[AD&D 1e] Temple of Elemental Evil OOC

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
[MENTION=34958]Deuce Traveler[/MENTION], do you like how I did this?

Code:
Name: Garrick the Unready

Race:        Human 
Class:       Fighter
Armor Class: 4
Hit Points:  10/10
THACO:       20
Languages:   Common

Abilities:
Strength:     13
Intelligence:  6 
Wisdom:        6
Dexterity:     8
Constitution: 13
Charisma:     10

Saving Throws:
Rods/Staffs/Wands:       16
Breath Weapons:          17
Death Ray or Paralysis:  14
Petrification/Polymorph: 15
Spells:                  17 (18 for Mental due to Wisdom)

Inventory:
Banded Mail              90.00 gp
Two-Handed Sword, 1d10   30.00 gp
Backpack                  2.00 gp
7x Iron Rations           5.00 gp
Waterskin                 1.00 gp
Flint and Steel           1.00 gp
2x Daggers, 1d4           4.00 gp
High, Soft Boots          1.00 gp
Bedroll                   0.20 gp
Belt                      0.30 gp
Large Sack                0.16 gp
Wool Tunic                0.05 gp
Pants                     0.05 gp
6x Torches                0.06 gp
Chalk                     0.01 gp
[U]Cloak                     0.50 gp[/U]

Gold Left : 4gp, 6sp 7cp
(Starting Gold was 140gp)
 

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Mark Chance

Boingy! Boingy!
I'm back from Colorado! I have to go tutor a student in a bit and then run some errands. I'll aim to get my gnome finished tonight/tomorrow.
 


Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
two requests:

1) I requested this in a previous post.....
I keep forgetting to address a proposal: fighter specialization mentioned in the osric.

[sblock=Weapon Specialization]
Weapon Specialization (optional): With the permission of the GM, weapon
specialization may be selected during character generation. If weapon
specialization is not selected during character generation, it remains
forever unavailable to the character, barring some magical or divine
intervention. If weapon specialization is in play, fighters may take a
second proficiency in the same weapon as the first, granting them one
extra attack every 2 rounds with the weapon (hence 3/2 attacks with
a melee weapon at 1st level, 2/1 at 7th and 5/2 at 13th), +1 to hit
and +2 damage owing to their skill. Specialization costs one proficiency
“slot” for melee weapons and crossbows, and two “slots” for missile
weapons other than crossbows.

double Specialization (optional): For melee weapons that are not
polearms or two-handed swords, a third weapon proficiency may be used
to specialize further; this increases combat bonuses to +3 to hit and
+3 damage with the weapon.
[/sblock]

2) can somebody look in the dmg under secondary skills and see what 23% is? I am still in the process of moving and that book is packed.
 

Fenris

Adventurer
Hey Guys,
Been having problems accessing my books to make my character. On top of that I have a trip that I need to leave for in a few days and just found out about it. So I don't want to hold you all back. Once I get back and get things settled if there is room in the revolving door of death that is the Temple, i would love to join in, but don't wait on me Iron Men!
 




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