Redbadge's Crypt of the Everflame (IC) - Page 56





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  1. #551
    As the shadow approaches, Gamble recoils backwards. He instinctively shifts towards the pillar, pushing back against Joseph in an effort to stay away from the floating horror. Seeing the chilling attack on his friend Snaggle, however, gives him renewed resolve.

    Despite the close proximity of the shadow, Gamble begins casting, being unable to take a step out of the creature's range. The gnome does not bother trying to cast defensively, as he does not want to take the chance of his spell failing. Still, if the shadow becomes distracted by Gamble's spellcasting and attacks, it has the benefit of giving Snaggle a window to retreat.

    The bard concentrates, stretching out the free hand on his buckler-arm. Hopefully, he sees the item in the fire twitch and begin floating back toward him.

    Actions
    Standard: Cast Mage Hand.
    Move:
    Move item in the fire 15' back to Gamble's free hand.
    Current Status
    Gamble Benguile (Male gnome bard 1)
    CG small humanoid (gnome)
    Str 8
    Dex 14 Con 10 Int 14 Wis 12 Cha 18

    Key Skills Acrobatics +0, Bluff +8, Climb -3, Diplomacy +8, Escape Artist +0, Heal +1, Knowledge (Local) +7, Knowledge (Any) +3, Perception +7, Perform (wind instruments or act) +8, Sense Motive +1, Spellcraft +6, Stealth +8, Swim -3

    Init +2 Spd 20 ft. Senses Low-light vision (normal light); Perception +7
    AC 17, touch 13, FF 15 (+4 dodge versus giants) HP 5/8 Temp HP 0
    Fort +0 Ref +4 Will +3 CMB -2 CMD 10
    Misc +2 saves versus illusions

    Melee Attack club +0 (1d4 -1)
    Melee Attack dagger +0 (1d3 -1/19-20)
    Misc +1 attack versus reptilians and goblinoids

    Currently Wielding Small Club
    Current Armor Studded Leather Armor, Buckler, Entertainer's Outfit
    Stowed on Person (Sheaths, straps, pockets, etc.) Dagger, Harmonica, Spell Component Pouch, Flint and Steel, 26 gp
    Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) Light crossbow (Nyra), 10 Crossbow Bolts (Nyra)
    Current Encumbrance 18.5 lbs (light load) Medium Load 19.51 lbs Heavy Load 39.76 lbs Max 60 lbs

    Active Abilities
    1st-Level Spells:
    0/2 (Cure Light Wounds, Grease)
    Cantrips: ~/~
    (Detect Magic, Light, Mage Hand, Read Magic)
    Spell-like Abilities: 1/1 (
    Dancing Lights), 1/1 (Ghost Sound), 1/1 (Prestidigitation), 1/1 (Speak with Animals)
    Bardic Performances: 08/14 (Countersong, Distraction, Fascinate, Inspire Courage)

    Current Effects and Conditions:
    Light (02/100)

 

  • #552
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    ZEITGEIST

    Ignore Redbadge
    Another tendril-like arm of the shadow snakes its way away from the dark cloud, through the lighter fire-smoke, and towards Gamble. The trail of clawed shadow begins coiling around the outstretched arm of the concentrating bard. Suddenly, the claws strike into the gnome's arm, causing him to whimper even as he tries to maintain his spell.

    OOC: Strength Damage: No mechanical effect currently.
    GM: You must make a DC 11 Concentration check, or lose your spell.
    Last edited by Redbadge; Tuesday, 2nd October, 2012 at 05:04 PM.

  • #553
    Despite the stiffness and heaviness he now feels in his arm and hand, Gamble does not waver in his attempt to retrieve the magical item from the fire pit. He smiles when he sees movement, having maintained his concentration despite the attack.

  • #554
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    ZEITGEIST

    Ignore Redbadge
    Your resolve pays off. Everyone sees a dagger, in remarkable condition despite the fire, rise from the flames, before darting across the room to land in Gamble's outstretched palm. The leather grip has been charred to almost nothing, and the handle is very warm to the touch. The blade, which is still in fine condition, looks very hot.

    Edit
    Apparently, I missed some crucial rules text about mage hand, despite having discussed this very thing before. However, see the new House Rule.
    Last edited by Redbadge; Tuesday, 2nd October, 2012 at 06:01 PM.

  • #555
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    I Defended The Walls!

    Ignore Isklexi
    "Fall back into the hallway; I'll distract it while you retreat."

    Actions
    Standard Action: Total Defense
    Move Action: move to C5

    Status
    Snaggle Blanc (Male kobold sorcerer 1)
    LN small humanoid (reptilian)
    Str 8 (4) Dex 16 Con 9 Int 12 Wis 10 Cha 16

    Key Skills Acrobatics +3, Climb -1, Craft (trap-making) +7, Disable Device +7, Escape Artist +3, Knowledge (Arcana) +5, Perception +2, Stealth +11, Swim -1

    Init +3 Spd 30 ft. Senses Darkvision 60 ft. (bright light); Perception +2
    AC 23, touch 18, FF 16 HP 8/8 (Nonlethal: 4) Temp HP 0
    Fort -1 Ref +3 Will +2 CMB -2 CMD 11

    Melee Attack Spear +0 (1d6-1/20)

    Currently Wielding Nothing (hands free)
    Current Armor Nothing (just clothes & goggles)
    Stowed on Person (Sheaths, straps, pockets, etc.) Small Club, Small Spear, Thieve's Tools, Caltrops, 22 gp
    Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) Backpack, Trail Rations x4 (backpack), Waterskin (backpack)
    Current Encumbrance 8 lbs (light load) Medium Load 19.5 lbs Heavy Load 39.75 lbs Max 60 lbs

    Active Abilities
    1st-Level Spells: 2/4 (Burning Hands, Mage Armor)
    Cantrips: ~/~ (Acid Splash, Detect Magic, Mage Hand, Read Magic)
    Spell-like Abilities: 6/6 Trap Rune

    Current Effects and Conditions: Mage Armor (599/600).
    Last edited by Isklexi; Sunday, 7th October, 2012 at 08:52 PM.

  • #556
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    Etharia's Avatar

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    Ignore Etharia
    Lissa and Nyra fall back.

  • #557
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    I Defended The Walls!

    Ignore BudroThePious
    Joseph moves back into the hallway.

  • #558
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    ZEITGEIST

    Ignore Redbadge
    7 Neth 4709 (9:14:42) [Round 3]
    Fire Pit, Crypt of the Everflame, Serpent Gorge, 40 Miles South of Kassen, Southern Fangwood, Nirmathas

    As its potential victims begin fleeing its domain, the shadow moves in to finish off Snaggle, attempting to drain every drop of life still remaining in the kobold. The shadow envelops Snaggle. Though a layer of force is all that stands between him and certain undeath, this layer of force proves to be enough... for now.

    Actions
    Shadow: Attack Snaggle (incorporeal touch, standard)
    Combat Status
    Code:
    Init   Creature       AC/ T/FF     HP       Effects
    16     Snaggle        23/18/16    08/08     4 Nonlethal Damage, 4 Strength Damage, Mage Armor (598/600), Total Defense
    15     Joseph         16/11/15    02/11     
    08     Shadow         15/15/12    17/19     
    05     Gamble         17/13/15    05/08     Light (02/100), 1 Strength Damage
    04     Lissa          18/14/15    05/08     
    --     Nyra           14/13/11    04/11


    GM: Players may go again.
    Last edited by Redbadge; Tuesday, 9th October, 2012 at 05:41 PM.

  • #559
    Taking his cue from his friends, Gamble withdraws in double time whilst the shadow creature is distracted by the nigh-impenetrable Snaggle.

    Actions
    Full Round Action: Withdraw to beetle chamber.
    Current Status
    Gamble Benguile (Male gnome bard 1)
    CG small humanoid (gnome)
    Str 8
    (1) Dex 14 Con 10 Int 14 Wis 12 Cha 18

    Key Skills Acrobatics +0, Bluff +8, Climb -3, Diplomacy +8, Escape Artist +0, Heal +1, Knowledge (Local) +7, Knowledge (Any) +3, Perception +7, Perform (wind instruments or act) +8, Sense Motive +1, Spellcraft +6, Stealth +8, Swim -3

    Init +2 Spd 20 ft. Senses Low-light vision (normal light); Perception +7
    AC 17, touch 13, FF 15 (+4 dodge versus giants) HP 5/8 Temp HP 0
    Fort +0 Ref +4 Will +3 CMB -2 CMD 10
    Misc +2 saves versus illusions

    Melee Attack club +0 (1d4 -1)
    Melee Attack dagger +0 (1d3 -1/19-20)
    Misc +1 attack versus reptilians and goblinoids

    Currently Wielding Small Club, Enchanted Dagger
    Current Armor Studded Leather Armor, Buckler, Entertainer's Outfit
    Stowed on Person (Sheaths, straps, pockets, etc.) Dagger, Harmonica, Spell Component Pouch, Flint and Steel, 26 gp
    Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) Light crossbow (Nyra), 10 Crossbow Bolts (Nyra)
    Current Encumbrance 19.5 lbs (light load) Medium Load 19.51 lbs Heavy Load 39.76 lbs Max 60 lbs

    Active Abilities
    1st-Level Spells:
    0/2 (Cure Light Wounds, Grease)
    Cantrips: ~/~
    (Detect Magic, Light, Mage Hand, Read Magic)
    Spell-like Abilities: 1/1 (
    Dancing Lights), 1/1 (Ghost Sound), 1/1 (Prestidigitation), 1/1 (Speak with Animals)
    Bardic Performances: 08/14 (Countersong, Distraction, Fascinate, Inspire Courage)

    Current Effects and Conditions:
    Light (01/100)
    Last edited by Courage; Tuesday, 9th October, 2012 at 05:43 PM.

  • #560
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    I Defended The Walls!

    Ignore Isklexi
    Snaggle dodges around the shadow heading for the door.
    Actions
    Standard Action: Total Defense
    Move Action: move to B1

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