Thursday, 28th June, 2012, 12:26 AM #1
Spellbinder (Lvl 16)
- Join Date
- Feb 2010
ø Ignore Neonchameleon
D&D nex blog
(I'm aware this is going to be merged into News)
Tom LaPille's 0 for 2 so far.
The tactical subsystem basically amounts to called shots - a darling of early 90s D&D knockoffs and as far as I know the only game really using them still is GURPS.
Seriously. -5 to hit to give a knockdown effect? In a system with bounded accuracy and only 5ft of movement to stand back up? And everyone gets power strike? From a 4e perspective I find this ... disappointing.
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