APPENDIX O: ENCUMBRANCE OF STANDARD ITEMS
Code:
Item                              Encumbrance
                                in gold pieces
Backpack                              20
Belt                                   3
Belt pouch, large                     10
            small                      5
Book, large metal-bound              200
Boots, hard                           60
       soft                           30
Bottles, flagons                      60
Bow, composite long                   80
     composite short                  50
     long                            100
     short                            50
Caltrop                               50
Candle                                 5
Chest, large solid iron           1,000-5,000
       small solid iron             200-500
       small wooden                 100-250
       large wooden                500-1,500
Clothes (1 set)                       30
Cord, 10'                              2
Crossbow, heavy                       80
          light                       50
Crystal ball, base and wrapping      150
Flask, empty                           7
       full                           20
Gem                                  1-5
Grapnel                              100
Hand tool                             10
Helm                                  45
Helm, great                          100
Holy water, potion bottles            25
Horn                                  50
Jewelry, large                        50
         small                       1-5
Lantern                               60
Mirror                                 5
Musical instrument*                  350
Pole, 10'                            100
Purse                                  1
Quiver                                30
Rations, iron                         75
         standard                    200
Robe or cloak, folded                 50
               worn                   25
Rod                                   60
Rope, 50'                             75
Sack, large                           20
      small                            5
Saddle, light horse                  250
        heavy horse                  500

Saddlebag                            150
Saddle blanket (pad)                  20
Scroll case, bone or ivory            50
             leather                  25
Spike                                 10
Staff                                100
Tapestry (very small to huge)      50-1,000+
Tinderbox                              2
Torch                                 25
Wand, bone or ivory case              60
      box                             80
      leather case                    30
Waterskin or wineskin, empty           5
                       full           50
*Musical instruments include only large and bulky instruments such as lutes and drums.

The maximum weight a normal-strength person can carry and still move is 1500 g.p. (150#).

Certain items are not included when figuring encumbrance. These include:
--material components (unless large and bulky).
--any helm but great helm, if the character has any armor.
--one set of clothing.
--thieves' picks and tools.

Many other things will be bought or found, but it is impossible to list them all here. The encumbrance of most items not on this list may be inferred by comparison with objects similar to them; thus a decanter of endless water will encumber as much as a bottle or flagon. In some cases no equivalent may be found on the table; such instances require the judge to decide.

Many people looking at the table will say, "But a scroll doesn't weigh two pounds!" The encumbrance figure should not be taken as the weight of the object -- it is the combined weight and relative bulkiness of the item. These factors together will determine how much a figure can carry.

As an example, Dimwall the magic-user and Drudge the fighter have prepared for a dungeon expedition. Dimwall, besides his normal clothing has strapped on a belt with a large pouch on it. Into this and his robe, he tucks his material components (minimal encumbrance). He also places in his pouch a potion bottle, a mirror, some garlic and belladonna, and his tinderbox. At his right side hangs a dagger and sheath and four more daggers are on a bandolier slung across his chest. Over all these belts, he puts his backpack. In his pack goes a hand axe (for chopping, not fighting), 3 flasks of oil, a candle, 3 small sacks, 1 large sack, and 7 torches. Lashed in a bundle to the pack is 50' of rope. At his left side, hanging from his belt, are a leather scroll case and his purse, filled with 20 gold pieces. He holds a staff in his right hand and a torch in his left. He is now ready to travel, with a total encumbrance of 689 g.p.

Meanwhile, his companion, Drudge, has strapped on his splint armor. He wears 2 belts around his waist; his longsword hangs from one. On the other belt he places his quiver with 40 bolts, a cocking hook, and a dagger. He slips on his backpack, already loaded with 10 spikes, one week's iron rations, and a flask of oil. To the bottom of the pack he has strapped 50' of rope. Hanging on the rear of the pack is his heavy crossbow. Around his neck he wears a holy symbol. Finally, he straps his large shield on his left arm, fits his helmet, and takes his lantern, ready to go with a total encumbrance of 1117 g.p.

During their adventures, Dimwall and Drudge find 800 gold pieces in a troll's treasure horde(sic). Dimwall can carry 400 gold pieces in his large sack and another 300 gold pieces in his small sacks. Dimwall leaves his torches and staff, since he must have his hands free. Then he fastens a small sack to his belt and, using two hands, carries the large sack over his shoulder. Drudge eats part of his iron rations and throws the rest away, along with his spikes and oil. He places the remaining bags in the bottom of his pack and then pous the loose coins on top of them. Encumbrance for Dimwall is now 889 gold pieces and 1222 gold pieces for Drudge.

As they leave, Dimwall and Drudge meet the troll. There is little time to react, so Drudge must quickly drop his lantern (possibly putting it out) and attack. As he does this, Dimwall must drop the large sack (probably scattering coins about), unsling his pack, and start digging for his oil. By the time he finds it, the troll may have killed them both!