Redbadge's Crypt of the Everflame (IC) - Page 54





  1. #531
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    I Defended The Walls!

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    "I've no idea what you're talking about; so far, these undead haven't laid a boney finger on me," Snaggle says as he walks towards the far exit to the room.

 

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    ZEITGEIST

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    7 Neth 4709 (9:14:02)
    Fire Pit, Crypt of the Everflame, Serpent Gorge, 40 Miles South of Kassen, Southern Fangwood, Nirmathas

    As Snaggle makes his way to the ajar door, he notices marks on the floor that indicate the villager's corpse was dragged by the beetle from this direction. Your short rest after the defeat of the beetle does mean that the kobold's force shield has expired; however, he is also beginning to recover from his earlier fall in the pillow pit. Otherwise, Snaggle is unharmed and in the best shape, and he leads the way past the open door.

    The next hallway is very short and turns left very soon after the door. You can all see that light spills its way into the hall from the next room, accompanied by the smell of smoke.

    Once you reach the next broad chamber, you see that the remains of a small fire smoldering in the center is the source of the light, as well as the plume of oily smoke. Fed by a heap of burning gear, debris, and more than few bones, the fire casts a flickering light across the walls of this room, partially obscured by the veil of smoke. Otherwise, it appears that there are no other exits from this area.

    Fire Pit

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    I Defended The Walls!

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    "This must be where the other villagers camped," Snaggle says as he moves to search the room.
    OOC: now he rolls a 20
    Last edited by Isklexi; Monday, 24th September, 2012 at 05:38 PM.

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    I Defended The Walls!

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    "Could someone check for magic around here?"

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    Lissa hangs back with Nyra to keep an eye out for trouble coming from behind.

  • #536
    "I got it, big guy." Gamble moves forward into the room with palms outstretched, trying to detect any sources of magic from the room.

    Current Status
    Gamble Benguile (Male gnome bard 1)
    CG small humanoid (gnome)
    Str 8
    Dex 14 Con 10 Int 14 Wis 12 Cha 18

    Key Skills Acrobatics +0, Bluff +8, Climb -3, Diplomacy +8, Escape Artist +0, Heal +1, Knowledge (Local) +7, Knowledge (Any) +3, Perception +7, Perform (wind instruments or act) +8, Sense Motive +1, Spellcraft +6, Stealth +8, Swim -3

    Init +2 Spd 20 ft. Senses Low-light vision (normal light); Perception +7
    AC 17, touch 13, FF 15 (+4 dodge versus giants) HP 5/8 Temp HP 0
    Fort +0 Ref +4 Will +3 CMB -2 CMD 10
    Misc +2 saves versus illusions

    Melee Attack club +0 (1d4 -1)
    Melee Attack dagger +0 (1d3 -1/19-20)
    Misc +1 attack versus reptilians and goblinoids

    Currently Wielding Small Club
    Current Armor Studded Leather Armor, Buckler, Entertainer's Outfit
    Stowed on Person (Sheaths, straps, pockets, etc.) Dagger, Harmonica, Spell Component Pouch, Flint and Steel, 26 gp
    Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) Light crossbow (Nyra), 10 Crossbow Bolts (Nyra)
    Current Encumbrance 18.5 lbs (light load) Medium Load 19.51 lbs Heavy Load 39.76 lbs Max 60 lbs

    Active Abilities
    1st-Level Spells:
    0/2 (Cure Light Wounds, Grease)
    Cantrips: ~/~
    (Detect Magic, Light, Mage Hand, Read Magic)
    Spell-like Abilities: 1/1 (
    Dancing Lights), 1/1 (Ghost Sound), 1/1 (Prestidigitation), 1/1 (Speak with Animals)
    Bardic Performances: 08/14 (Countersong, Distraction, Fascinate, Inspire Courage)

    Current Effects and Conditions:
    Light (06/100), flat-footed

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    ZEITGEIST

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    7 Neth 4709 (9:14:15)
    Fire Pit, Crypt of the Everflame, Serpent Gorge, 40 Miles South of Kassen, Southern Fangwood, Nirmathas

    As you walk further into the room, you discover that the smoke cloud hanging in this room is actually quite harsh, causing eyes to water and breathing to become labored. Already your perception is impaired (-2 to Perception and attacks), but lengthy time spent in this room could cause a coughing fit (DC 10 Fortitude check after 1 minute).

    Almost immediately, the flickering shadows on the wall play tricks with Snaggle's mind. Long, dark fingers stretch out across the wall, seemingly reaching with menacing intent for the kobold. The long shadows stretch back like arms to dancing wisps of shadow that are vaguely humanoid in form. After a moment of observing the lifelike shapes, Snaggle spots a scorched key on the ground just on the other side of the fire. A metallic glint from the middle of the fire itself also catches his attention, although the thick smoke and flames makes it difficult to make out.

    As Gamble begins his detection ritual, he immediately makes a discovery. One or more magical auras are indeed originating from this chamber.
    Last edited by Redbadge; Wednesday, 26th September, 2012 at 09:33 PM.

  • #538
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    I Defended The Walls!

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    Snaggle gestures towards the odd shadow and sends a jet of flame towards it.
    Actions
    Standard Action: Burning Hands

    OOC: can I hit the spooky shadow with burning hands without torching any of the gear lying on the ground (or my friends)

    Status
    Snaggle Blanc (Male kobold sorcerer 1)
    LN small humanoid (reptilian)
    Str 8 Dex 16 Con 9 Int 12 Wis 10 Cha 16

    Key Skills Acrobatics +3, Climb -1, Craft (trap-making) +7, Disable Device +7, Escape Artist +3, Knowledge (Arcana) +5, Perception +2, Stealth +11, Swim -1

    Init +3 Spd 30 ft. Senses Darkvision 60 ft. (bright light); Perception +2
    AC 15, touch 14, FF 12 HP 8/8 (Nonlethal: 4) Temp HP 0
    Fort -1 Ref +3 Will +2 CMB -2 CMD 11

    Melee Attack Spear +0 (1d6-1/20)

    Currently Wielding Nothing (hands free)
    Current Armor Nothing (just clothes & goggles)
    Stowed on Person (Sheaths, straps, pockets, etc.) Small Club, Small Spear, Thieve's Tools, Caltrops, 22 gp
    Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) Backpack, Trail Rations x4 (backpack), Waterskin (backpack)
    Current Encumbrance 8 lbs (light load) Medium Load 19.5 lbs Heavy Load 39.75 lbs Max 60 lbs

    Active Abilities
    1st-Level Spells: 2/4 (Burning Hands, Mage Armor)
    Cantrips: ~/~ (Acid Splash, Detect Magic, Mage Hand, Read Magic)
    Spell-like Abilities: 6/6 Trap Rune

    Current Effects and Conditions: Flat-footed.
    Last edited by Isklexi; Thursday, 27th September, 2012 at 01:46 AM.

  • #539
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    ZEITGEIST

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    7 Neth 4709 (9:14:21)
    Fire Pit, Crypt of the Everflame, Serpent Gorge, 40 Miles South of Kassen, Southern Fangwood, Nirmathas

    Gamble's continued channeling of his ritual divines the presence of two separate auras of magic, though both are not overly powerful (faint).

    The suddenly suspicious kobold unexpectedly lets loose with a magical blast at the most menacing of the writhing shadows. As the wall is bathed in flame, the shadow reacts in a very animated manner, seemingly startled by pain. It pulls itself together, resembling a human form even more so, and now glaring at you with burning red embers where the eyes would be. It begins silently advancing, shadowy claws no longer bound to the floor and walls, but reaching through the air towards the kobold assailant himself...

    Fire Pit
    Combat Status
    Code:
    Init   Creature       AC/ T/FF     HP       Effects
    16     Snaggle        15/14/12    08/08     4 Nonlethal
    15     Joseph         16/11/15    02/11     Flat-footed
    08     Shadow         ??/??/??    18/19     Flat-footed
    05     Gamble         17/13/15    05/08     Flat-footed, Light (05/100), Detect Magic (round 2)
    04     Lissa          18/14/15    05/08     Flat-footed
    --     Nyra           14/13/11    04/11     Flat-footed


    GM: We'll continue trying out the previous initiative system. Joseph and/or Snaggle may act before the Shadow.
    Last edited by Redbadge; Thursday, 27th September, 2012 at 02:49 AM.

  • #540
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    I Defended The Walls!

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    "Look out! It's some kind of ghost," Snaggle says as he conjures protective wards.
    Actions
    Standard Action: cast Mage Armor
    Free Action: Speak

    Status
    Snaggle Blanc (Male kobold sorcerer 1)
    LN small humanoid (reptilian)
    Str 8 Dex 16 Con 9 Int 12 Wis 10 Cha 16

    Key Skills Acrobatics +3, Climb -1, Craft (trap-making) +7, Disable Device +7, Escape Artist +3, Knowledge (Arcana) +5, Perception +2, Stealth +11, Swim -1

    Init +3 Spd 30 ft. Senses Darkvision 60 ft. (bright light); Perception +2
    AC 19, touch 14, FF 16 HP 8/8 (Nonlethal: 4) Temp HP 0
    Fort -1 Ref +3 Will +2 CMB -2 CMD 11

    Melee Attack Spear +0 (1d6-1/20)

    Currently Wielding Nothing (hands free)
    Current Armor Nothing (just clothes & goggles)
    Stowed on Person (Sheaths, straps, pockets, etc.) Small Club, Small Spear, Thieve's Tools, Caltrops, 22 gp
    Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) Backpack, Trail Rations x4 (backpack), Waterskin (backpack)
    Current Encumbrance 8 lbs (light load) Medium Load 19.5 lbs Heavy Load 39.75 lbs Max 60 lbs

    Active Abilities
    1st-Level Spells: 1/4 (Burning Hands, Mage Armor)
    Cantrips: ~/~ (Acid Splash, Detect Magic, Mage Hand, Read Magic)
    Spell-like Abilities: 6/6 Trap Rune

    Current Effects and Conditions: Mage Armor (600/600)

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