HM's Age of Worms - IC - Page 16





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  1. #151
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    Magsman (Lvl 14)

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    As the others swim to Arias finds herself alone in the dark waters.

    OOC: Aria to finish the round.


    Combat

    Posted in INIT order

    Round 1:
    Haakon - move(swims) ready action vs approach
    monster - unknown (to party) actions
    Zeke - moves
    Gaylne- delay
    Alterius -move total defense
    Aria - delay
    Torgak - move

    Round 2:
    Haakon - double move(swims)
    monster - move, attack
    Zeke - double move (only swim at 1/2 movement rate)
    Gaylne- move, attack miss
    Alterius - attack
    Aria - is up
    Torgak - moves
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  • #152
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    Magsman (Lvl 14)

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    The creature attacks with a vengeance at Alterius as it notices it is being surrounded. The elf parries a claw and then knocks the creature across the face as it tries to bite him. On of the claws does manage to get by his sward but his armor is there to defend against the black fingernails of the beast.

    Combat

    Posted in INIT order

    Round 1:
    Haakon - move(swims) ready action vs approach
    monster - unknown (to party) actions
    Zeke - moves
    Gaylne- delay
    Alterius -move total defense
    Aria - delay
    Torgak - move

    Round 2:
    Haakon - double move(swims)
    monster - move, attack
    Zeke - double move (only swim/move at 1/2 movement rate)
    Gaylne- move, attack miss
    Alterius - attack, miss
    Aria - delay (may go at anytime during round 3)
    Torgak - moves

    Round 3:
    Haakon - double move(swims)
    monster - full attack
    Zeke -
    Gaylne-
    Alterius -
    Aria -
    Torgak -



    UnderwaterCombat
    Thanks ghostcat, you got the jist of it here. Rules are here

    1 - Everyone can walk at half my normal movement rate as they have a Firm Footing.

    2 - On a successful swim check (10), you may swim at half speed, otherwise its a quarter speed.

    3- Taking a standard (or full round) action uses one of your hold breath rounds. So you would lose two for any round you make a standard or full round action

    4- Slashing/Blunt weapon and has -2 to hit and does half damage.

    Quote Originally Posted by airwalkrr View Post
    OOC: Standard: Fight Defensively, -4 to hit, +2 to AC, AC 17, touch 15, flat-footed 12. Breath: 17 rounds remaining
    So that should be 16 rounds left.
    Attached Thumbnails Attached Thumbnails AoW RD 3.jpg  
    Last edited by HolyMan; Monday, 15th October, 2012 at 04:27 AM.
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  • #153
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    Guide (Lvl 11)

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    As much as he hates to back away from a fight, Alterius thinks back to a little song that is sung amongst the followers of the Oerth Mother that speaks about the "better part" of valor. Using his keen mind, he decides it might be best to try to lure the creature to the edge of the water, where its advantage may be lessened. He swims cautiously away from the melee, gesturing towards the stairs as he does so.

    OOC: Full-Round Action: Withdraw (I4, H4, H3, I3, end in J3)
    Free Action: gesture towards stairs
    Breath Remaining: 14 rounds
    Dancing is forbidden!

  • #154
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    Ignore ghostcat
    After resetting his footing Gaylne attacks the beast. Unfortunately he still has not got the hang of fighting underwater and his swing goes wild.
    Last edited by ghostcat; Monday, 15th October, 2012 at 10:12 AM.

  • #155
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    Myrmidon (Lvl 10)

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    Zeke moves to L4 and stabs at the creature, Pelor, preserve us.

    Mini-Stats
    Spoiler:

    HP: 10 = [1d8+2=10] +0 (favored class)
    AC Touch: 10 = 10 + 0 (Dex)
    Fort: +4 = +2 (base) + 2 (Con)
    Reflex: +0 = +0 (base) + 0 (Dex)
    Will: +6 = +2 [base] + 4 [Wis]
    Weapon(dagger): +2 = +0(BAB) +2 (Str) + 0 (feat) + 0 (item) +0 (magic) / 1d4+2 p
    My Involvement:
    Spoiler:

    Player of Doral Kinsman the Beguiler in Who Wants to Be a Wayfinder
    IC

    DM for my v3.5 homebrew campaign, Last Stand of the Dorinthians
    OOC//Chapter 1- Homeless (Closed)//Chapter 2- Illusions (Closed)//Chapter 3 - The Imperials (Closed)//Chapter 4- The Second Invasion (closed)//The Final Chapter(closed)//Dead Secrets(closed)//Rogue's Gallery//Story Hour

    DM for his Sword and Sorcery Campaign; City-State of the Invincible Overlord w/BECMI rules
    Out of Character thread
    ---

    My works:
    Dog Soul Publishing's The Books of Faith: Jainism
    Dog Soul Publishing's Sahasra - Items of Magic and War
    Various articles and editing projects for Silven Trumpeter
    LPJ Design's The True Psionic Story: Amulet of Catapsi

  • #156
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    I Defended The Walls!

    Ignore Shayuri
    (OOC - Ugh...I don't know why I have such a weird creative block for this game suddenly. My apologies to all.)

    After struggling with her own terror for precious seconds, wasting time, Aria goes slack in the water, and an eerie green glow swirls to life around her. She jerks unnaturally, and when she opens her eyes that pallid gleam is burning behind her pupils.

    She reaches lazily out, and bubbles leak from her lips as she speaks something unintelligible underwater. The strange sickly light around her reaches out towards the monster...shaping itself into a ghostly clawed hand that slashes at it before dissipating!

    (Magic Missile!)

  • #157
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    Magsman (Lvl 14)

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    OOC: Need a concentration check to cast underwater please. And don't I still haven't forgotten her background - which comes into play during this adventure, should help with the creativeness.
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  • #158
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    Magsman (Lvl 14)

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    As Alterius swims by Torgak moves quickly up and shoves his dagger into the creature. Dark black blood starts to mix with the water as the creature struggles.

    OOC: Round three over
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  • #159
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    Magsman (Lvl 14)

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    Haakon seeing that the creature can bleed moves up to spear it with his great sword. The blade pireeces through the things back coming out a bloody mess through it's chest. His proud grin makes the young man look like a cherub, since his cheeks are so puffed out from holding his breath.

    Combat over.


    Combat

    Posted in INIT order

    Round 1:
    Haakon - move(swims) ready action vs approach
    monster - unknown (to party) actions
    Zeke - moves
    Gaylne- delay
    Alterius -move total defense
    Aria - delay
    Torgak - move

    Round 2:
    Haakon - double move(swims)
    monster - move, attack
    Zeke - double move (only swim/move at 1/2 movement rate)
    Gaylne- move, attack miss
    Alterius - attack, miss
    Aria - delay (may go at anytime during round 3)
    Torgak - moves

    Round 3:
    Haakon - double move(swims)
    monster - [AC:14,HP:13/13] full attack
    Zeke - 5' step attack, miss
    Gaylne- attack, miss
    Alterius - withdraw
    Aria - magic missle (dmg=4)
    Torgak - 5' step attack,hit (dmg=4)

    Round 4:
    Haakon - 5' step attack,hit (dmg=6)
    monster - [AC:14,HP:-1/13]
    Zeke -
    Gaylne-
    Alterius -
    Aria -
    Torgak -



    UnderwaterCombat
    Thanks ghostcat, you got the jist of it here. Rules are here

    1 - Everyone can walk at half my normal movement rate as they have a Firm Footing.

    2 - On a successful swim check (10), you may swim at half speed, otherwise its a quarter speed.

    3- Taking a standard (or full round) action uses one of your hold breath rounds. So you would lose two for any round you make a standard or full round action

    4- Slashing/Blunt weapon and has -2 to hit and does half damage.



    So that should be 16 rounds left.
    Last edited by HolyMan; Monday, 22nd October, 2012 at 04:21 AM.
    My UPDATED Signature is here

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  • #160
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    Myrmidon (Lvl 10)

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    Zeke motions for the party to head back for air. We can check out the rooms again once we get ourselves refreshed for another dive.
    My Involvement:
    Spoiler:

    Player of Doral Kinsman the Beguiler in Who Wants to Be a Wayfinder
    IC

    DM for my v3.5 homebrew campaign, Last Stand of the Dorinthians
    OOC//Chapter 1- Homeless (Closed)//Chapter 2- Illusions (Closed)//Chapter 3 - The Imperials (Closed)//Chapter 4- The Second Invasion (closed)//The Final Chapter(closed)//Dead Secrets(closed)//Rogue's Gallery//Story Hour

    DM for his Sword and Sorcery Campaign; City-State of the Invincible Overlord w/BECMI rules
    Out of Character thread
    ---

    My works:
    Dog Soul Publishing's The Books of Faith: Jainism
    Dog Soul Publishing's Sahasra - Items of Magic and War
    Various articles and editing projects for Silven Trumpeter
    LPJ Design's The True Psionic Story: Amulet of Catapsi

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