Redbadge's Crypt of the Everflame (IC)


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BudroThePious

First Post
Joseph looks at the door to see if there are any obvious weak points then tries to put his shoulder through it.
OOC: Take 10 on a Perception check, result 11. Please just describe the door. Take 10 on a Strength check, 14 result.
 

Redbadge

Explorer
The door is unremarkable, being made of simple oak. The hinges are on the other side, and the door swings into the next room. Putting your shoulder into it, you find that the door begins to yield. With your first attempt, you hear sliding, scraping, and a crash from the other side as whatever is barricading the door is partially moved by your efforts. The door opens a crack, letting light pierce out into the hall from within.

As you get the door open just a bit, you hear a gasp and a screech. "They've come for me!" Suddenly the light is blocked by a ragged man wielding a crossbow, who obscures Joseph's slim view of the next room. There is a *thunk* from the firing of the crossbow, and the bolt shoots towards the exposed gap. Fortunately, it ricochets off the door jam before caroming into the hall and just grazing across Joseph's face. As the fighter pulls back in surprise, you can all see that the missile has left a long, thin scratch on his face. A single drop of blood wells up in the corner, and trickles down to Joseph's chin before falling and dripping onto the stone floor beneath his feet.

The man withdraws out of sight, and you can hear another series of clicks as he reloads his weapon.
 
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Redbadge

Explorer
7 Neth 4709 (8:48:08)
Storage Room, Crypt of the Everflame, Serpent Gorge, 40 Miles South of Kassen, Southern Fangwood, Nirmathas

A loud crash echoes through the crypt as Joseph knocks over the rest of the barrels, boxes, and crates that were blocking the door. The debris still blocks the full path of the door, but you are now able to squeeze into the room if you wish, as well as see most of the room's contents.

Upon seeing you break into the room, the madman brandishes his crossbow once more. "Begone, Horror! Begone! Begone! Begone! Begone!" He fires another bolt at Joseph, aiming at the fighter's center of mass. Joseph grunts as the bolt punctures his breastplate. Though his armor slows the full brunt of the projectile, the fighter feels a fire of pain suddenly erupt from the middle of his chest, where the bolt has pierced into his sternum.

The room's sole occupant scrambles to reload his weapon and fire again.

[sblock=Crypt Madman]
1347388583_roldare.jpg
[/sblock][sblock=Storage Room Map]
1347389216_storage%20room.jpg
[/sblock]
 
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BudroThePious

First Post
Joseph attempts to knock the crossbow out of the fool's hand. "A little help here?"[sblock=Actions]Move Action: Move to in front of the target.
Standard Action: Disarm attempt.
Free Action: Speak.[/sblock][sblock=Current Status]Joseph Gault (Male human fighter 1)
LN medium humanoid (human)
Str 18
Dex 13 Con 13 Int 12 Wis 12 Cha 10

Key Skills Acrobatics -3, Bluff +0, Climb +4, Diplomacy +0, Escape Artist -3, Handle Animal +4, Heal +1, Intimidate +0,
Knowledge (Any) +1, Knowledge (Dungeoneering) +5, Perception +1, Sense Motive +1, Stealth -3, Survival +5, Swim +4

Init +1 Spd 20 ft. Senses Normal vision (normal light); Perception +1
AC 16, touch 11, FF 15 HP 6/11 Temp HP 0
Fort +3 Ref +1 Will +1 CMB +5 CMD 16

Melee Attack Greatsword +5 (2d6 + 6/19-20)
Melee Attack Morningstar +5 (1d8 + 6)
Melee Attack Dagger +5 (1d4 + 4/19-20) [honed, +1 damage with first strike]
Melee Attack Sap +5 (1d6 + 4) [non-lethal]
Ranged Attack Dagger (10 ft.) +2 (1d4 + 4/19-20) [honed, +1 damage with first strike]
Ranged Attack Shortbow (60 ft.) +2 (1d6/x3)
-Arrows: 20/20
-Arrows (Blunt): 10/10

Currently Wielding Morningstar
Current Armor Scale Mail, Explorer's Outfit
Stowed on Person (Sheaths, straps, pockets, etc.) Greatsword, Dagger, Dagger, Sap, Shortbow, Arrows (20), Blunt Arrows (10), Belt Pouch A, Belt Pouch B, Backpack
Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) Belt Pouch A (Flint and Steel, Whetstone, Map to the Crypt, Coin Purse [4 pp, 87 gp]), Belt Pouch B ([11 gp, 3 sp, 2 cp], Potion of Cure Light Wounds), Backpack (Backpack, Backpack, Sack, Lamp Oil (2 pints), Silver Lantern, Bottle of Local Brandy [half full], Tinderbox and 2 Tindertwigs), Tied to Backpack (Short Sword [Masterwork], Full Waterskin, Full Waterskin, Torch, Torch, Torch)
Stored (Footlockers, etc.) At Crypt Entrance (Small Tent, Small Tent, Winter Blanket, Winter Blanket, Winter Blanket, Large Pillow)
Current Encumbrance 99 lbs (light load) Medium Load 100.01 lbs Heavy Load 200.01 lbs Max 300 lbs

Active Abilities
Combat Options:
Charge (full round action), Power Attack (standard action), Cleave (standard action), Quick Draw (free action)
Combat Maneuvers: Bull Rush, Dirty Trick, Disarm, Drag, Grapple, Overrun, Reposition, Steal, Sunder, Trip

Current Effects and Conditions:
[/sblock]
 

Courage

First Post
Though it is unlikely to work due to the agitated and distracted nature of the target subject, Gamble will move around to the door and attempt to fascinate the man.

[sblock=Current Status]Gamble Benguile (Male gnome bard 1)
CG small humanoid (gnome)
Str 8
Dex 14 Con 10 Int 14 Wis 12 Cha 18

Key Skills Acrobatics +0, Bluff +8, Climb -3, Diplomacy +8, Escape Artist +0, Heal +1, Knowledge (Local) +7, Knowledge (Any) +3, Perception +7, Perform (wind instruments or act) +8, Sense Motive +1, Spellcraft +6, Stealth +8, Swim -3

Init +2 Spd 20 ft. Senses Low-light vision (normal light); Perception +7
AC 17, touch 13, FF 15 (+4 dodge versus giants) HP 5/8 Temp HP 0
Fort +0 Ref +4 Will +3 CMB -2 CMD 10
Misc +2 saves versus illusions

Melee Attack club +0 (1d4 -1)
Melee Attack dagger +0 (1d3 -1/19-20)
Misc +1 attack versus reptilians and goblinoids

Currently Wielding Small Club
Current Armor Studded Leather Armor, Buckler, Entertainer's Outfit
Stowed on Person (Sheaths, straps, pockets, etc.) Dagger, Harmonica, Spell Component Pouch, Flint and Steel, 26 gp
Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) Light crossbow (Nyra), 10 Crossbow Bolts (Nyra)
Current Encumbrance 18.5 lbs (light load) Medium Load 19.51 lbs Heavy Load 39.76 lbs Max 60 lbs

Active Abilities
1st-Level Spells:
0/2 (Cure Light Wounds, Grease)
Cantrips: ~/~
(Detect Magic, Light, Mage Hand, Read Magic)
Spell-like Abilities: 1/1 (
Dancing Lights), 1/1 (Ghost Sound), 1/1 (Prestidigitation), 1/1 (Speak with Animals)
Bardic Performances: 09/14 (Countersong, Distraction, Fascinate, Inspire Courage)

Current Effects and Conditions:
Light (23/100), bardic performance (fascinate)[/sblock]
 

Redbadge

Explorer
Joseph is unsuccessful in his attempt to disarm the man, who has finished reloading his weapon. He pauses at the sight and sound of the funny gnome who has stalked into view behind the big armored man, but he quickly snaps out of it to raise his crossbow, ready to fire again. "More tricks of the Dead One!" he yells, finger moving to the trigger.

Lissa and Snaggle still have the opportunity to act before the madman fires again.
 
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