Redbadge's Crypt of the Everflame (IC) - Page 43




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  1. #421
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    I Defended The Walls!

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    "Fine by me." Joseph walks back over to the door.
    Last edited by BudroThePious; Thursday, 30th August, 2012 at 12:07 AM.

 

  • #422
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    I Defended The Walls!

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    Snaggle jumps up and pulls down the lever with his weight, "Alright go."

  • #423
    After grabbing the sack in the center pit with Joseph's help, Gamble will line up next to the remaining unoccupied lever. When Snaggle gives the go ahead, the gnome pulls his lever in concert with the other two.

  • #424
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    ZEITGEIST

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    There are a series of whirs and clicks that run down the walls, originating from the levers and ending at the locked door.

    *Thunk*
    *Thunk*
    *Thunk*

    Following the final thunk, Joseph is able to easily push open the door, revealing a 10-foot hallway ending in a T-intersection. The noise is clearly coming up from the left. By holding the door open, Joseph keeps the bars from re-locking it when the others release their levers.
    Attached Thumbnails Attached Thumbnails Leaving the Maze of Pillars.jpg  
    Last edited by Redbadge; Thursday, 30th August, 2012 at 01:29 AM.

  • #425
    When Gamble arrives at the door next to Joseph, he renews his light spell once more, before handing the sack to Joseph. "Here, you can take this. I haven't looked inside yet, though."

    Current Status
    Gamble Benguile (Male gnome bard 1)
    CG small humanoid (gnome)
    Str 8
    Dex 14 Con 10 Int 14 Wis 12 Cha 18

    Key Skills Acrobatics +0, Bluff +8, Climb -3, Diplomacy +8, Escape Artist +0, Heal +1, Knowledge (Local) +7, Knowledge (Any) +3, Perception +7, Perform (wind instruments or act) +8, Sense Motive +1, Spellcraft +6, Stealth +8, Swim -3

    Init +2 Spd 20 ft. Senses Low-light vision (normal light); Perception +7
    AC 17, touch 13, FF 15 (+4 dodge versus giants) HP 5/8 Temp HP 0
    Fort +0 Ref +4 Will +3 CMB -2 CMD 10
    Misc +2 saves versus illusions

    Melee Attack club +0 (1d4 -1)
    Melee Attack dagger +0 (1d3 -1/19-20)
    Misc +1 attack versus reptilians and goblinoids

    Currently Wielding Small Club
    Current Armor Studded Leather Armor, Buckler, Entertainer's Outfit
    Stowed on Person (Sheaths, straps, pockets, etc.) Dagger, Harmonica, Spell Component Pouch, Flint and Steel, 26 gp
    Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) Light crossbow (Nyra), 10 Crossbow Bolts (Nyra)
    Current Encumbrance 18.5 lbs (light load) Medium Load 19.51 lbs Heavy Load 39.76 lbs Max 60 lbs

    Active Abilities
    1st-Level Spells:
    0/2 (Cure Light Wounds, Grease)
    Cantrips: ~/~
    (Detect Magic, Light, Mage Hand, Read Magic)
    Spell-like Abilities: 1/1 (
    Dancing Lights), 1/1 (Ghost Sound), 1/1 (Prestidigitation), 1/1 (Speak with Animals)
    Bardic Performances: 10/14 (Countersong, Distraction, Fascinate, Inspire Courage)

    Current Effects and Conditions:
    Light (100/100), flat-footed

  • #426
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    I Defended The Walls!

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    Joseph checks the bag then looks to the others, "Let's see what's making that racket."
    Current Status
    Joseph Gault (Male human fighter 1)
    LN medium humanoid (human)
    Str 18
    Dex 13 Con 13 Int 12 Wis 12 Cha 10

    Key Skills Acrobatics -3, Bluff +0, Climb +4, Diplomacy +0, Escape Artist -3, Handle Animal +4, Heal +1, Intimidate +0,
    Knowledge (Any) +1, Knowledge (Dungeoneering) +5, Perception +1, Sense Motive +1, Stealth -3, Survival +5, Swim +4

    Init +1 Spd 20 ft. Senses Normal vision (normal light); Perception +1
    AC 16, touch 11, FF 15 HP 11/11 Temp HP 0
    Fort +3 Ref +1 Will +1 CMB +5 CMD 16

    Melee Attack Greatsword +5 (2d6 + 6/19-20)
    Melee Attack Morningstar +5 (1d8 + 6)
    Melee Attack Dagger +5 (1d4 + 4/19-20) [honed, +1 damage with first strike]
    Melee Attack Sap +5 (1d6 + 4) [non-lethal]
    Ranged Attack Dagger (10 ft.) +2 (1d4 + 4/19-20) [honed, +1 damage with first strike]
    Ranged Attack Shortbow (60 ft.) +2 (1d6/x3)
    -Arrows: 20/20
    -Arrows (Blunt): 10/10

    Currently Wielding Morningstar
    Current Armor Scale Mail, Explorer's Outfit
    Stowed on Person (Sheaths, straps, pockets, etc.) Greatsword, Dagger, Dagger, Sap, Shortbow, Arrows (20), Blunt Arrows (10), Belt Pouch A, Belt Pouch B, Backpack
    Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) Belt Pouch A (Flint and Steel, Whetstone, Map to the Crypt, Coin Purse [87 g]), Belt Pouch B ([11 gp, 3 sp, 2 cp], Potion of Cure Light Wounds), Backpack (Backpack, Backpack, Lamp Oil (2 pints), Silver Lantern, Bottle of Local Brandy [half full], Tinderbox and 2 Tindertwigs), Tied to Backpack (Short Sword [Masterwork], Full Waterskin, Full Waterskin, Torch, Torch, Torch)
    Stored (Footlockers, etc.) At Crypt Entrance (Small Tent, Small Tent, Winter Blanket, Winter Blanket, Winter Blanket, Large Pillow)
    Current Encumbrance 98.5 lbs (light load) Medium Load 100.01 lbs Heavy Load 200.01 lbs Max 300 lbs

    Active Abilities
    Combat Options:
    Charge (full round action), Power Attack (standard action), Cleave (standard action), Quick Draw (free action)
    Combat Maneuvers: Bull Rush, Dirty Trick, Disarm, Drag, Grapple, Overrun, Reposition, Steal, Sunder, Trip

    Current Effects and Conditions:
    Flat-Footed

  • #427
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    ZEITGEIST

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    7 Neth 4709 (8:40:50)
    Crypt of the Everflame, Serpent Gorge, 40 Miles South of Kassen, Southern Fangwood, Nirmathas

    At the bottom of the sack, you find 4 platinum pieces and a small scrap of paper, folded in half. Unfolding the paper, you are able to read the following:

    Three to open, but be quick, for the door will only open for those who work together

    GM: What is the marching order and other preparations you make as you move forward?

  • #428
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    I Defended The Walls!

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    "An admonishment for teamwork? Is this supposed to be an annual rite or a play school for hatchlings?" Snaggle grumbles as he takes up position behind Joseph.

  • #429
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    I Defended The Walls!

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    Joseph will be in the front with his morningstar out with Light freshly cast on it.

  • #430
    "Yes," replies Gamble to Snaggle, taking up the next spot in line. "Joseph, you can add those coins to that other coin purse we found. We'll split it up at the end."

    Gamble makes sure to look around carefully while the group resumes their exploration of the crypt, keeping his club and shield at the ready.

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