HM's Age of Worms - IC

Cromm10k

First Post
Torgak

"Zeke gets the pearl and Alterius keeps the blade, sounds good to me. Just sell the ring and get some more alchemist's fire. If you are in need of healing, let me know. The Cudgle gave me a new blessing."

After taking care of his wounds and healing party members in need of it, Torgak will sleep in the "guild" and is ready for new day of adventuring.
 

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airwalkrr

Adventurer
"Ah, a fresh start to a new day," Alterius says gleefully upon recovering from reverie. "Now to see about a porter."

Alterius begins looking around Diamond Lake for someone with a bit of strength (13+ preferred) to help him carry things around. He offers 1 sp/day and offers a week's pay in advance.
OOC: Diplomacy check to ask around town for hirelings who might be available to serve as a porter.
 

Shayuri

First Post
Aria joins the others in time to hear about the porter and asks, a little timidly, "Is it really a good idea to bring someone like that into the tombs? We barely survived, and we've got some experience with things like this. If anything found him, he wouldn't stand a chance."
 

HolyMan

Thy wounds are healed!
OCC: BTW hireling is a great idea will be fun to play. Going to advance but still need to know about the shopping. Got a few things to do before lvl ups are aprroved hope to get that done this weekend.

Until then...


That evening the group turns in after a long day adventuring. And it seems that even in their dreams they are not safe from the adventuring life...

[sblock=Aria] It is the same dream as before, it is always the same. You wake with the taste of dirt and blood in your mouth lying strapped to a hard wooden table. Your head is strapped down to not allow you to see much, and your vision is blurry, and your head thumps.

"Dead I told you. I don't need live specimen, it is of no use to me." a cold high pitched voices says of in the shadows.

Large jars taller than most men stand at the edge of your vision. Each is full of a bubbling liquid and has a humanoid form floating inside.

"Easy enough,"
a gruff almost feral voice answers. "I'll just cut her throat."

A ghostly, chalk white image fills your blurry vision. A red mark almost like a lightning bolt in it's center. Then there is a sharp pain before you black out.

The last thing you hear (as it is every time you have the dream) is "No, don't I've already injected her. Who knows what..."


- Waking in a cold sweat Aria wishes she could sleep any other way than flat on her back. It only serves to help coax the dream to the surface.[/sblock]

[sblock=Torgak] The day dawns clear and cool and you watch the sun come over the horizon. You kneel before the window in full regalia awaiting the supreme Viscount of St. Cuthbert to come and reward you for your great service to both your god and the people of the world.

A world you have saved.

Bells toll and the footsteps pf the progression coming up the steps fall in time with the tones. You keep your back to them and face the window so the rays of the sun can shine on you.

Somewhere a hymn starts and then becomes a chant. You listen and winder as it is suddenly a strange language and harsh. Not turning you try and catch a glimpse of those who flank you out of the corner of your eye. They are dressed in full armor and you can only make out the metal covering their boots.

Then a shadow covers the sun's rays and you look up expecting to see the Viscount before you. Instead the shocking sight of a large black heavenly body starts to block out the sun.

An eclipse!

But more than that as you know this night of darkness will never end. It will never end because you and your friends failed. Somehow somewhere along the long road to stop this very day, you failed and now the world will pay in darkness.


- Waking with a grunted cry, Torgak throws off his covers and gets his bearings. Still in the guild house the half-orc is nearly relived except for the nagging feeling in his heart that should he and his companions fail... then dreams may just come true.[/sblock]

[sblock=Zeke]
You stand before a wall of darkness. It isn't a wall built of stone or wood, but a living wall of dark worms that continue to move a wiggle, a living bearer.

It blocks you off from the rest of the world and from your ability to commune with Pelor. You move up and down the a wall looking for a weakness. You smash it with your mace and though you kill dozens of worms, thousands move to take their place.

It is hopeless but you refuse to give up hope. And then you see it. A pin prick of light in the darkness. And you hurry to reach it before it disappears.

The light grows as you near it and takes shape. The familiar shape of the entrance to The Whispering Cairn. The light comes from inside and suddenly you know.

The answer to the darkness, to the worms, is inside. You move to enter but the wall moves and starts to close in the entrance to cover the light.

Your steps get heavy as the worms cover the ground and pull at you slowing you as you reach out. If you could touch the light you co
uld...

- Zeke wakes in the cold dark guild house and immediately casts an orison of light before him. The light gives off no warmth and so the cleric shivers, but not just from the cold.[/sblock]

[sblock=Alterius]
You find yourself sitting in the common room of a fine inn in Greyhawk. Your life has gone just as you had hoped and you have every comfort anyone could want.

As you stroke your lute to tune it, customers enter the inn. They move oddly and are cloaked form head to toe. And although more and more of these odd people fill the room you are to busy reading yourself to entertain to truly care about such small oddities.

Ready you begin a ballad and play better than any other night in your life. The music and you seem to have finally become one as you fill the inn with song.

A few of the customers get up and start to dance. Their moves are cold and stiff but they keep to the tempo and are joined by others. Soon the room is full of heavy cloaked dancers and the night continues on.

When you are finally to tired to continue you rise to take a bow, the dancers stop abruptly not moving.

"More," the call out in soft hissing voices. "More."

Shaking your head you set ready to go to your lavish rooms.

"More. More." they call as they approach, blocking your way.

"More. More." they call as they grab at you and pull at you.

"More. More. For the dead can dance eternal," they call as their hoods drop and their dead faces stare at you with dark vacant eyes.


- Alterius wakes from his nightmare a little shaken. For the faces of the dancers were the faces of his friends and family.[/sblock]

[sblock=Galyne]
You find yourself alone on a morning hunt, as fresh meat is better than buying anything in town. But the pickings have been slim all morning as you stalk from tree to tree not spotting anything.

Then a cry breaks your quiet enjoyment of the morning. It sounds like a dying animal crying out in pain.

Moving quickly, but quietly, you investigate. A small hill brings you above the first creature you have scene all morning. A large moose lies in the dirt it's back to you it's belly rising and falling as if it had ran hard and fast.

As you move cautiously towards it, a last gasp escapes it as it dies. From behind you can't see what brought it low.

Moving for a better view you find the creatures legs and belly invaded by small green worms that seem to be burrowing into the poor animal wherever they can find a spot.

Taking a flask of oil you light the corpse and watch as it and the worms burn up and die. With the morning nearly over and noon about to shine through the trees you head back to the guild house empty handed.

As you make your way back you discover more and more dead forest animals. Badgers and foxes, rabbits and squirrels. One here, one there, then two and then three, it looks like the forest is under attack. Each of the poor animals have small holes in them suggesting the worms you found were to blame.

Luckily you destroyed all of...

*rumble*

The ground beneath your feet begins to shake.

*rumble*

The trees begin to creak and then a few fall in the distants.

*rumble*

*rumble*

*rumble*

Suddenly the ground before you explodes as thousands upon thousands of little green worms emerge from the large hole. A tide of wiggling green rises before you before crashing down.


- Galyne awakes in a cold sweat in his cot near the fire. The flaes have died to embers and give off a little light. He looks about the guildhouse and notices he is not the only one who has had trouble sleeping.[/sblock]
 

Deuce Traveler

Adventurer
Zeke recovers slowly from the nightmare and attempts to control his breathing. The feeling of dread lingers, but the dream must have been a message to him from Pelor. There is much evil still in the Cairn, but if he stays faithful he will be given the means to defeat it. Dread turns to determination and hope. Pelor entrusts him. That will be enough to face the morrow.

OOC: Zeke doesn't have enough money to buy anything of note, but he will put his share aside to aid anyone who wants to hire an NPC for help or items for the party.
 

Cromm10k

First Post
Torgak

Torgak is a bit disturbed by his dream but trusts the Cudgle to guide him through the perils of the future.

He gets up and starts meditating and praying until the party is ready to leave. Like Zeke he cannot afford any new equipment.
 

airwalkrr

Adventurer
"Tut, tut, Aria," Alterius smiles, "I wouldn't be asking him to come into battle with us! Just a fellow to help water our steeds (should we ever acquire any) and help carry around items we discover in dungeon rooms already cleared of monsters. I don't intend to use the fellow as a sort of divining rod for danger. Haha! How silly!"

Later that night, Alterius awakes with a start, "Merciful Oerth Mother!" He wipes his brow and goes to splash some cool water on his face. But he's had nightmares before and thinks little of it before going back to sleep.

The following morning, he is refreshed and looking about town for someone willing to work as a porter.
 

ghostcat

First Post
It takes Galyne several minutes to get his breathing back under control and calm his rapidly beating heart. Once he as succeeded in composing himself he tries to go to sleep. However, sleep will not come and the harder he tries, the more the dream intrudes on his thoughts.

Finally he gives up trying to get back to sleep and starts reviewing the dream, which, unlike previous nightmares, he can still remember vividly. While it makes little sense at the moment, he is convinced that it is a dream about a possible future and that at some stage he will be expected to do something about. As to who sent the dream and who it is that expects things of him he as no idea. Once he has cleared things up in his own mind, he falls into a dreamless sleep and actually wakes fully refreshed in the morning.

Galyne is still determined to replace the used alchemist fires and, as he doesn't have sufficient funds of his own will try to get the others to chip in.
 


Shayuri

First Post
Aria sits up, gasping for breath, sputtering with the memory of grave dirt in her mouth. For long minutes, breathing is all she can do...high-pitched wheezes as she fights sobs, tries not to cry. If she cried every time this happened, she'd be dead of dehydration by now. She rubs her hands together, trying to warm them, but it's like rubbing two ice blocks together. What had they done to her?

When she trusts her legs, Aria gets up to pour a little water. She splashes her face, and drinks a little. It helps reassert reality. The memory isn't going anywhere, but there's a little comfort to be had in knowing that it IS just a memory. A little.

Sleep takes her again, but perhaps there's some mercy left in the world, for the dream doesn't come again...though what dreams come she can't say on waking. With sinking realization that they're returning to the Cairn, she goes to the general store to buy some supplies. Best not to be caught unprepared again.

(Shopping list to follow!)
 

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