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    ZEITGEIST

    Ý Ignore Redbadge
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    Redbadge's Crypt of the Everflame (IC)

    Crypt of the Everflame by Jason Bulmahn

    Important Links:


    Link to Campaign Manager.

    Character Sheets.

    Metagame/OOC.

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    Archived updates.

    Campaign Status

    Current Date and Time: 7 Neth, 4709 AR (08:12:29)
    Current Party Location: Entry Hall, Crypt of the Everflame, Serpent Gorge, 40 Miles South of Kassen, Southern Fangwood, Nirmathas, Avistan, Inner Sea Region, Golarion
    Developments: Three days ago, the young heroes of Kassen embarked on the Quest of the Everflame, their coming-of-age ceremony and an old tradition in which they will retrieve a piece of the eternal flame burning in the tomb of the townís founder. Yesterday, the heroes finally arrived. This morning, they have entered the crypt and discovered that an unholy blight has fallen upon the villagers sent ahead of them.

    Current Status, Gamble
    Gamble Benguile (Male gnome bard 1)
    CG small humanoid (gnome)
    Str 8
    Dex 14 Con 10 Int 14 Wis 12 Cha 18

    Key Skills Acrobatics +0, Bluff +8, Climb -3, Diplomacy +8, Escape Artist +0, Heal +1, Knowledge (Local) +7, Knowledge (Any) +3, Perception +7, Perform (wind instruments or act) +8, Sense Motive +1, Spellcraft +6, Stealth +8, Swim -3

    Init +2 Spd 20 ft. Senses Low-light vision (normal light); Perception +7
    AC 17, touch 13, FF 15 (+4 dodge versus giants) HP 5/8 Temp HP 0
    Fort +0 Ref +4 Will +3 CMB -2 CMD 10
    Misc +2 saves versus illusions

    Ranged Attack light crossbow (80 ft.) +3 (1d6/19-20)
    -Crossbow bolts: 10/10 (crossbow loaded)
    Melee Attack dagger +0 (1d3 -1/19-20)
    Misc +1 attack versus reptilians and goblinoids

    Currently Wielding Light Crossbow (loaded)
    Current Armor Studded Leather Armor, Buckler, Entertainer's Outfit
    Stowed on Person (Sheaths, straps, pockets, etc.) 9 Crossbow Bolts, Dagger, Harmonica, Spell Component Pouch, Flint and Steel, 26 gp
    Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) None
    Current Encumbrance 19.5 lbs (light load) Medium Load 19.51 lbs Heavy Load 39.76 lbs Max 60 lbs

    Active Abilities
    1st-Level Spells:
    0/2 (Cure Light Wounds, Grease)
    Cantrips: ~/~
    (Detect Magic, Light, Mage Hand, Read Magic)
    Spell-like Abilities: 1/1 (
    Dancing Lights), 1/1 (Ghost Sound), 1/1 (Prestidigitation), 1/1 (Speak with Animals)
    Bardic Performances: 10/14 (Countersong, Distraction, Fascinate, Inspire Courage)

    Current Effects and Conditions:
    Light (100/100), flat-footed
    Current Status, Snaggle
    Snaggle Blanc (Male kobold sorcerer 1)
    LN small humanoid (reptilian)
    Str 8 Dex 16 Con 9 Int 12 Wis 10 Cha 16

    Key Skills Acrobatics +3, Climb -1, Craft (trap-making) +7, Disable Device +7, Escape Artist +3, Knowledge (Arcana) +5, Perception +2, Stealth +11, Swim -1

    Init +3 Spd 30 ft. Senses Darkvision 60 ft. (dim light); Perception +2
    AC 19, touch 14, FF 16 HP 8/8 Temp HP 0
    Fort -1 Ref +3 Will +2 CMB -2 CMD 11
    Misc +2 saves versus gaze attacks

    Melee Attack Spear +0 (1d6-1/20)

    Currently Wielding Spear
    Current Armor Nothing (Leather Apron, Goggles)
    Stowed on Person (Sheaths, straps, pockets, etc.) Caltrops, Thieves Tools, 22 gp
    Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) None
    Current Encumbrance 3.5 lbs (light load) Medium Load 19.5 lbs Heavy Load 39.75 lbs Max 60 lbs

    Active Abilities
    1st-Level Spells: 3/4 (Burning Hands, Mage Armor)
    Cantrips: ~/~ (Acid Splash, Detect Magic, Mage Hand, Read Magic)
    Spell-like Abilities: 6/6 Trap Rune

    Current Effects and Conditions: Mage Armor (588/600), flat-footed
    Current Status, Joseph
    Joseph Gault (Male human fighter 1)
    LN medium humanoid (human)
    Str 18
    Dex 13 Con 13 Int 12 Wis 12 Cha 10

    Key Skills Acrobatics -3, Bluff +0, Climb +4, Diplomacy +0, Escape Artist -3, Handle Animal +4, Heal +1, Intimidate +0,
    Knowledge (Any) +1, Knowledge (Dungeoneering) +5, Perception +1, Sense Motive +1, Stealth -3, Survival +5, Swim +4

    Init +1 Spd 20 ft. Senses Normal vision (normal light); Perception +1
    AC 16, touch 11, FF 15 HP 11/11 Temp HP 0
    Fort +3 Ref +1 Will +1 CMB +5 CMD 16

    Melee Attack Greatsword +5 (2d6 + 6/19-20) [honed, +1 damage with first strike]
    Melee Attack Morningstar +5 (1d8 + 6)
    Melee Attack Dagger +5 (1d4 + 4/19-20) [honed, +1 damage with first strike]
    Melee Attack Sap +5 (1d6 + 4) [non-lethal]
    Ranged Attack Dagger (10 ft.) +2 (1d4 + 4/19-20) [honed, +1 damage with first strike]
    Ranged Attack Shortbow (60 ft.) +2 (1d6/x3)
    -Arrows: 20/20
    -Arrows (Blunt): 10/10

    Currently Wielding Morningstar (light)
    Current Armor Scale Mail, Explorer's Outfit
    Stowed on Person (Sheaths, straps, pockets, etc.) Dagger, Dagger, Sap, Shortbow, Arrows (20), Blunt Arrows (10), Belt Pouch A, Belt Pouch B, Backpack
    Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) Belt Pouch A (Flint and Steel, Whetstone, Map to the Crypt, Coin Purse [87 g]), Belt Pouch B ([11 gp, 3 sp, 2 cp], Potion of Cure Light Wounds), Backpack (Backpack, Backpack, Lamp Oil (2 pints), Silver Lantern, Bottle of Local Brandy [half full], Tinderbox and 2 Tindertwigs), Tied to Backpack (Short Sword [Masterwork], Full Waterskin, Full Waterskin, Torch, Torch, Torch)
    Stored (Footlockers, etc.) At Crypt Entrance (Small Tent, Small Tent, Winter Blanket, Winter Blanket, Winter Blanket, Large Pillow)
    Current Encumbrance 90.5 lbs (light load) Medium Load 100.01 lbs Heavy Load 200.01 lbs Max 300 lbs

    Active Abilities
    Combat Options:
    Charge (full round action), Power Attack (standard action), Cleave (standard action), Quick Draw (free action)
    Combat Maneuvers: Bull Rush, Dirty Trick, Disarm, Drag, Grapple, Overrun, Reposition, Steal, Sunder, Trip

    Current Effects and Conditions:
    Flat-footed
    Current Status, Lissa
    Lissa (Female halfling druid 1)
    NG small humanoid (halfling)
    Str 8
    Dex 16 Con 11 Int 12 Wis 16 Cha 14

    Key Skills Acrobatics +0, Bluff +2, Climb -4, Diplomacy +2, Escape Artist +0,
    Handle Animal +6, Heal +7, Knowledge (Any) +1, Knowledge (Nature) +7, Perception +9, Ride +4, Sense Motive +3, Stealth +4, Survival +9, Swim -4, Wild Empathy +3
    Miscellaneous: +4 to Handle Animal and Wild Empathy with animal companion

    Init +3 Spd 15 ft. Senses Normal vision (normal light); Perception +9
    AC 18, touch 14, FF 15 HP 5/8 Temp HP 0
    Fort +3 Ref +4 Will +6 CMB -2 CMD 11

    Ranged Attack halfling slingstaff (80 ft.) +4 (1d6-1/x3)
    -Sling bullets: 4/4, -Magic Stones: 1/3, +5 (1d6/x3); (2d6 + 1 damage versus undead)
    Melee Attack halfling slingstaff (club) +0 (1d4-1/x2)

    Currently Wielding Halfling slingstaff
    Current Armor Hide Armor, Explorer's Outfit
    Stowed on Person (Sheaths, straps, pockets, etc.) 5 sling bullets, sprig of holly (DF), mineral prism (F), 8 sp
    Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) Exotic riding saddle (Nyra), Saddlebags (Nyra), 15 Days' Rations (Saddlebags), 2 Full Waterskins (Saddlebags), 50' Hempen Rope (Saddlebags), Grappling Hook (Saddlebags)
    Stored (at campsite) Bedroll, Winter Blanket
    Current Encumbrance 17.75 lbs (light load) Medium Load 19.51 lbs Heavy Load 39.76 lbs Max 60 lbs

    Active Abilities
    1st-Level Spells:
    0/1 (Cure Light Wounds/Summon Nature's Ally I), 0/1 (Magic Stone/Summon Nature's Ally I)
    Cantrips: ~/~
    (Guidance, Create Water, Purify Food and Drink)

    Current Effects and Conditions:
    Magic stone (287/300), flat-footed
    Current Status, Nyra
    Nyra (Female lion companion 1)
    N medium animal (big cat, lion)
    Str 13
    Dex 17 Con 13 Int 2 Wis 15 Cha 10

    Key Skills Acrobatics +7, Climb +1, Escape Artist +3,
    Intimidate +0, Perception +2 (+10 with scent), Stealth +3, Survival +2, Swim +5

    Init +3 Spd 40 ft. Senses
    Low-light vision (normal light), Scent; Perception +2 (+10 with scent)
    AC 14, touch 13, FF 11 HP 04/11 Temp HP 0
    Fort +4 Ref +6 Will +2 CMB +2 (+4 finesse maneuvers) CMD 15 (19 versus trip)

    Melee attack bite +4 (1d6 + 1)
    Full Attack bite +4 (1d6 + 1), claw +4 (1d4 + 1), claw +4 (1d4 + 1)
    Grapple +2 versus CMD (provokes)

    Rake 2 claw attacks (free action) against creatures grappled since the start of turn

    Current Rider None
    Current Armor None
    Stowed on Person (Sheaths, straps, pockets, etc.) Exotic riding saddle, saddlebags
    Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) 15 Days' Rations (Saddlebags), 2 Full Waterskins (Saddlebags), 50' Hempen Rope (Saddlebags), Grappling Hook (Saddlebags)
    Current Encumbrance 75 lbs (light load) Medium Load 75.01 lbs Heavy Load 150.01 lbs Max 225 lbs

    Active Abilities
    Handle Companion
    Free action (DC 10, 12 if injured) Push Companion Move action (DC 25, 27 if injured)
    Available Tricks Attack, Come, Defend, Down, Guard, Heel Current Trick Heel Current Mount Action None
    Available Mount Actions Ride (free action, DC 0), Mount/Dismount (move action, DC 0), Fast Mount/Dismount (free action, DC 20), Guide with Knees (free action, DC 5), Stay in Saddle (no action, DC 5), Take Cover Behind Mount (immediate action, DC 15), Have Mount Attack (free action, DC 10), Soft Fall (no action, DC 15), Leap Obstacle (no action, DC 15), Spur Mount (no action, DC 15)

    Current Effects and Conditions:
    Flat-footed


    OOC: Ignore the roll below. I was accidentally looking at the wrong post when I made that roll.
    Last edited by Redbadge; Thursday, 23rd August, 2012 at 05:33 PM.

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