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Saturday, 30th June, 2012, 07:55 PM #1
Acolyte (Lvl 2)
[AD&D 1e]Temple of Elemental Evil RGHelpful Links
Last edited by mazzoli; Sunday, 1st July, 2012 at 06:07 AM.
Sunday, 1st July, 2012, 04:34 AM #2
Acolyte (Lvl 2)
Mazzoli's Character Post
Tolorisa - Half-elf Cleric/Magic-User
Ferannic - Elf Magic-User
Sainn - Human Cleric
Last edited by mazzoli; Thursday, 5th July, 2012 at 08:44 PM.
Monday, 2nd July, 2012, 12:06 AM #3
Grandfather of Assassins (Lvl 19)
2: Good possibility here; dwarvin fighter/thief?
Name: Veerdunn Glootneir - gambler and expert consumer of ale Status - Alive and unused Vital Stats Armor Class: 5 Studded 20 lbs 90 ft -3 ac adj Hit Points: 13 [1d10 + 1d6] /2 Move 90 feet Exp: Fighter 0/1900 [no bonus] ; thief 0/1250 [10% bonus] Neutral Good Follower of Ulaa (godess of Hills, mountains, gemstones) additionally venerates Fortubo (god of Stone, metals, mountains) and Xan Yae (goddess of Twilight, shadows, stealth) 82 year old male 4' 3" 129.5 cm 173 lbs 78.6 kg stout in stature; Languages: Common, ...... Ability Scores STR: 14 - Hit Prob: norm, Dam Adj: norm, Bend/Lift 7%, Wgt Allow: 200, Open Door: 1-2 INT: 11 - Max Lang: 2 WIS: 10 - Mag Atk Adj: - DEX: 16 - React/Missile Adj: +1 , Defense Adj: -2 CON: 14 - Hit Point Adj: - , System Shock: 92%, Resurrect Survival: 88% CHA: 09 - Max Hench: 4 Summary of dwarfish Racial abilities: * +1 constitution, -1 charisma (with respect to all but dwarfs) * +1 to hit against goblins, half-orcs, hobgoblins, and orcs * +1 bonus per 3.5 points of Con to saves against magic and poison * -4 penalty to any attacks made against the dwarf by giants, ogres, ogre magi, titans and trolls. languages: Dwarfish, gnomish, goblin, kobold, and orcish, and the common tongue * Infravision*: 60 ftdwarvish detectionAtt/rnd
Last edited by Scott DeWar; Thursday, 20th September, 2012 at 04:54 AM.Check out Living Pathfinder!
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Thursday, 5th July, 2012, 08:39 PM #4
Magsman (Lvl 14)
Friday, 6th July, 2012, 01:58 AM #5
Myrmidon (Lvl 10)
Garrick the Unready
Name: Garrick the Unready
Armor Class: 4
Hit Points: 10
Breath Weapons: 17
Death Ray or Paralysis: 14
Spells: 17 (18 for Mental due to Wisdom)
Banded Mail (90gp)
Two-Handed Sword, 1d10 (30gp)
7x Iron Rations (5gp)
Flint and Steel (1gp)
2x Daggers, 1d4 (4gp)
High, Soft Boots (1gp)
Large Sack (16cp)
Wool Tunic (5cp)
6x Torches (6cp)
Gold Left (Starting Gold was 140gp): 4gp, 6sp 7cp
Garrick was asked to take the cows to the Hommlet Village animal handler to get looked over for worms. But he had an epiphany upon hearing a local band of men discuss adventuring to the nearby moat house for lost gold. He realized that he could make a lot more money and have a lot more fun doing what he really liked to do (hit stuff). So he sold his Pa's cows, purchased some loose-fitting armor and a slightly used sword, and volunteered for duty. He is anxious for the party to get going before Pa finds out about his selling of Percy, MooMoo and Rusty.
Last edited by Deuce Traveler; Monday, 24th September, 2012 at 04:45 PM. Reason: Added secondary skill occupation from p.12 DMGMy Involvement:
Wednesday, 11th July, 2012, 07:47 PM #6
Thaumaturgist (Lvl 9)
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