. But loses her int he process.

    She then sees Darth Emo fall and in a bit of rage uses her power to rip up a sign post. She floats slowly towards Jacie the improvised weapon in hand.

    OOC: Everyone is up now.
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  • #155
    Greyhound vs Mongoose

    "Snake? Slithering on the ground? I'm fast as a greyhound and doubly so dangerous. Greyhound should be my name!"
    Jim responds, concentrating this time more on his rotating movement around her to leave her vulnerable. Perhaps he should have just focused more on the attack itself...

    OOC


    Active Arrays:
    Quickness 10, Speed 15
    Fast Attack

    took -5 penalty to feint as a move action and rolled a 13 for a 23. Opposed with Acrobatics or Insight, whatever is higher. She is vulnerable, if she fails.
    Standard action attack hits parry 19 . If he succeeded by 2 degrees or more, the toughness DC increases. Normally, she has to save vs DC 24 (thanks to power attack).


    ---

    HP 1

    conditions: normal

    OFFENSE
    INITIATIVE +16
    Throw +3 Ranged, Damage 2
    Fast Attack +15 Close, Damage 5, Multiattack 5, Penetrating 5

    DEFENSE
    FORTITUDE 10 - WILL 10
    DODGE 15 - PARRY 15
    TOUGHNESS 5/3* *Without Costume
    Last edited by Walking Dad; Wednesday, 17th October, 2012 at 09:41 AM.
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  • #156

    Jacie vs Death Magnetic

    Jacie stands watching the others for a second, chuckling at Jim's quip, oblivious to Etheric's sinister mist. "Greyhound eh? Yeah make that girl think she just got hit by a bus, Go Greyhound!"
    "Madam, may I direct your attention to the approaching threat?"

    Jacie looks over to see Death Magnetic heading her way.
    "Oh big lady wants a piece of the star player, eh? Alright, show the boys how it's done, Come and get it!" Jacie scoffs and turns her gun to the Magnetic lady. She starts charging up and heres a beep in her ear "madam, Death Magnetic has rather strong armour, designed to deflect even the strongest of attacks. Perhaps a barrage could locate weaknesses."
    Jacie stops, nodding "Alright.. lets try THIS.." She kicks off the truck and finds herself sailing swiftly across the ground. With what could almost be mistaken for a squeal of joy, she lets loose with a rapid fire burst of tiny energy blasts as she leaps over her opponent, back in the direction Michelle was.
    "Where you going, girl? I'm over here?"

    OOC:
    OK, using all-out attack. Don't have the feat, so can only use the -2 defense/+2 atk manuever.
    Hit a 29, which is 11 above her dodge, 2 degrees, so with my Multi-attack, I get +2 to the DC.
    She needs toughness DC 25. Doubt it'll be as spectacular a result as Darth Emo, but figured I'd try something other than 'Charging.. BOOM'
    Also using move-by action to move past magnetic and back to where she was fighting michelle. I'm assuming jump 4 should be enough to cover that. If not, as far as she can get.
    Hoping Michelle can get some sort of sneak attack bonus when magnetic comes back.. also just to tick magnetic off.

    PS, I'm trying to play up Jacie's over-confidence. Soon as she gets smacked up once or twice and realizes she's not Superman, she'll calm down... a little.. But I am going for a kinda snarky, confident spider-man type of personality. Lots of Bantering and taunting.

    Jacie stats:
    Dodge/parry 19, toughness +9, fort +8, will +12
    Luck X3, Showoff X1, HP 0
    Fearless, Second Chance:Vision (Sight Dependent attacks/Visual Illusions),
    Super Senses: Counters Concealment(All)
    Last edited by Jemal; Wednesday, 17th October, 2012 at 01:47 PM. Reason: Amusing banter
    Intelligence is the capacity to understand old Ideas.
    Imagination is the ability to come up with New Ideas.

    Eagles may soar, but Weasels don't get sucked into jet engines.

    This isn't evil! You're just a bunch of NERDS!

  • #157
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    Kyle

    Kyle looks in the direction his recent opponent pointed towards and sees the bystanders hiding. The mist surrounds them, it's intent unclear.

    "Damn! Next time Lightboy!" he shouts before running over to try to get the bystanders away from the area.

    "You've got to get out of here before you get hurt! Come with me and I'll help you get to safety."

    OOC: Kyle will lead the people out of the area as far away from the fighting as possible. Hopefully he will come across some emergency personnel or police on the way.

  • #158
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    OOC: Insight check for Kyle plz.
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  • #159
    OOC:
    Was that toughness check for magnet chick? If so, damn right on the money
    Intelligence is the capacity to understand old Ideas.
    Imagination is the ability to come up with New Ideas.

    Eagles may soar, but Weasels don't get sucked into jet engines.

    This isn't evil! You're just a bunch of NERDS!

  • #160
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    "Right, don't attack the tentacles." John continues his assault on the multi-armed man.

    Status

    Damage: 10
    Dodge: 6
    Parry: 7
    Toughness: 10
    Impervious: 10
    Fort: 10
    Will: 6
    Condition:
    Saves Penalty:

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