Convincing 4th Edition players to consider 5th Edition

Shadeydm

First Post
not surprised

Personally I am not surprised that in many respects DDN more closely resembles the older editions of the game before adding modules. Given the stated desgin goal it would have been surprising to me if it had looked like 4.75 at first glimpse.
In order to create a game that appeals to fans of all editions they had to start from a distilled or stripped down rule set and then provide add ons allowing people to customize the game to resemble the edition which more closely resembles the playstyle they prefer. So seeing a game that in some respects echos 1E shouldn't be a surprise. I'm sure the 4E playstyle modules will comes as well as the 3E ones and the 2E ones plus whatever innovations that come up with to make DDN an E unto itself.
In some regards the panic from 4E fans is not unlike what we saw here when WotC told us 3E wasn't fun or cool and announced 4E was coming except in theory this time no one needs to be left behind. In my mind thats a beautiful thing.
 

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Ahnehnois

First Post
Similarly, if you have a game who's design goals are apparently to let a group of friends collectively roleplay four to five heroic fantasy characters, and relative to the time spent at the table for any given task what you really create is a game in which one heroic fantasy character is awesome, and his four henchmen kind of help out... you've failed. Objectively
That's a perspective, I guess. Then again, I can think of a few others...
If you want to create a roleplaying game in which character choice matters and you make all character creation choices effectively equal, you've failed.
If you want to create a game that allows players to create whatever character they want and you only have one mechanical framework for building a character, you've failed.
If you want to create a game in which people become involved in the characters and story but you make it difficult to do that because of the artificiality of so-called game balance, you've failed.
If you want to create a game with heroic characters but success is effectively assured regardless of what they do, you've failed.

I'm not going to use the word "objective" for these examples though.

D&D needs to be Lord of the Rings, where Aragorn, Gimli, and Legolas all matter. Not Xena, where everybody knows that in terms of screen time doing cool things, Xena > Gabriella > ... .. .. .. .. > Joxter.
Actually, it needs to be the Lord of the Rings, where Aragorn, Gimli, Legolas, and Sam all matter, despite Sam being a three-foot tall gardener who is not remotely "balanced" with the former three. Oh, and where Gandalf matters, but doesn't dominate, because his divine powers come with great responsibility. And where Frodo matters, not because he was talented or competent or even successful in the end, but because he made a choice to do something adventurous.

The presumption that everyone must be mechanically equal to be dramatically interesting or fun to play is a tremendous disservice to everyone in reality and in fiction who is not exactly equal to everyone else.

In other words, you definitely don't want all the characters to be "balanced".
 

n00bdragon

First Post
I'm really getting rather tired of hearing "Oh, it's a playtest/alpha/beta. I'm sure there will be an add-on module in the future that will address all your concerns!" The very point this topic is making is that regardless of that we still haven't seen anything and in fact what we have seen in many ways hints that such a thing will never be.

Also, it is now July. They announced this in January. When is this "Well it's still so early in development" argument going to expire? When the product is released and it still doesn't have all these promised things in it?

At very best WotC is simply bungling the entire thing when it comes to creating a game that a very large set of players want to play. At worst it's written them off entirely and all this "big tent" talk of inclusion is deceptive hogwash.
 

Harlock

First Post
I disagree with the premise, it seems. Ease of play? Balance in flexibility? I found those not to be the case in our group. I never DM'd 4e because it was the first D&D system I didn't have any desire to DM because it was so wonky. I never read the Monster Manual either, because I wanted to approach the new system as strictly a player. So, I can only comment on the bits I have heard from our DM and the few tactics I read.

I can speak to balance of characters, however. It was virtually homogenous. And because everyone was special, no one was. I really hated that different classes united under a common title (striker, defender, etc.) had the exact same powers mechanically merely with different fluff in the descriptors. We went from many unique classes to basically four.

Despite giving up on 4e, I am still a part of their current customer base as well. I consume their products all the time. I am reading their website, participating on their boards, and now even trying to get a playtest group together. I also think the fact that this has turned into a public playtest says something about where current sales are as compared to the past that isn't just related to the hobby having a shrinking customer base. I feel WotC knows they can do something to make D&D a popular and mainstream game again and that they are going to try with this edition.
 

JamesonCourage

Adventurer
Speaking as an amateur game designer, if I give a game to someone to playtest and they report back to me the following:

1. The game was awesome.
2. Their nephew Timmy was crippled early in the game and never had a chance to win.
3. In fact, as a result of his early game problems, he spent the whole evening making rote movements and uninteresting decisions, and only stayed in the game because having one player drop would have ruined the game for everyone else.
4. But in spite of this, nothing is wrong with the game.

I'm not going to believe 1 and 4.
What if Timmy was the one who said who said all of these things, but described his movements after being crippled as interesting, and stayed in because he was enjoying himself? Would you then believe that, perhaps, there is no one way that is Fun for everyone?
If my playtesters think these things, then I literally know better than them
This is where I stop trusting you to:
(1) Use the word "objectively" properly,
(2) Design a game that I'll enjoy (if I was a playtester), and
(3) Speaking as a fellow amateur game designer, I wouldn't trust you to help design a game that involved a playtest, either.

You're basically saying I'm having badwrongfun if I had fun with the game that was presented to me, just because you don't like that type of game. That about says it all right there.
and I'm going to improve my game whether they know to ask me to or not. The game would have been better if Timmy had a chance to make a comeback, or if the game had a meaningful ranking system so that fighting for second to last instead of last was fun for Timmy, or if the game were shorter so that the low time for Timmy was shorter, or probably any number of other changes I haven't even thought of.
These things can certainly make the game more fun for the majority of people.
If my playtesters tell me that it was totally ok for Timmy to sit there pointlessly for hours, they're wrong.
If, first and foremost, the design goal is Fun, and they have more Fun with the game that way, then no... you, as a game designer, are objectively wrong. Since we can objectively observe that based on design goals.

Again, that's not to say that the design goal is first and foremost Fun (but it probably is). And, it's not to say that the game you described it more fun than being able to make a comeback (it probably isn't to most people, but is for some [depending on the degree of crippling and the comeback breaking their verisimilitude and suspension of disbelief]). But, saying "you're having Fun wrong, and I know better than you" when it comes to everyone? Good luck with that. All you need is one person disagreeing with you to make you wrong. You're wrong. Objectively. As always, play what you like :)
 

Harlock

First Post
I'm really getting rather tired of hearing "Oh, it's a playtest/alpha/beta. I'm sure there will be an add-on module in the future that will address all your concerns!" The very point this topic is making is that regardless of that we still haven't seen anything and in fact what we have seen in many ways hints that such a thing will never be.

Also, it is now July. They announced this in January. When is this "Well it's still so early in development" argument going to expire? When the product is released and it still doesn't have all these promised things in it?

At very best WotC is simply bungling the entire thing when it comes to creating a game that a very large set of players want to play. At worst it's written them off entirely and all this "big tent" talk of inclusion is deceptive hogwash.

But, it is a playtest. Very early into it I might add. Just the very basic, 1st release of said playtest at that. When does the argument expire? When it ceases to be true. At least wait for the second or third round of playtesting before you decide you've been written off. Also, please forgive the gaming community at large if they don't feel for your being written off because they, most likely, were written off in a previous edition themselves.

Look, we all want the game to be what we want it to be. To accuse WotC of bungling or deceptiveness is itself hogwash unless you have seen the full game.
 

Li Shenron

Legend
No. You didn't understand my post at all. The "game B" definitely DID NOT have the design goal of "everybody good all the time." That's why I wrote this:

And then spent the rest of my post expanding on that part.

Which apparently no one read.

I don't know what else to say except to refer you back to my original post, where I took Game B, a game explicitly designed to NOT have everyone be equally powerful all the time, a game explicitly designed to NOT have the design goal you thought I was evaluating it with respect to...

I have read your post...

You wrote: "I mean "objectively" worse in the literal sense. It isn't a matter of perspective. Games have design goals, and how well they accomplish them can be objectively evaluated."

But you make it sound like you just hate the idea of a game that doesn't have the design goal of game A, because you're trying to prove that the design goal of game B can never succeed (your point 2. that in your own words is "virtually impossible to accomplish"). That to me did not sound at all like you were proving that game B failed its design goal, but rather that you believe that it is such design goal which is "objectively" inferior. That's the message that I received from your post at least...

---

Maybe I'm getting this wrong again, but you seem very worried that if a game doesn't have the design goal of game A, then it inevitably ends with people having nothing to do for hours at the gaming table...

Well, if you have a game the combats of which last hours, then you're right that this is what would probably happen to some players if the game did not have such concept of balance as "everybody useful all the time".

But that is not what happens if the design goal is different, because the game (obviously if the design work is good, of course!) will tend to avoid focusing too long on one situation.

Also I am, on the other hand, worried that if you choose such design goal as game A (like 4e did), then the game will probably focus too much on combat, because it will be the phase that will be easier to balance.

---

There is also another, more subtle concern of mine. That if you choose such design goal of "everybody good all the time", this may actually highlight differences in players' abilities too much. (It may also highlight differences in luck at character generation, but this is easily solved by using a point-buy system) What I mean is that, an excellent player may even overshadow the others all the time... I know it sounds like a paradox, but if each character shines at a different time, there will be times when each player will be encouraged to take the spotlight, but if everyone takes the same share of spotlight all the time, some players may actually become frustrated in the presence of someone who plays better than the others all the time.

I would understand if you consider such event actually a good thing. On one hand it can be interpreted as rewarding a better player. But personally I wouldn't like to be on either end of this case.
 

n00bdragon

First Post
Also, please forgive the gaming community at large if they don't feel for your being written off because they, most likely, were written off in a previous edition themselves.

Oh. Oh... Oh okay now I get it. Now I understand. 5E is the revenge edition. I get it now.

Thanks for clearing that up.
 

Harlock

First Post
Oh. Oh... Oh okay now I get it. Now I understand. 5E is the revenge edition. I get it now.

Thanks for clearing that up.

You're most welcome. :p What I mean to say is new editions are, well, new. By definition, they change things. We've all been there and suffered through it. You can choose to wait a few years for D&D X edition and hope and push for positive changes to come, or you can waste a lot of time and energy complaining. It's not about revenge at all, just facts.
 


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