Patryn of Elvenshae
First Post
What if it wasn't? What if eyeballing the difficulty of an encounter was both easy and forgiving?
That says to me that all challenge numbers (however they are expressed) are tuned higher - if the designers were being "honest," then they would say that an ogre is a viable challenge for 4th-level characters, but because it's a forgiving system, they actually list it as 6th-level.
Otherwise, how can it be forgiving? Or is there another way of reading forgiving that I am missing?