Story Rewards in PbP

dammitbiscuit

First Post
I really like the existing time-based xp. If you choose to "stop and smell the flowers" via roleplaying, or even just suffer from delays of game, you don't have to fight off the feeling of impatience from not getting any exp.

Not having played, I can't speak to whether the flow of time-based xp is right, but it's a wonderful idea for making PbP's pace less frustrating.

I like the idea of story awards, too, but it's hard to keep them from either A) feeling like they're just beng handed to you for doing what you would already have done anyways (completing the adventure), or B) feeling like they are "bonus points if you play and RP in a manner that suits your GM" moreso than "bonus points for accomplishments".

Potentially flavorful, but easy to get wrong.
 

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