Redbadge's Crypt of the Everflame (IC) - Page 51





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  1. #501
    "Excellent. And we still have the whole day ahead of us." Gamble recasts light on Joseph's morningstar, as you can never have too much illumination in a situation like this, then takes up a spot in line following Joseph, Snaggle, and the mounted Lissa.

    Current Status
    Gamble Benguile (Male gnome bard 1)
    CG small humanoid (gnome)
    Str 8
    Dex 14 Con 10 Int 14 Wis 12 Cha 18

    Key Skills Acrobatics +0, Bluff +8, Climb -3, Diplomacy +8, Escape Artist +0, Heal +1, Knowledge (Local) +7, Knowledge (Any) +3, Perception +7, Perform (wind instruments or act) +8, Sense Motive +1, Spellcraft +6, Stealth +8, Swim -3

    Init +2 Spd 20 ft. Senses Low-light vision (normal light); Perception +7
    AC 17, touch 13, FF 15 (+4 dodge versus giants) HP 5/8 Temp HP 0
    Fort +0 Ref +4 Will +3 CMB -2 CMD 10
    Misc +2 saves versus illusions

    Melee Attack club +0 (1d4 -1)
    Melee Attack dagger +0 (1d3 -1/19-20)
    Misc +1 attack versus reptilians and goblinoids

    Currently Wielding Small Club
    Current Armor Studded Leather Armor, Buckler, Entertainer's Outfit
    Stowed on Person (Sheaths, straps, pockets, etc.) Dagger, Harmonica, Spell Component Pouch, Flint and Steel, 26 gp
    Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) Light crossbow (Nyra), 10 Crossbow Bolts (Nyra)
    Current Encumbrance 18.5 lbs (light load) Medium Load 19.51 lbs Heavy Load 39.76 lbs Max 60 lbs

    Active Abilities
    1st-Level Spells:
    0/2 (Cure Light Wounds, Grease)
    Cantrips: ~/~
    (Detect Magic, Light, Mage Hand, Read Magic)
    Spell-like Abilities: 1/1 (
    Dancing Lights), 1/1 (Ghost Sound), 1/1 (Prestidigitation), 1/1 (Speak with Animals)
    Bardic Performances: 09/14 (Countersong, Distraction, Fascinate, Inspire Courage)

    Current Effects and Conditions:
    Light (100/100), flat-footed

 

  • #502
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    ZEITGEIST

    ° Ignore Redbadge
    7 Neth 4709 (9:06:09)
    Eastern Hallways, Crypt of the Everflame, Serpent Gorge, 40 Miles South of Kassen, Southern Fangwood, Nirmathas

    The hallway is a short one, no more than 20-feet long, and Joseph reaches the simple wooden door at the end of it first.

  • #503
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    I Defended The Walls!

    ° Ignore BudroThePious
    Joseph motions for someone to come forward and check the door.

  • #504
    Gamble happily obliges the fighter, checking thoroughly for traps with the aid of Lissa's guidance before confirming whether the door is unlocked or not.
    Last edited by Courage; Saturday, 15th September, 2012 at 05:42 PM.

  • #505
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    ZEITGEIST

    ° Ignore Redbadge
    This door is very similar to the last, of simple make and largely flimsy. You do not see anything remarkable about the door itself, nor above or below. You find that the door is not locked.

  • #506
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    I Defended The Walls!

    ° Ignore Isklexi
    Snaggle looks up at Joseph, "After you."

  • #507
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    I Defended The Walls!

    ° Ignore BudroThePious
    Joseph shrugs, motions everyone to get ready, and opens the door.

  • #508
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    ZEITGEIST

    ° Ignore Redbadge
    7 Neth 4709 (9:06:30)
    Barren Chamber, Crypt of the Everflame, Serpent Gorge, 40 Miles South of Kassen, Southern Fangwood, Nirmathas

    The small chamber on the other side of the door is mostly spartan, save for the partially charred body of a villager sprawled in the center. Perched atop the corpse is a man-sized brown and green beetle, trying to pull the corpse into the southeast corner of the room, where a pile of trash and filth awaits (D4). The wooden door to the south lies ajar, while a set of steps leads down to the west. The beetle spots you and gives a thin shrill as it moves to protect the corpse.

    Barren Chamber
    Combat Status
    Code:
    Init   Creature       AC/ T/FF     HP       Effects
    19     Joseph         16/11/15    06/11     
    14     Giant Beetle   ??/??/??    ??/??     Flat-footed
    11     Snaggle        19/14/16    08/08     5 Nonlethal, Flat-footed, Mage Armor (47/600)
    07     Gamble         17/13/15    05/08     Flat-footed, Light (82/100)
    06     Lissa          18/14/15    05/08     Flat-footed
    --     Nyra           14/13/11    04/11     Flat-footed


    GM: We'll test out an alternate initiative system for this encounter. Joseph will go first, followed by the Giant Beetle. After that, however, we'll simply go Players>Enemies>Players>Enemies. During the "Player's Turn", you can post in any order, whenever you are online and ready. We are going to see if this alleviates any of the waiting that you get with the normal, stricter initiative count.
    Last edited by Redbadge; Sunday, 16th September, 2012 at 02:59 AM.

  • #509
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    I Defended The Walls!

    ° Ignore BudroThePious
    Joseph moves into the room and attacks the beetle. "You ever see anything like this?"
    Actions
    Move Action: Move to B3.
    Standard Action: Attack Beetle.
    Free Action: Speak.
    Free Action: Knowledge (Nature) check.
    Current Status
    Joseph Gault (Male human fighter 1)
    LN medium humanoid (human)
    Str 18
    Dex 13 Con 13 Int 12 Wis 12 Cha 10

    Key Skills Acrobatics -3, Bluff +0, Climb +4, Diplomacy +0, Escape Artist -3, Handle Animal +4, Heal +1, Intimidate +0,
    Knowledge (Any) +1, Knowledge (Dungeoneering) +5, Perception +1, Sense Motive +1, Stealth -3, Survival +5, Swim +4

    Init +1 Spd 20 ft. Senses Normal vision (normal light); Perception +1
    AC 16, touch 11, FF 15 HP 6/11 Temp HP 0
    Fort +3 Ref +1 Will +1 CMB +5 CMD 16

    Melee Attack Greatsword +5 (2d6 + 6/19-20)
    Melee Attack Morningstar +5 (1d8 + 6)
    Melee Attack Dagger +5 (1d4 + 4/19-20) [honed, +1 damage with first strike]
    Melee Attack Sap +5 (1d6 + 4) [non-lethal]
    Ranged Attack Dagger (10 ft.) +2 (1d4 + 4/19-20) [honed, +1 damage with first strike]
    Ranged Attack Shortbow (60 ft.) +2 (1d6/x3)
    -Arrows: 20/20
    -Arrows (Blunt): 10/10

    Currently Wielding Morningstar
    Current Armor Scale Mail, Explorer's Outfit
    Stowed on Person (Sheaths, straps, pockets, etc.) Greatsword, Dagger, Dagger, Sap, Shortbow, Arrows (20), Blunt Arrows (10), Belt Pouch A, Belt Pouch B, Backpack
    Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) Belt Pouch A (Flint and Steel, Whetstone, Map to the Crypt, Coin Purse [4 pp, 87 gp]), Belt Pouch B ([11 gp, 3 sp, 2 cp], Potion of Cure Light Wounds [3]), Backpack (Backpack, Backpack, Sack, Lamp Oil (2 pints), Silver Lantern, Bottle of Local Brandy [half full], Tinderbox and 2 Tindertwigs), Tied to Backpack (Short Sword [Masterwork], Full Waterskin, Full Waterskin, Torch, Torch, Torch)
    Stored (Footlockers, etc.) At Crypt Entrance (Small Tent, Small Tent, Winter Blanket, Winter Blanket, Winter Blanket, Large Pillow)
    Current Encumbrance 99 lbs (light load) Medium Load 100.01 lbs Heavy Load 200.01 lbs Max 300 lbs

    Active Abilities
    Combat Options:
    Charge (full round action), Power Attack (standard action), Cleave (standard action), Quick Draw (free action)
    Combat Maneuvers: Bull Rush, Dirty Trick, Disarm, Drag, Grapple, Overrun, Reposition, Steal, Sunder, Trip

    Current Effects and Conditions:
    Last edited by BudroThePious; Sunday, 16th September, 2012 at 03:28 AM.

  • #510
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    ZEITGEIST

    ° Ignore Redbadge
    7 Neth 4709 (9:06:33) [Round 2]
    Barren Chamber, Crypt of the Everflame, Serpent Gorge, 40 Miles South of Kassen, Southern Fangwood, Nirmathas

    As Joseph moves past the creature swinging, the beetle skitters in place on its insectile legs, seemingly tracking the fighter, and keeping him in front. Without warning, a stream of greenish-brown fluid erupts from the orifice between the creature's pincers. Joseph instinctively raises his arms to block the breath attack, but the acid quickly eats through his gauntlets and bracers, causing the human to cry out in pain.

    Knowledge (Nature) Lore DC 10
    This creature is clearly a vermin, and thus is immune to mind-affecting abilities.
    Actions
    Giant Beetle: Acid Breath (standard, 10-ft. cone: B3, A2, A3, A4)
    Barren Chamber
    Combat Status
    Code:
    Init   Creature       AC/ T/FF     HP       Effects
    19     Joseph         16/11/15    02/11     
    14     Giant Beetle   16/10/16    ??/??     
    11     Snaggle        19/14/16    08/08     5 Nonlethal, Flat-footed, Mage Armor (47/600)
    07     Gamble         17/13/15    05/08     Flat-footed, Light (82/100)
    06     Lissa          18/14/15    05/08     Flat-footed
    --     Nyra           14/13/11    04/11     Flat-footed


    GM: Players can feel free to go in any order now, whenever they are ready. Once all players have completed a turn, the monster will go again.
    Last edited by Redbadge; Sunday, 16th September, 2012 at 04:15 AM.

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