+ Log in or register to post
Results 1 to 10 of 230
Thread: HM's Age of Worms - IC
Friday, 29th June, 2012, 06:04 AM #1
Magsman (Lvl 14)
HM's Age of Worms - IC
And the restart is a go...
Not much I can tell you here but wish to that all those that brought about a great AP. Starting with...
Adventure (pt1) The Whispering Cairn by Erik Mona
Dungeon Mag Diamond Lake article by Erik Mona
Please post your stat blocks once per page if possible.
And let the exploration begin again.
http://www.enworld.org/forum/playing...d-lake-ic.html - OLD IC
http://www.enworld.org/forum/talking...iscussion.html - OOC
http://www.enworld.org/forum/rogues-...cter-spot.html - RG
Friday, 29th June, 2012, 06:05 AM #2
Magsman (Lvl 14)
Friday, 29th June, 2012, 06:11 AM #3
Magsman (Lvl 14)
The old mine managers office that was once run down and near unlivable has become your new second home (but in Aria's case her only home). Using money from your various trips into the cairns around Diamond Lake the "Shack" (as it's loving called) has become sort of clubhouse for treasure seekers and adventures working in and around the once sleepy town.
It seems like years have passed since the first group met here battling wolves and then setting out to explore the Whispering Cairn. And although faces have changed and people have come and gone one thing remains constant these past few months. The Whispering Cairn and it's secrets have still yet to be discovered.
From the room with the seven covered lamps. To the flooded area below the ruins of the elevator system those adventuring out of the Shack have yet to discover all of the secerts that dungeon has yet to offer.
Eldariel the warrior-mage set out to the Free City to research everything he could about the area, the Vaati (Wind Dukes), and the Rod of Seven Parts, but is still not back. And Jules, Sigrum, Arveduin, and Vixtrin have yet to return from their latest ventures as well.
But with mostly everyone gone the Shack is hardly empty. Aria sits by the fire while Gaylne checks the flecthing on his arrows. Zeke sits across a dragonchess board from Torgak, both playing idly to pass the time more than anything.
No one speaks and uses the constant scraping sound of Haakon's whetstone as a kind of white noise to lose themselves in their own thoughts.
The light reflects off one of a red handled ladle next to the fire. And Aria follows it as it hits the ceiling above. It angles so it reflects of one of the metal studs in the ceiling (which will one day hold a chandelier), and she starts to turn back to the fire, when she sees the red light hitting Zeke's cheek.
Then the memories come back to her.
"Everyone, everyone. Do you remember the face? The face in the small passage above the lantern room? It needs the light! We need to find all the lanterns and light them. Then the face will... will... Well I don't know what it will do, but I know it will do something. Come on! Quit moping and grab your gear were off to The Whispering Cairn once more?"
Level Up Goal
Saturday, 30th June, 2012, 04:49 AM #4
Defender (Lvl 8)
The silence is oppressive as Haakon stops sharpening his blade. The sudden silence causes everyone to pause. Haakon stands as he puts his stone away and there is the subtle sound of steel and leather as he puts his sword away. Stretching, bracing his hands against the cabin's ceiling, Haakon lets out a groan like a bear. The big barbarian paces the length of the cabin a few times before he opens the door. He steps out and sniffs the air and comes back inside. "I am tired of waiting around. Come let us go. This time we will either find the Whispering Cairn or join our ancestors. Either way, I can no longer sit in this cabin. It stifles my soul." says Haakon looking around the cabin contemptuously. With that he steps outside and begins the trek out to the Cairn.PbP Games
Saturday, 30th June, 2012, 10:22 AM #5
Acolyte (Lvl 2)
Torgaks looks up from the chess board.
"Aria, you're talking about that Whispering Cairn you never finished exploring? I'm with if you expect any trouble down there."
Torgak jumps up and gathers his view belongings.
"Zeke, I don't believe I'll beat you in this game anyway. So let's get moving!"
Saturday, 30th June, 2012, 01:33 PM #6
Scout (Lvl 6)
Galyne finishes wrapping a cord round the fetching and breaks it off with his teeth. Putting the arrow in his quiver he stands up and follows Haakon out of the door.
As they approach the cairn Galyine starts to check the tracks to see if anyone or anything has been there since he last left.
Saturday, 30th June, 2012, 01:57 PM #7
Alterius Bowsinger (Elf Bard 1)
Alterius looks up from the breakfast as he nears its end. "I could go for some adventure. Those lonely halls should be home to some grand tales..." his hand goes to his coin purse as he finishes "and some treasure." He gathers his belongings and rushes out the door behind Aria and the rest of the group.
It was a short walk from The Shack to the entrance to the Whispering Cairn but with the excitment of the adventure in front of him, it passed by quickly.
Last edited by Disposable Hero; Saturday, 30th June, 2012 at 02:40 PM.
Tuesday, 11th December, 2012, 01:37 AM #8
Lama (Lvl 13)
"Check the rooms. There may be more lost souls to bring back to Pelor's light," Zeke says, although admittedly finding some extra coin might be nice too./forum/showthread.php?63657-The-Play-by-Post-Player-s-Signature-Thread/, post#43
Thursday, 13th December, 2012, 09:46 PM #9
Guide (Lvl 11)
"Yes, let us check the other rooms before we use the lantern, just in case," Alterius says. He searches around very carefully at the entrances to the rooms and along hallways.Dancing is forbidden!
Saturday, 15th December, 2012, 05:53 AM #10
Magsman (Lvl 14)
ooc: Where's my post?
The group brings out one more poor soul from the very first level they explored of the Whispering Cairn. The body of the adventurer who was crushed by the stone block trap is put to rest and then they all meet once more in the lantern room.
After using all the extra oil flasks that Gaylne purchased months before they soon have all the lanterns lit and the room full of a rainbow light. As it reflects off the ceiling and bounds about the room a sort of peace comes over everyone as they know they must b on the rigth track to stop the nightmares from the night before.
It takes some time for everyone to climb up to the tunnel with the stone face but soon they are all standing before the cracked open door revealed by lighting all the lanterns. Beyond the door is the strangest of chamber they have seen yet.
Through the gaping mouth at the end of the hallway is a long dark room with no floor. A three-foot-wide beam of petrified wood spans the chasm, leading straight ahead into darkness. About ten feet below the beam, countless iron spheres the size of oranges form an irregular floor, but it's impossible to tell if they represent a wholly solid surface. The northwest and southeast walls (ten feet on either side of the beam) are covered in a honeycomb of geometric patterns. The featureless stone ceiling extends about twenty feet from the beam.
By Nazhkandrias in forum Roleplaying Games General DiscussionReplies: 12Last Post: Thursday, 20th August, 2009, 09:12 PM
By Cyincal Lurker in forum Talking the TalkReplies: 45Last Post: Monday, 20th August, 2007, 11:53 PM
By Lonely Tylenol in forum Roleplaying Games General DiscussionReplies: 9Last Post: Tuesday, 11th October, 2005, 06:52 AM
By HeapThaumaturgist in forum Roleplaying Games General DiscussionReplies: 14Last Post: Friday, 12th August, 2005, 07:52 AM
By Reynard in forum Gamers Seeking GamersReplies: 0Last Post: Friday, 22nd July, 2005, 01:30 PM