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Monday, 2nd July, 2012, 04:24 PM #141
Magsman (Lvl 14)
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Monday, 2nd July, 2012, 05:00 PM #142
I agree with all of the design goals cited by the OP. 5e needs to include balanced classes, a clear and coherent design and purpose, have teamwork baked into the system, provide variety in play, offer ease of play, and feature distinctive and interesting monsters.
It also needs to offer distinctive classes that don't feel shoehorned into a single bland template, a design and purpose that doesn't elevate one portion of the RPG community over another, have teamwork baked into the system without requiring or favoring the use of miniatures, offer options and variety in customization rather than providing a fixed set of rarely-changed daily/encounter powers, and provide ease of play without assuming players can't perform simple mathematics or remember basic details about commonly used spells.
Creating a system for those who want simple character sheets, enjoy mini-based tactical combat, and want to "not open a rulebook in a year" (as the OP stated) is great -- that's a community that was clearly underserved in editions past. Creating a system that also serves the needs of those with different preferences is the challenge with which the 5e team is currently confronted, though. And framing the debate as one in which 4e fans are the only ones who care about balance, purpose, etc -- as rpgnet has so frequently done over the last year -- risks further dividing the RPG community rather than uniting it as the 5e team is seeking to do.
Monday, 2nd July, 2012, 05:13 PM #143
Monday, 2nd July, 2012, 05:17 PM #144
Superhero (Lvl 15)
If they are going to release three smaller lines, and essentially divide the orofits up between them, then yes they have to rebudget. The money and resources are split. But in my opinion wotc books are kind of over produced in terms of art and stuff. Or they can simply tighten the pipeline, to make sure each line gets the funds it requires. It might not be feasible depending on the specifics of how wotc operates, but it is feasible to develop multiple lines (especially for a company with wotc's resources). It is merely a question of whether the profits will add up. I believe they will, because i am really starting to think that the notion of getting everyon under a single edition of D&D just isn't going to work (i want it to, but have my doubts).
I think the logic should be: if they still believe they can get everyone to buy one edition, they should procede. But if they think the core system will drive away players (even with the modules) better to scrap te core and embrace the modules for what they really are: different editions of D&D. It eliminates the problem of them having to share a core system (which could water them all down).
Monday, 2nd July, 2012, 05:31 PM #145
Myrmidon (Lvl 10)
Most people seem happy to accept Turn Undead with its restrictions because that makes sense and not the whole focus of the class.
Sneak Attack on the other hand is often nonsensical and the 3.x Rogue class is completely built around it.
Monday, 2nd July, 2012, 06:16 PM #146
Grandmaster of Flowers (Lvl 18)
My beard is hairy.
Monday, 2nd July, 2012, 06:16 PM #147
Guide (Lvl 11)
Monday, 2nd July, 2012, 07:14 PM #148
Superhero (Lvl 15)
Monday, 2nd July, 2012, 07:23 PM #149
Monday, 2nd July, 2012, 08:13 PM #150
Minor Trickster (Lvl 4)
Dark Heresy but that was just a bit over a month ago).