HM's Age of Worms - IC

ghostcat

First Post
Galyne enters the cairn and starts looking round the rubble in one of the alcoves, muttering to himself "I'm sure that I left them her." Having failed to find whatever he is searching for, he moves to the alcove at the other side of the passage and immediately retrieves something from behind a rock. He emerges from the alcove carrying a sack and, smiling sheepishly, says "Supplies. Who wants to help me carry them?"
 

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Deuce Traveler

Adventurer
Zeke the Cleric of Pelor

"Ha! Fantastic work. I'll share your burden, brother," Zeke offers. "And that last corridor sounds as if it is it to me. Let's head on down."
 

Disposable Hero

First Post
Alterius Bowsinger (Elf Bard 1)

"A can shoulder some of the burden as well." Alterius removes his pack to bring in resting in front of him on one shoulder. "I guess it wasn't such a bad thing I was so broke when I came to this place."

"So we're looking for the one lantern? Do either of you have an idea where it's located?" He looks to Galyne and Aria

[sblock=Mini Stats]
AlteriusAvatar.png

Inititative: +5 Senses: Low-light Vision, Perception +6
Current Effects: None
HP: 10 Current HP: 10
AC: 15
CMB: +2 CMD: 15
Fort: +1 Reflex: +5 Will: +2
Move: 30'/30'
Weapon in Hand: None

Bardic Performance: Countersong, Distraction, Fasicnate, Inspire Courage +1
0 level: Detect Magic, Light, Prestidignation, Read Magic
1st level 1/1: Grease, Sleep, Silent Image[/sblock]
 

Shayuri

First Post
"The red one," Aria confirms. "As for where it is...no idea for sure, but there IS one passage we hadn't explored before things sort of fell apart. We should probably check there? Like Torgak said."

She indicates the passage on the map...the one where no details existed beyond what could be seen from the main room there.

"As for what we fought...there were undead. And these crypts were made by elemental cultists, so there could be elementals or elemental creatures bound as guardians too."

"Anyway, I'll show you how the magic room works, and take us down to the passageway. Just stay close in case anything's moved back in."

Aria heads into the crypts, preceded by her gravelight wisps to see by.
 


HolyMan

Thy wounds are healed!
[sblock=Supplies]
2 flasks Acid
2 flasks Alchemist's fire
10 flasks of oil
hooded lantern
2 flint and steel
8 torches
2 hemp ropes 50'
rations 10 days
climber's kit[/sblock]

Dividing up the supplies the group then takes and moves deeper into the dungeon. Soon the light of the sun no longer can be seen but is replaced by an ominous green glow coming form down a set of stairs.

"Well nobody's stole the everburning torch. Guess no one else has been here." Aria says offhandedly.

Haakon and Galyne take the lead down the steps as the group enters the main chamber with the arrow sarcophagus and seven small alcoves. The room is lit by ligh tfrom a green lantern in the far alcove reflecting off a crystal dome in the ceiling above.

What's new to those who have been here though is the series of giant spider webs that block off access to two of them, as well as the hanging remains of dead vermin trapped in webby strings hanging from the ceiling.

Everyone draws weapons at the ominous threat.

[sblock=OOC] I need locations and Perception checks please.[/sblock]
 

Attachments

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Disposable Hero

First Post
Alterius Bowsinger (Elf Bard 1)

"Well unless these webs were here when you left...looks like somethings moved in." Alterius looks to Aria as he draws his shortbow along with an arrow.

[sblock=Action]Move: L24
Standard: Draw shortbow with arrow notched.[/sblock]

[sblock=Mini Stats]
AlteriusAvatar.png

Inititative: +5 Senses: Low-light Vision, Perception +6
Current Effects: None
HP: 10 Current HP: 10
AC: 15
CMB: +2 CMD: 15
Fort: +1 Reflex: +5 Will: +2
Move: 30'/30'
Weapon in Hand: Shortbow

Bardic Performance: Countersong, Distraction, Fasicnate, Inspire Courage +1
0 level: Detect Magic, Light, Prestidignation, Read Magic
1st level 1/1: Grease, Sleep, Silent Image[/sblock]
 

Deuce Traveler

Adventurer
"Indeed," Zeke answers, readying his morningstar and taking a position to the front and left of the party formation.

Mini-Stats
[sblock]
HP: 10 = [1d8+2=10] +0 (favored class)
AC: 17 = 10 + 2 (shield) + 5 (armor)
AC Touch: 10 = 10 + 0 (Dex)
AC Flatfooted: 17 = 10 + 2 (shield) + 5 (armor)
INIT: +0 = +0 (DEX) + 0 (misc)
BAB: +0 = +0 (class/es)
CMB: +2 = +2 (STR) +0 (size) +0 (BAB)
CMD: 12 = +2 (CMB) + 0 (Dex) + 10

Weapon(morningstar): +2 = +0(BAB) +2 (Str) + 0 (feat) + 0 (item) +0 (magic) / 1d8+2 p or b 20/x2
Weapon(light crossbow): +0 = +0(BAB) +0 (Dex) + 0 (feat) + 0 (item) +0 (magic) / 1d8 p 19-20/x2

Fort: +4 = +2 (base) + 2 (Con)
Reflex: +0 = +0 (base) + 0 (Dex)
Will: +6 = +2 [base] + 4 [Wis]
Speed: 20'
[/sblock]
 

Cromm10k

First Post
Torgak

"Well, what do we've got here?"

Torgak steps forward (to M 21), heavy flail ready to strike.

Mini-Stats
[sblock]
HP: = 13 [1d10+2=12] +1 (favored class)
AC: 15 = 10 + 5 (armor)
AC Touch: 10 = 10 + 0 (Dex)
AC Flatfooted: 15 = 10 + 5 (armor)
INIT: +0 = +0 (DEX) + 0 (misc)
BAB: +1 = +1 (Paladin)
CMB: +4 = +3 (STR) +0 (size) +1 (BAB)
CMD: 14 = +4 (CMB) + 0 (Dex) + 10

Flail, Heavy (melee): +4 = +1 (BAB) + 3 (STR) / DMG = 1d10+4(S), CRIT 19-20x2
Dagger (melee): +4 = +1 (BAB) + 3 (STR) / DMG = 1d4+3(S), CRIT 19-20x2


Fort: +5 = +2 (base) + 2 (stat) +1 (luck)
Reflex: +1 = +0 (base) + 0 (stat) +1 (luck)
Will: +4 = +2 (base) + 2 (stat) +1 (luck)

Speed: 30/20

[/sblock]
 
Last edited:

Fenris

Adventurer
"Let's get a fire going and torch these webs, eliminates them as barriers and may take care of the makers" suggests Haakon bending down by the sarcophagi to strike a torch.
 

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