Redbadge's Crypt of the Everflame (IC)

Redbadge

Explorer
7 Neth 4709 (9:14:45)
Fire Pit, Crypt of the Everflame, Serpent Gorge, 40 Miles South of Kassen, Southern Fangwood, Nirmathas

As Snaggle moves through and past the enveloping shadow, the creature tries to drain him once more. The kobold fights his way across the room, but shadowy tendrils pierce the force shield and penetrate scaly flesh. Snaggle briefly drops to one knee from otherworldly weariness, but eventually struggles his way to his allies, weak, but not defeated.

The haunt glides through smoke and flickering shadows, but stops at the entrance to the hallway. It glares, but does not leave the familiarity of the fire pit to pursue. Eventually, it turns back, sinking against the walls and floor of its chosen domain to lie in wait for a new unwitting victim to drain.

GM: Despite Snaggle's 50% chance to snuff it at one point there, you all successfully survive the encounter. In addition to your rewards, I'm giving you the encounter art from the module.
[sblock=Reward]+800 XP[/sblock][sblock=Reward]Scorched Key
Enchanted Dagger
[/sblock][sblock=Smoke and Shadow]
1349893475_smoke%20and%20shadow.jpg
[/sblock]

 
Last edited:

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Isklexi

First Post
"Right, let's finish searching this floor and avoid that room from now on."
OOC: How come random chance always seems to favor the bad guys? stupid statistical outliers
 
Last edited:


Courage

First Post
Gamble recasts light so the group doesn't have to talk in the dark. "OK. Which way do we want to go? Also, what do you all want to do about this dagger? Do you want to carry it Joseph?"

The gnome looks to the others, waiting for them to add to the discussion.

[sblock=Actions]Full Round Action: Withdraw to beetle chamber.[/sblock][sblock=Current Status]Gamble Benguile (Male gnome bard 1)
CG small humanoid (gnome)
Str 8
(1) Dex 14 Con 10 Int 14 Wis 12 Cha 18

Key Skills Acrobatics +0, Bluff +8, Climb -3, Diplomacy +8, Escape Artist +0, Heal +1, Knowledge (Local) +7, Knowledge (Any) +3, Perception +7, Perform (wind instruments or act) +8, Sense Motive +1, Spellcraft +6, Stealth +8, Swim -3

Init +2 Spd 20 ft. Senses Low-light vision (normal light); Perception +7
AC 17, touch 13, FF 15 (+4 dodge versus giants) HP 5/8 Temp HP 0
Fort +0 Ref +4 Will +3 CMB -2 CMD 10
Misc +2 saves versus illusions

Melee Attack club +0 (1d4 -1)
Melee Attack dagger +0 (1d3 -1/19-20)
Misc +1 attack versus reptilians and goblinoids

Currently Wielding Small Club, Enchanted Dagger
Current Armor Studded Leather Armor, Buckler, Entertainer's Outfit
Stowed on Person (Sheaths, straps, pockets, etc.) Dagger, Harmonica, Spell Component Pouch, Flint and Steel, 26 gp
Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) Light crossbow (Nyra), 10 Crossbow Bolts (Nyra)
Current Encumbrance 19.5 lbs (light load) Medium Load 19.51 lbs Heavy Load 39.76 lbs Max 60 lbs

Active Abilities
1st-Level Spells:
0/2 (Cure Light Wounds, Grease)
Cantrips: ~/~
(Detect Magic, Light, Mage Hand, Read Magic)
Spell-like Abilities: 1/1 (
Dancing Lights), 1/1 (Ghost Sound), 1/1 (Prestidigitation), 1/1 (Speak with Animals)
Bardic Performances: 08/14 (Countersong, Distraction, Fascinate, Inspire Courage)

Current Effects and Conditions:
Flat-footed, Light (100/100)[/sblock]
 

Isklexi

First Post
"I'll hold onto the dagger for now, and I believe we need to backtrack past the beetle room to explore the rest of this floor."
 


Courage

First Post
Gamble hands the magic dagger to Snaggle. "So which way are we checking now? I think you have point, Snaggle."
[sblock=Current Status]Gamble Benguile (Male gnome bard 1)
CG small humanoid (gnome)
Str 8
(1) Dex 14 Con 10 Int 14 Wis 12 Cha 18

Key Skills Acrobatics +0, Bluff +8, Climb -3, Diplomacy +8, Escape Artist +0, Heal +1, Knowledge (Local) +7, Knowledge (Any) +3, Perception +7, Perform (wind instruments or act) +8, Sense Motive +1, Spellcraft +6, Stealth +8, Swim -3

Init +2 Spd 20 ft. Senses Low-light vision (normal light); Perception +7
AC 17, touch 13, FF 15 (+4 dodge versus giants) HP 5/8 Temp HP 0
Fort +0 Ref +4 Will +3 CMB -2 CMD 10
Misc +2 saves versus illusions

Melee Attack club +0 (1d4 -1)
Melee Attack dagger +0 (1d3 -1/19-20)
Misc +1 attack versus reptilians and goblinoids

Currently Wielding Small Club
Current Armor Studded Leather Armor, Buckler, Entertainer's Outfit
Stowed on Person (Sheaths, straps, pockets, etc.) Dagger, Harmonica, Spell Component Pouch, Flint and Steel, 26 gp
Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) Light crossbow (Nyra), 10 Crossbow Bolts (Nyra)
Current Encumbrance 18.5 lbs (light load) Medium Load 19.51 lbs Heavy Load 39.76 lbs Max 60 lbs

Active Abilities
1st-Level Spells:
0/2 (Cure Light Wounds, Grease)
Cantrips: ~/~
(Detect Magic, Light, Mage Hand, Read Magic)
Spell-like Abilities: 1/1 (
Dancing Lights), 1/1 (Ghost Sound), 1/1 (Prestidigitation), 1/1 (Speak with Animals)
Bardic Performances: 08/14 (Countersong, Distraction, Fascinate, Inspire Courage)

Current Effects and Conditions:
Flat-footed, Light (99/100)[/sblock]
 



Redbadge

Explorer
7 Neth 4709 (9:30:05)
Halls of the Crypt, Crypt of the Everflame, Serpent Gorge, 40 Miles South of Kassen, Southern Fangwood, Nirmathas

GM: A map of your explored area is provided below, to aid in making your next decision.

[sblock=Explored Area of the Crypt]
1353892926_explored%20area.jpg
[/sblock]
 

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