Redbadge's Crypt of the Everflame (IC) - Page 57





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  1. #561
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    ZEITGEIST

    Ignore Redbadge
    7 Neth 4709 (9:14:45)
    Fire Pit, Crypt of the Everflame, Serpent Gorge, 40 Miles South of Kassen, Southern Fangwood, Nirmathas

    As Snaggle moves through and past the enveloping shadow, the creature tries to drain him once more. The kobold fights his way across the room, but shadowy tendrils pierce the force shield and penetrate scaly flesh. Snaggle briefly drops to one knee from otherworldly weariness, but eventually struggles his way to his allies, weak, but not defeated.

    The haunt glides through smoke and flickering shadows, but stops at the entrance to the hallway. It glares, but does not leave the familiarity of the fire pit to pursue. Eventually, it turns back, sinking against the walls and floor of its chosen domain to lie in wait for a new unwitting victim to drain.

    GM: Despite Snaggle's 50% chance to snuff it at one point there, you all successfully survive the encounter. In addition to your rewards, I'm giving you the encounter art from the module.
    Reward
    +800 XP
    Reward
    Scorched Key
    Enchanted Dagger
    Smoke and Shadow

    Last edited by Redbadge; Wednesday, 10th October, 2012 at 07:25 PM.

 

  • #562
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    I Defended The Walls!

    Ignore Isklexi
    "Right, let's finish searching this floor and avoid that room from now on."
    OOC: How come random chance always seems to favor the bad guys? stupid statistical outliers
    Last edited by Isklexi; Thursday, 11th October, 2012 at 06:07 PM.

  • #563
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    Ignore Etharia
    "Agreed."

  • #564
    Gamble recasts light so the group doesn't have to talk in the dark. "OK. Which way do we want to go? Also, what do you all want to do about this dagger? Do you want to carry it Joseph?"

    The gnome looks to the others, waiting for them to add to the discussion.

    Actions
    Full Round Action: Withdraw to beetle chamber.
    Current Status
    Gamble Benguile (Male gnome bard 1)
    CG small humanoid (gnome)
    Str 8
    (1) Dex 14 Con 10 Int 14 Wis 12 Cha 18

    Key Skills Acrobatics +0, Bluff +8, Climb -3, Diplomacy +8, Escape Artist +0, Heal +1, Knowledge (Local) +7, Knowledge (Any) +3, Perception +7, Perform (wind instruments or act) +8, Sense Motive +1, Spellcraft +6, Stealth +8, Swim -3

    Init +2 Spd 20 ft. Senses Low-light vision (normal light); Perception +7
    AC 17, touch 13, FF 15 (+4 dodge versus giants) HP 5/8 Temp HP 0
    Fort +0 Ref +4 Will +3 CMB -2 CMD 10
    Misc +2 saves versus illusions

    Melee Attack club +0 (1d4 -1)
    Melee Attack dagger +0 (1d3 -1/19-20)
    Misc +1 attack versus reptilians and goblinoids

    Currently Wielding Small Club, Enchanted Dagger
    Current Armor Studded Leather Armor, Buckler, Entertainer's Outfit
    Stowed on Person (Sheaths, straps, pockets, etc.) Dagger, Harmonica, Spell Component Pouch, Flint and Steel, 26 gp
    Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) Light crossbow (Nyra), 10 Crossbow Bolts (Nyra)
    Current Encumbrance 19.5 lbs (light load) Medium Load 19.51 lbs Heavy Load 39.76 lbs Max 60 lbs

    Active Abilities
    1st-Level Spells:
    0/2 (Cure Light Wounds, Grease)
    Cantrips: ~/~
    (Detect Magic, Light, Mage Hand, Read Magic)
    Spell-like Abilities: 1/1 (
    Dancing Lights), 1/1 (Ghost Sound), 1/1 (Prestidigitation), 1/1 (Speak with Animals)
    Bardic Performances: 08/14 (Countersong, Distraction, Fascinate, Inspire Courage)

    Current Effects and Conditions:
    Flat-footed, Light (100/100)

  • #565
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    I Defended The Walls!

    Ignore Isklexi
    "I'll hold onto the dagger for now, and I believe we need to backtrack past the beetle room to explore the rest of this floor."

  • #566
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    I Defended The Walls!

    Ignore BudroThePious
    "We need to start looking for a place to rest as well, but if we can clear the level that would help we rest better."

  • #567
    Gamble hands the magic dagger to Snaggle. "So which way are we checking now? I think you have point, Snaggle."
    Current Status
    Gamble Benguile (Male gnome bard 1)
    CG small humanoid (gnome)
    Str 8
    (1) Dex 14 Con 10 Int 14 Wis 12 Cha 18

    Key Skills Acrobatics +0, Bluff +8, Climb -3, Diplomacy +8, Escape Artist +0, Heal +1, Knowledge (Local) +7, Knowledge (Any) +3, Perception +7, Perform (wind instruments or act) +8, Sense Motive +1, Spellcraft +6, Stealth +8, Swim -3

    Init +2 Spd 20 ft. Senses Low-light vision (normal light); Perception +7
    AC 17, touch 13, FF 15 (+4 dodge versus giants) HP 5/8 Temp HP 0
    Fort +0 Ref +4 Will +3 CMB -2 CMD 10
    Misc +2 saves versus illusions

    Melee Attack club +0 (1d4 -1)
    Melee Attack dagger +0 (1d3 -1/19-20)
    Misc +1 attack versus reptilians and goblinoids

    Currently Wielding Small Club
    Current Armor Studded Leather Armor, Buckler, Entertainer's Outfit
    Stowed on Person (Sheaths, straps, pockets, etc.) Dagger, Harmonica, Spell Component Pouch, Flint and Steel, 26 gp
    Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) Light crossbow (Nyra), 10 Crossbow Bolts (Nyra)
    Current Encumbrance 18.5 lbs (light load) Medium Load 19.51 lbs Heavy Load 39.76 lbs Max 60 lbs

    Active Abilities
    1st-Level Spells:
    0/2 (Cure Light Wounds, Grease)
    Cantrips: ~/~
    (Detect Magic, Light, Mage Hand, Read Magic)
    Spell-like Abilities: 1/1 (
    Dancing Lights), 1/1 (Ghost Sound), 1/1 (Prestidigitation), 1/1 (Speak with Animals)
    Bardic Performances: 08/14 (Countersong, Distraction, Fascinate, Inspire Courage)

    Current Effects and Conditions:
    Flat-footed, Light (99/100)

  • #568
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    Ignore Etharia
    "Might as well head back to the T-intersection that was just past the pillow trap room."

  • #569
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    I Defended The Walls!

    Ignore Isklexi
    "Yes; we can see what our options are from there."

    OOC: cue scene transition with spinning batman logo

  • #570
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    ZEITGEIST

    Ignore Redbadge
    7 Neth 4709 (9:30:05)
    Halls of the Crypt, Crypt of the Everflame, Serpent Gorge, 40 Miles South of Kassen, Southern Fangwood, Nirmathas

    GM: A map of your explored area is provided below, to aid in making your next decision.

    Explored Area of the Crypt

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