Redbadge's Crypt of the Everflame (IC) - Page 50





  1. #491
    Registered User
    Novice (Lvl 1)

    BudroThePious's Avatar

    Join Date
    Jul 2012
    Location
    Alamogordo, NM
    Posts
    297
    Reviews
    Read 0 Reviews
    I Defended The Walls!

    Ignore BudroThePious
    "So what we have seen so far has been very forgiving," Joseph says while pulling the crossbow bolt out of his chest. "Someone should search this room for anything useful and we need to figure out whether we will leave Roldare here in this room or send him back to town while we still can."

 

  • #492
    Registered User
    Acolyte (Lvl 2)

    Isklexi's Avatar

    Join Date
    Nov 2011
    Location
    Florida
    Posts
    217
    Reviews
    Read 0 Reviews
    I Defended The Walls!

    Ignore Isklexi
    "He mentioned some were left unsanitized. That probably means no pillows next time. Most of it was gibberish though. I would have liked a better idea of what other tricks they laid out."

  • #493
    Registered User
    Defender (Lvl 8)

    Redbadge's Avatar

    Join Date
    Mar 2008
    Location
    Destin, FL
    Posts
    608
    Reviews
    Read 0 Reviews
    ZEITGEIST

    Ignore Redbadge
    7 Neth 4709 (9:02:29)
    Storage Room, Crypt of the Everflame, Serpent Gorge, 40 Miles South of Kassen, Southern Fangwood, Nirmathas

    As your party scans the room, it is obvious that this chamber was used as a storage room during the original construction of the crypt. The boxes and crates you first encountered contain ancient masonry and dungeon construction gear and other supplies, though in decrepit repair.

    Recently though, this room was clearly set up as a resting station, perhaps to accommodate your own exploits. You find four bedrolls, a pair of bullseye lanterns with four flasks of oil, five days' worth of rations, and two stoppered glass bottles labeled "healing" that are clearly potions of cure light wounds.

    When Roldare hears you discussing his fate, he interrupts. "I'm not going anywhere without Dimira. Are you going to save her? You can take this." He thrusts his masterwork crossbow and remaining bolts towards you.

    Rewards
    +400 XP
    Rewards
    4 Bedrolls, 2 Bullseye Lanterns, 4 Flasks of Oil, 5 Days' Ration, Potion of Cure Light Wounds, Potion of Cure Light Wounds, Masterwork Light Crossbow, 8 Crossbow Bolts
    Last edited by Redbadge; Friday, 14th September, 2012 at 06:46 PM.

  • #494
    Registered User
    Novice (Lvl 1)

    Etharia's Avatar

    Join Date
    Jul 2012
    Location
    Florida
    Posts
    89
    Reviews
    Read 0 Reviews

    Ignore Etharia
    Lissa quickly stows the oil and the rations in Nyra's saddle pack and hangs the lantern off the back. She hesitates over the healing potions then turns to hand them to Joseph, "you should probably hold onto these." Pulling herself back into the saddle she looks over at Roldare, "if you insist on staying you should rebuild your barricade once we've left."

    Nyra and Lissa wait by the door for the others, ready to move on.

    Current Status, Lissa
    Lissa (Female halfling druid 1)
    NG small humanoid (halfling)
    Str 8
    Dex 16 Con 11 Int 12 Wis 16 Cha 14

    Key Skills Acrobatics +0, Bluff +2, Climb -4, Diplomacy +2, Escape Artist +0,
    Handle Animal +6, Heal +7, Knowledge (Any) +1, Knowledge (Nature) +7, Perception +9, Ride +4, Sense Motive +3, Stealth +4, Survival +9, Swim -4, Wild Empathy +3
    Miscellaneous: +4 to Handle Animal and Wild Empathy with animal companion

    Init +3 Spd 15 ft. Senses Normal vision (normal light); Perception +9
    AC 18, touch 14, FF 15 HP 5/8 Temp HP 0
    Fort +3 Ref +4 Will +6 CMB -2 CMD 11

    Ranged Attack halfling slingstaff (80 ft.) +4 (1d6-1/x3)
    -Sling bullets: 5/5
    Melee Attack halfling slingstaff (club) +0 (1d4-1/x2)

    Currently Wielding Halfling slingstaff
    Current Armor Hide Armor, Explorer's Outfit
    Stowed on Person (Sheaths, straps, pockets, etc.) 5 sling bullets, sprig of holly (DF), mineral prism (F), 8 sp
    Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) Nyra (Exotic riding saddle, Saddlebags, Bullseye Lantern), Saddlebags (3 Oil Flasks, 22 Days' Rations, 3 Full Waterskins, 50' Hempen Rope, Grappling Hook, 2 Smokesticks, Healer's Kit 10/10)
    Stored (at campsite) Bedroll, Winter Blanket
    Current Encumbrance 17.25 lbs (light load) Medium Load 19.51 lbs Heavy Load 39.76 lbs Max 60 lbs

    Active Abilities
    1st-Level Spells:
    0/1 (Cure Light Wounds/Summon Nature's Ally I), 0/1 (Magic Stone/Summon Nature's Ally I)
    Cantrips: ~/~
    (Guidance, Create Water, Purify Food and Drink)

    Current Effects and Conditions:
    Flat-footed
    Current Status, Nyra
    Nyra (Female lion companion 1)
    N medium animal (big cat, lion)
    Str 13
    Dex 17 Con 13 Int 2 Wis 15 Cha 10

    Key Skills Acrobatics +4, Climb -2, Escape Artist +0,
    Intimidate +0, Perception +2 (+10 with scent), Stealth +0, Survival +2, Swim +2

    Init +3 Spd 30 ft. Senses
    Low-light vision (normal light), Scent; Perception +2 (+10 with scent)
    AC 14, touch 13, FF 11 HP 04/11 Temp HP 0
    Fort +4 Ref +6 Will +2 CMB +2 (+4 finesse maneuvers) CMD 15 (19 versus trip)

    Melee attack bite +4 (1d6 + 1)
    Full Attack bite +4 (1d6 + 1), claw +4 (1d4 + 1), claw +4 (1d4 + 1)
    Grapple +2 versus CMD (provokes)

    Rake 2 claw attacks (free action) against creatures grappled since the start of turn

    Current Rider Lissa
    Current Armor None
    Stowed on Person (Sheaths, straps, pockets, etc.) Exotic riding saddle, saddlebags, bullseye lantern
    Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) Saddlebags (3 Oil Flasks, 22 Days' Rations, 3 Full Waterskins, 50' Hempen Rope, Grappling Hook, 2 Smokesticks, Healer's Kit, Gamble's Small Light Crossbow, Gamble's Crossbow Bolts)
    Current Encumbrance 140.75 lbs (medium load) Medium Load 75.01 lbs Heavy Load 150.01 lbs Max 225 lbs

    Active Abilities
    Handle Companion
    Free action (DC 10, 12 if injured) Push Companion Move action (DC 25, 27 if injured)
    Available Tricks Attack, Come, Defend, Down, Guard, Heel Current Trick Heel Current Mount Action Ride
    Available Mount Actions Ride (free action, DC 0), Mount/Dismount (move action, DC 0), Fast Mount/Dismount (free action, DC 20), Guide with Knees (free action, DC 5), Stay in Saddle (no action, DC 5), Take Cover Behind Mount (immediate action, DC 15), Have Mount Attack (free action, DC 10), Soft Fall (no action, DC 15), Leap Obstacle (no action, DC 15), Spur Mount (no action, DC 15)

    Current Effects and Conditions:
    Flat-footed, medium encumbrance
    Last edited by Etharia; Friday, 14th September, 2012 at 06:44 PM.

  • #495
    "Also, you should probably keep your crossbow to defend yourself. It is too big for three of us to use, and I'm not sure that Joseph wants it either. If you still want to reward us with it after we rescue your sister, you can do it later. Also, Lissa, you might want to at least leave Roldare one of the lanterns." Gamble joins Lissa by the door, making sure to give Nyra a friendly pat.
    Last edited by Courage; Friday, 14th September, 2012 at 06:34 PM.

  • #496
    Registered User
    Acolyte (Lvl 2)

    Isklexi's Avatar

    Join Date
    Nov 2011
    Location
    Florida
    Posts
    217
    Reviews
    Read 0 Reviews
    I Defended The Walls!

    Ignore Isklexi
    "Let's get moving. The 'voice of death' is probably a necromancer. Dead bodies typically don't get up and move around on their own." Snaggle moves to wait outside the room.
    Last edited by Isklexi; Friday, 14th September, 2012 at 11:25 PM.

  • #497
    Registered User
    Novice (Lvl 1)

    BudroThePious's Avatar

    Join Date
    Jul 2012
    Location
    Alamogordo, NM
    Posts
    297
    Reviews
    Read 0 Reviews
    I Defended The Walls!

    Ignore BudroThePious
    Joseph gets ready to continue.
    Current Status
    Joseph Gault (Male human fighter 1)
    LN medium humanoid (human)
    Str 18
    Dex 13 Con 13 Int 12 Wis 12 Cha 10

    Key Skills Acrobatics -3, Bluff +0, Climb +4, Diplomacy +0, Escape Artist -3, Handle Animal +4, Heal +1, Intimidate +0,
    Knowledge (Any) +1, Knowledge (Dungeoneering) +5, Perception +1, Sense Motive +1, Stealth -3, Survival +5, Swim +4

    Init +1 Spd 20 ft. Senses Normal vision (normal light); Perception +1
    AC 16, touch 11, FF 15 HP 6/11 Temp HP 0
    Fort +3 Ref +1 Will +1 CMB +5 CMD 16

    Melee Attack Greatsword +5 (2d6 + 6/19-20)
    Melee Attack Morningstar +5 (1d8 + 6)
    Melee Attack Dagger +5 (1d4 + 4/19-20) [honed, +1 damage with first strike]
    Melee Attack Sap +5 (1d6 + 4) [non-lethal]
    Ranged Attack Dagger (10 ft.) +2 (1d4 + 4/19-20) [honed, +1 damage with first strike]
    Ranged Attack Shortbow (60 ft.) +2 (1d6/x3)
    -Arrows: 20/20
    -Arrows (Blunt): 10/10

    Currently Wielding Morningstar
    Current Armor Scale Mail, Explorer's Outfit
    Stowed on Person (Sheaths, straps, pockets, etc.) Greatsword, Dagger, Dagger, Sap, Shortbow, Arrows (20), Blunt Arrows (10), Belt Pouch A, Belt Pouch B, Backpack
    Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) Belt Pouch A (Flint and Steel, Whetstone, Map to the Crypt, Coin Purse [4 pp, 87 gp]), Belt Pouch B ([11 gp, 3 sp, 2 cp], Potion of Cure Light Wounds [3]), Backpack (Backpack, Backpack, Sack, Lamp Oil (2 pints), Silver Lantern, Bottle of Local Brandy [half full], Tinderbox and 2 Tindertwigs), Tied to Backpack (Short Sword [Masterwork], Full Waterskin, Full Waterskin, Torch, Torch, Torch)
    Stored (Footlockers, etc.) At Crypt Entrance (Small Tent, Small Tent, Winter Blanket, Winter Blanket, Winter Blanket, Large Pillow)
    Current Encumbrance 99 lbs (light load) Medium Load 100.01 lbs Heavy Load 200.01 lbs Max 300 lbs

    Active Abilities
    Combat Options:
    Charge (full round action), Power Attack (standard action), Cleave (standard action), Quick Draw (free action)
    Combat Maneuvers: Bull Rush, Dirty Trick, Disarm, Drag, Grapple, Overrun, Reposition, Steal, Sunder, Trip

    Current Effects and Conditions:
    Flat-Footed

  • #498
    Registered User
    Defender (Lvl 8)

    Redbadge's Avatar

    Join Date
    Mar 2008
    Location
    Destin, FL
    Posts
    608
    Reviews
    Read 0 Reviews
    ZEITGEIST

    Ignore Redbadge
    7 Neth 4709 (9:05:12)
    Eastern Hallways, Crypt of the Everflame, Serpent Gorge, 40 Miles South of Kassen, Southern Fangwood, Nirmathas

    After returning to the corridors, you have several options on where you can explore next. You can return to the entry chamber (option A), take the western corridor at the northernmost T-intersection (option B), or try the short passage just outside the storage room (option C).
    Eastern Hallways

  • #499
    Registered User
    Acolyte (Lvl 2)

    Isklexi's Avatar

    Join Date
    Nov 2011
    Location
    Florida
    Posts
    217
    Reviews
    Read 0 Reviews
    I Defended The Walls!

    Ignore Isklexi
    "We may as well take the closest passage."

    OOC: I vote for option C

  • #500
    Registered User
    Novice (Lvl 1)

    BudroThePious's Avatar

    Join Date
    Jul 2012
    Location
    Alamogordo, NM
    Posts
    297
    Reviews
    Read 0 Reviews
    I Defended The Walls!

    Ignore BudroThePious
    "Sounds good."

  • + Log in or register to post
    Page 50 of 58 FirstFirst ... 40414243444546474849505152535455565758 LastLast

    Similar Threads

    1. Crypt of the Everflame Yes Hollows Last Hope No
      By ren1999 in forum D&D and Pathfinder Rules & Discussion
      Replies: 5
      Last Post: Saturday, 24th March, 2012, 05:37 PM
    2. [LPF] Crypt of the Everflame (01)
      By Mowgli in forum Playing the Game
      Replies: 1054
      Last Post: Monday, 6th February, 2012, 11:49 PM
    3. Broad Arrow Jack presents Crypt of the Everflame [IC Thread]
      By Broad Arrow Jack in forum Playing the Game
      Replies: 108
      Last Post: Saturday, 9th January, 2010, 06:26 PM
    4. New DM seeks interest in PFRPG PBP - Crypt of the Everflame
      By Broad Arrow Jack in forum Talking the Talk
      Replies: 194
      Last Post: Wednesday, 9th December, 2009, 02:53 PM
    5. Broad Arrow Jack presents Crypt of the Everflame [Rogues Gallery]
      By Broad Arrow Jack in forum RPGs & Tabletop Gaming Discussion
      Replies: 7
      Last Post: Thursday, 19th November, 2009, 07:22 PM

    Posting Permissions

    • You may not post new threads
    • You may not post replies
    • You may not post attachments
    • You may not edit your posts
    •