Redbadge's Crypt of the Everflame (IC) - Page 45


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  1. #441
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    "Lissa, why don't you cast guidance on Snaggle to help him out, if he needs it?."

    Current Status
    Gamble Benguile (Male gnome bard 1)
    CG small humanoid (gnome)
    Str 8
    Dex 14 Con 10 Int 14 Wis 12 Cha 18

    Key Skills Acrobatics +0, Bluff +8, Climb -3, Diplomacy +8, Escape Artist +0, Heal +1, Knowledge (Local) +7, Knowledge (Any) +3, Perception +7, Perform (wind instruments or act) +8, Sense Motive +1, Spellcraft +6, Stealth +8, Swim -3

    Init +2 Spd 20 ft. Senses Low-light vision (normal light); Perception +7
    AC 17, touch 13, FF 15 (+4 dodge versus giants) HP 5/8 Temp HP 0
    Fort +0 Ref +4 Will +3 CMB -2 CMD 10
    Misc +2 saves versus illusions

    Melee Attack club +0 (1d4 -1)
    Melee Attack dagger +0 (1d3 -1/19-20)
    Misc +1 attack versus reptilians and goblinoids

    Currently Wielding Small Club
    Current Armor Studded Leather Armor, Buckler, Entertainer's Outfit
    Stowed on Person (Sheaths, straps, pockets, etc.) Dagger, Harmonica, Spell Component Pouch, Flint and Steel, 26 gp
    Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) Light crossbow (Nyra), 10 Crossbow Bolts (Nyra)
    Current Encumbrance 18.5 lbs (light load) Medium Load 19.51 lbs Heavy Load 39.76 lbs Max 60 lbs

    Active Abilities
    1st-Level Spells:
    0/2 (Cure Light Wounds, Grease)
    Cantrips: ~/~
    (Detect Magic, Light, Mage Hand, Read Magic)
    Spell-like Abilities: 1/1 (
    Dancing Lights), 1/1 (Ghost Sound), 1/1 (Prestidigitation), 1/1 (Speak with Animals)
    Bardic Performances: 10/14 (Countersong, Distraction, Fascinate, Inspire Courage)

    Current Effects and Conditions:
    Light (80/100), flat-footed

 

  • #442
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    Joseph holds the light steady and attempts to hide a slight grin.
    Looks like we all hate this place, ah unity.
    Current Status
    Joseph Gault (Male human fighter 1)
    LN medium humanoid (human)
    Str 18
    Dex 13 Con 13 Int 12 Wis 12 Cha 10

    Key Skills Acrobatics -3, Bluff +0, Climb +4, Diplomacy +0, Escape Artist -3, Handle Animal +4, Heal +1, Intimidate +0,
    Knowledge (Any) +1, Knowledge (Dungeoneering) +5, Perception +1, Sense Motive +1, Stealth -3, Survival +5, Swim +4

    Init +1 Spd 20 ft. Senses Normal vision (normal light); Perception +1
    AC 16, touch 11, FF 15 HP 11/11 Temp HP 0
    Fort +3 Ref +1 Will +1 CMB +5 CMD 16

    Melee Attack Greatsword +5 (2d6 + 6/19-20)
    Melee Attack Morningstar +5 (1d8 + 6)
    Melee Attack Dagger +5 (1d4 + 4/19-20) [honed, +1 damage with first strike]
    Melee Attack Sap +5 (1d6 + 4) [non-lethal]
    Ranged Attack Dagger (10 ft.) +2 (1d4 + 4/19-20) [honed, +1 damage with first strike]
    Ranged Attack Shortbow (60 ft.) +2 (1d6/x3)
    -Arrows: 20/20
    -Arrows (Blunt): 10/10

    Currently Wielding Morningstar
    Current Armor Scale Mail, Explorer's Outfit
    Stowed on Person (Sheaths, straps, pockets, etc.) Greatsword, Dagger, Dagger, Sap, Shortbow, Arrows (20), Blunt Arrows (10), Belt Pouch A, Belt Pouch B, Backpack
    Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) Belt Pouch A (Flint and Steel, Whetstone, Map to the Crypt, Coin Purse [4 pp, 87 gp]), Belt Pouch B ([11 gp, 3 sp, 2 cp], Potion of Cure Light Wounds), Backpack (Backpack, Backpack, Sack, Lamp Oil (2 pints), Silver Lantern, Bottle of Local Brandy [half full], Tinderbox and 2 Tindertwigs), Tied to Backpack (Short Sword [Masterwork], Full Waterskin, Full Waterskin, Torch, Torch, Torch)
    Stored (Footlockers, etc.) At Crypt Entrance (Small Tent, Small Tent, Winter Blanket, Winter Blanket, Winter Blanket, Large Pillow)
    Current Encumbrance 99 lbs (light load) Medium Load 100.01 lbs Heavy Load 200.01 lbs Max 300 lbs

    Active Abilities
    Combat Options:
    Charge (full round action), Power Attack (standard action), Cleave (standard action), Quick Draw (free action)
    Combat Maneuvers: Bull Rush, Dirty Trick, Disarm, Drag, Grapple, Overrun, Reposition, Steal, Sunder, Trip

    Current Effects and Conditions:
    Flat-Footed

  • #443
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    ZEITGEIST

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    7 Neth 4709 (8:43:31)
    Eastern Hallways, Crypt of the Everflame, Serpent Gorge, 40 Miles South of Kassen, Southern Fangwood, Nirmathas

    After a couple of minutes of work, you finally bypass the lock. Not a sound passes from the other side as you attempt to push the door open...

    Unfortunately, the door doesn't move. Pushing on it harder, you can tell that the other side of the door is barricaded, perhaps blocked by one or more large and heavy objects. The door does have a bit of give to it, so it should be possible to bull your way through with a bit of effort.

  • #444
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    Lissa looks on from the rear while she and Nyra keep there eyes, ears, and nose on the look out for trouble.

    OOC: Her nose is full of dust.

  • #445
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    "Whatever is in there barricaded the door. Hiding like this could upgrade it from a whatever to a whoever though." Snaggle steps aside to let Joseph get to the door.

  • #446
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    "Wait," calls Lissa from the back, "this seems... off. Did anyone else hear the clicking?" She shifts her weight in the saddle as she tilts her head and continues, "If that note was anything to go by this is the way the villagers wanted to funnel us in the first place. I must admit I loath the idea of doing what the mayor wants."

    OOC: Does Joseph have a shaving kit? Or does anyone have a mirror?


    Current Status, Lissa
    Lissa (Female halfling druid 1)
    NG small humanoid (halfling)
    Str 8
    Dex 16 Con 11 Int 12 Wis 16 Cha 14

    Key Skills Acrobatics +0, Bluff +2, Climb -4, Diplomacy +2, Escape Artist +0,
    Handle Animal +6, Heal +7, Knowledge (Any) +1, Knowledge (Nature) +7, Perception +9, Ride +4, Sense Motive +3, Stealth +4, Survival +9, Swim -4, Wild Empathy +3
    Miscellaneous: +4 to Handle Animal and Wild Empathy with animal companion

    Init +3 Spd 15 ft. Senses Normal vision (normal light); Perception +9
    AC 18, touch 14, FF 15 HP 5/8 Temp HP 0
    Fort +3 Ref +4 Will +6 CMB -2 CMD 11

    Ranged Attack halfling slingstaff (80 ft.) +4 (1d6-1/x3)
    -Sling bullets: 5/5
    Melee Attack halfling slingstaff (club) +0 (1d4-1/x2)

    Currently Wielding Halfling slingstaff
    Current Armor Hide Armor, Explorer's Outfit
    Stowed on Person (Sheaths, straps, pockets, etc.) 5 sling bullets, sprig of holly (DF), mineral prism (F), 8 sp
    Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) Nyra (Exotic riding saddle, Saddlebags), Saddlebags (17 Days' Rations, 3 Full Waterskins, 50' Hempen Rope, Grappling Hook, 2 Smokesticks, Healer's Kit 10/10)
    Stored (at campsite) Bedroll, Winter Blanket
    Current Encumbrance 17.25 lbs (light load) Medium Load 19.51 lbs Heavy Load 39.76 lbs Max 60 lbs

    Active Abilities
    1st-Level Spells:
    0/1 (Cure Light Wounds/Summon Nature's Ally I), 0/1 (Magic Stone/Summon Nature's Ally I)
    Cantrips: ~/~
    (Guidance, Create Water, Purify Food and Drink)

    Current Effects and Conditions:
    Flat-footed
    Current Status, Nyra
    Nyra (Female lion companion 1)
    N medium animal (big cat, lion)
    Str 13
    Dex 17 Con 13 Int 2 Wis 15 Cha 10

    Key Skills Acrobatics +4, Climb -2, Escape Artist +0,
    Intimidate +0, Perception +2 (+10 with scent), Stealth +0, Survival +2, Swim +2

    Init +3 Spd 30 ft. Senses
    Low-light vision (normal light), Scent; Perception +2 (+10 with scent)
    AC 14, touch 13, FF 11 HP 04/11 Temp HP 0
    Fort +4 Ref +6 Will +2 CMB +2 (+4 finesse maneuvers) CMD 15 (19 versus trip)

    Melee attack bite +4 (1d6 + 1)
    Full Attack bite +4 (1d6 + 1), claw +4 (1d4 + 1), claw +4 (1d4 + 1)
    Grapple +2 versus CMD (provokes)

    Rake 2 claw attacks (free action) against creatures grappled since the start of turn

    Current Rider Lissa
    Current Armor None
    Stowed on Person (Sheaths, straps, pockets, etc.) Exotic riding saddle, saddlebags
    Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) Saddlebags (15 Days' Rations, 3 Full Waterskins, 50' Hempen Rope, Grappling Hook, 2 Smokesticks, Healer's Kit, Gamble's Small Light Crossbow, Gamble's Crossbow Bolts)
    Current Encumbrance 129.75 lbs (medium load) Medium Load 75.01 lbs Heavy Load 150.01 lbs Max 225 lbs

    Active Abilities
    Handle Companion
    Free action (DC 10, 12 if injured) Push Companion Move action (DC 25, 27 if injured)
    Available Tricks Attack, Come, Defend, Down, Guard, Heel Current Trick Heel Current Mount Action Ride
    Available Mount Actions Ride (free action, DC 0), Mount/Dismount (move action, DC 0), Fast Mount/Dismount (free action, DC 20), Guide with Knees (free action, DC 5), Stay in Saddle (no action, DC 5), Take Cover Behind Mount (immediate action, DC 15), Have Mount Attack (free action, DC 10), Soft Fall (no action, DC 15), Leap Obstacle (no action, DC 15), Spur Mount (no action, DC 15)

    Current Effects and Conditions:
    Flat-footed, medium encumbrance
    Last edited by Etharia; Wednesday, 5th September, 2012 at 10:32 PM.

  • #447
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    I Defended The Walls!

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    OOC: thieves' tools may include a small mirror on a stick, but I'll have to check


    OOC: Hmm the SRD doesn't list any specific components for the thieves' tools.
    Last edited by Isklexi; Wednesday, 5th September, 2012 at 11:15 PM.

  • #448
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    I Defended The Walls!

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    OOC: I had a mirror, but they took it with my pack.

  • #449
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    OOC: Well a mirror in the thieves tools sounds like something the DM needs to make a call on.

  • #450
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    GM: Unfortunately, the thieves' tools do not contain a mirror. The general contents of the tools can be surmised through the attached picture.
    Attached Thumbnails Attached Thumbnails Contents of Thieves Tools.jpg  

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