D&D 5th Edition Tactical Narrative Combat Modules in D&D Next





+ Log in or register to post
Page 1 of 5 1 2 3 4 5 LastLast
Results 1 to 10 of 46
  1. #1

    Tactical Narrative Combat Modules in D&D Next

    WotC's Tom LaPille discusses Modularity and Combat Subsystems in D&D Next, outlining the concept of the Tactical Narrative Combat Module here.

 

  • #2

    D&D nex blog

    (I'm aware this is going to be merged into News)

    Tom LaPille's 0 for 2 so far.

    The tactical subsystem basically amounts to called shots - a darling of early 90s D&D knockoffs and as far as I know the only game really using them still is GURPS.

    Seriously. -5 to hit to give a knockdown effect? In a system with bounded accuracy and only 5ft of movement to stand back up? And everyone gets power strike? From a 4e perspective I find this ... disappointing.

  • #3
    Registered User
    Grandfather of Assassins (Lvl 19)

    Stormonu's Avatar

    Join Date
    Jun 2007
    Location
    Mississippi
    Posts
    3,984
    Blog Entries
    7

    Ignore Stormonu
    Yeah, sounds like 2E's called shot system. Which wasn't too bad until fighters hit about 7th level (and then it just became too easy to do this kind of stuff, especially with multiple attacks - disarm or trip your oppponent, then kill him while he's defenseless; rinse and repeat every round). Perhaps with the flattened math it won't run into the same problems that plagued my 2E game with called shots, but I'm not betting on it.

    I'm not sure how I feel about the presented module. Its simple, but maybe too simple.
    "If it has stats, we can kill it." - T.G. Jackson, intro to 3rd ed Hackmaster

    Homebrew 4E material | My campaign world - Amberos

  • #4
    With a bounded accuracy system that's designed to have damage scale instead of attack rolls this is antiquated thinking that suggests someone isn't really on the same page as someone else. Back to the drawing board with you, good WotC blogger. Maybe you can learn from that guy in your comments section who suggested trading off Damage for Effects.

    Sheesh, -5 to hit penalty for attempting to trip my eye. :P

    - Marty Lund

  • #5
    Registered User
    Waghalter (Lvl 7)

    CasvalRemDeikun's Avatar

    Join Date
    Jun 2009
    Location
    Sioux Falls, SD
    Posts
    294

    Ignore CasvalRemDeikun
    -5 to hit for a minimally effective attack? No thanks. Why wouldn't you just murder the **** out of it with a regular attack? If they wanted to make the knockdown occur without a negative to attack, but a minus to damage or something. Like others on other forums have said, with bounded accuracy, these attacks just aren't worth it.

  • #6
    Registered User
    Defender (Lvl 8)



    Join Date
    Sep 2002
    Location
    Middlesbrough, UK
    Posts
    991

    Ignore jadrax
    Quote Originally Posted by CasvalRemDeikun View Post
    -5 to hit for a minimally effective attack? No thanks. Why wouldn't you just murder the **** out of it with a regular attack? If they wanted to make the knockdown occur without a negative to attack, but a minus to damage or something. Like others on other forums have said, with bounded accuracy, these attacks just aren't worth it.
    The Knockdown effect is on top of your normal Damage.

  • #7
    If they are going to do some sort of "Called Shot" or "Raise" system in combat and keep scaling damage while flattening attack and defense then the bid process has to be Damage Based rather than Attack Penalty Based. Status-effect maneuvers will need to have their bids scale up with enemy Hit Dice (it's harder to trip an experienced Gladiator than it is to trip a 1st level character, even if the Gladiator has worse AC).

    If you miss, you miss.
    If your damage penalty from the maneuver bid reduces your damage to 0 or less the maneuver fails.

    - Marty Lund

  • #8
    This system sounds fine to me, though obviously the math needs to work. What I don't get is, how is this "narrative combat?"

    Also:
    Knockdown (–5 or –10)
    (You bowl your enemy over, knocking him down.)
    Effect: The target falls prone.
    Penalty: This action has a –5 penalty if the target has two legs, has a –10 penalty if the target has three or four legs, and cannot be attempted if the target has more than four legs. You can attempt this action only against a creature of your size or smaller.
    Should mention flying, hovering, and swimming creatures. As written, there's no penalty for 0-legged creatures, so any successful melee attack automatically bounce-passes a Beholder. Which... actually, that kinda makes sense.

  • #9
    Well, at least all the time-consuming, unimaginative, having to have a rule for everything seems to be module focused so far with a stripped down and lean core in the background. How having a rule is defined as narrative, I have no clue.

  • #10
    Registered User
    Defender (Lvl 8)

    Mercutio01's Avatar

    Join Date
    Oct 2005
    Location
    Ocean City, NJ
    Posts
    989
    Blog Entries
    1

    Ignore Mercutio01
    Hell, it could be as simple as:
    Player: When I attack, I want to knock him down.
    DM: Okay, roll your attack and damage, and roll a Strength Contest.
    Player: *roll*
    DM: Hit. *roll* And your Strength Contest beats the Orc's, so he's now prone as well.

    (EDIT - removed stuff that wasn't really all that important, and had already been said above)
    Last edited by Mercutio01; Thursday, 28th June, 2012 at 12:22 AM.

  • + Log in or register to post
    Page 1 of 5 1 2 3 4 5 LastLast

    Similar Threads

    1. Narrative Combat
      By librarius_arcana in forum RPGs & Tabletop Gaming Discussion
      Replies: 4
      Last Post: Wednesday, 5th July, 2006, 01:16 PM
    2. Combat help, I need to be more tactical
      By Oryan77 in forum D&D and Pathfinder Rules & Discussion
      Replies: 20
      Last Post: Tuesday, 6th June, 2006, 10:36 PM
    3. Anyone tried Narrative Combat?
      By barsoomcore in forum RPGs & Tabletop Gaming Discussion
      Replies: 18
      Last Post: Tuesday, 22nd November, 2005, 02:59 AM
    4. tactical advantages in combat?
      By redwing in forum RPGs & Tabletop Gaming Discussion
      Replies: 9
      Last Post: Tuesday, 8th February, 2005, 05:28 PM
    5. Narrative for 3e combat
      By smc in forum D&D and Pathfinder Rules & Discussion
      Replies: 5
      Last Post: Thursday, 14th November, 2002, 06:06 PM

    Posting Permissions

    • You may not post new threads
    • You may not post replies
    • You may not post attachments
    • You may not edit your posts
    •