Redbadge's Crypt of the Everflame (IC) - Page 8





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  1. #71
    OOC: Doublepost by accident. But this is going to be fun. I hope you also take time to check out the harmonica video.

    Last edited by Courage; Thursday, 19th July, 2012 at 04:59 AM.

 

  • #72
    Gamble smiles and pulls out his harmonica. As he masterfully plays his instrument, arcane energy surges into the bodies of him and his allies.

    [ame="http://www.youtube.com/watch?v=ZMAyxQ77SMM&feature=related"]harmonica jam - YouTube[/ame]

    Actions
    Move Action: Retrieve harmonica.
    Standard Action: Start bardic performance (inspire courage +1, audible).
    Free Action: Monster Lore (Knowledge (Local)).
    Free Action: 5' to B4.
    Current Status
    Gamble Benguile (Male gnome bard 1)
    CG small humanoid (gnome)
    Str 8
    Dex 14 Con 10 Int 14 Wis 12 Cha 18

    Key Skills Acrobatics +0, Bluff +8, Climb -3, Diplomacy +8, Escape Artist +0, Heal +1, Knowledge (Local) +7, Knowledge (Any) +3, Perception +7, Perform (wind instruments or act) +8, Sense Motive +1, Spellcraft +6, Stealth +8, Swim -3

    Init +2 Spd 20 ft. Senses Low-light vision (normal light); Perception +7
    AC 17, touch 13, FF 15 (+4 dodge versus giants) HP 8/8 Temp HP 0
    Fort +0 Ref +4 Will +3 CMB -2 CMD 10

    Ranged Attack light crossbow (80 ft.) +3 (1d6/19-20)
    -Crossbow bolts: 10/10 (crossbow unloaded)
    Melee Attack dagger +0 (1d3 -1/19-20)
    Misc +1 attack versus reptilians and goblinoids

    Currently Wielding Harmonica
    Current Armor Studded Leather Armor, Buckler, Entertainer's Outfit
    Stowed on Person (Sheaths, straps, pockets, etc.) Light crossbow, 10 Crossbow Bolts, Dagger, Spell Component Pouch, Flint and Steel, 26 gp
    Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) None
    Current Encumbrance 19.5 lbs (light load) Medium Load 19.51 lbs Heavy Load 39.76 lbs Max 60 lbs

    Active Abilities
    1st-Level Spells:
    2/2 (Cure Light Wounds, Grease)
    Cantrips: ~/~
    (Detect Magic, Light, Mage Hand, Read Magic)
    Spell-like Abilities: 1/1 (
    Dancing Lights), 1/1 (Ghost Sound), 0/1 (Prestidigitation), 1/1 (Speak with Animals)
    Bardic Performances: 13/14 (Countersong, Distraction, Fascinate, Inspire Courage)

    Current Effects and Conditions: +1 attack and weapon damage rolls (competence), +1 saves versus charm and fear (morale)

    Last edited by Courage; Thursday, 19th July, 2012 at 05:00 AM.

  • #73
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    ZEITGEIST

    ° Ignore Redbadge
    4 Neth 4709 (14:11:03) [Round 1]
    Forest Trail, 4 Miles South of Kassen, Southern Fangwood, Nirmathas

    Each of the orcs hefts up the heavy javelin he is carrying and throws it over the top of the log with primal fury at the approaching fighter and missing him horribly, before grabbiing two-handed greataxes, the look of murder in their eyes.
    Actions
    Orc 1: Attack Joseph with javelin (standard), retrieve greataxe (move)
    Orc 2: Attack Joseph with javelin (standard), retrieve greataxe (move)
    Orc 3: Attack Joseph with javelin (standard), retrieve greataxe (move)
    Combat Status
    Init.....Character.....AC/FF/T.......HP.......Effects
    ..23.....Nyra..............15/11/13......11/11....Inspire courage +1
    ..21.....Joseph..........16/15/11.......11/11....Inspire courage +1
    ..17.....Snaggle........19/16/14........8/8.......Inspire courage +1, Mage Armor (600/600)
    ..17.....Gamble.........17/15/13....... 8/8.......Inspire courage +1
    ..14.....Orc 1............??/??/??.......??/??......
    ..13.....Orc 2............??/??/??.......??/??......
    ..07.....Orc 3............??/??/??.......??/??......
    ..04.....Lissa............18/15/14........8/8.......Flat-footed, Inspire courage +1
    Combat Map
    GM: Lissa and Nyra are up next, then Joseph!
    Last edited by Redbadge; Thursday, 19th July, 2012 at 03:50 PM.

  • #74
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    ° Ignore Etharia
    Lissa pulls out her weapon and urges Nyra forward to get a clear shot on the orc on the left.

    Actions
    Free Action: Ride (guide with knees).
    Move Action: Draw Slingstaff.
    Move Action (Nyra):
    Ride to G4.
    Free Action: Load Slingstaff.
    Standard Action: Shoot Slingstaff at orc 1.

    Current Status, Lissa
    Lissa (Female halfling druid 1)
    NG small humanoid (halfling)
    Str 8
    Dex 16 Con 11 Int 12 Wis 16 Cha 14

    Key Skills Acrobatics +0, Bluff +2, Climb -4, Diplomacy +2, Escape Artist +0,
    Handle Animal +6, Heal +7, Knowledge (Any) +1, Knowledge (Nature) +7, Perception +9, Ride +4, Sense Motive +3, Stealth +4, Survival +9, Swim -4, Wild Empathy +3
    Miscellaneous: +4 to Handle Animal and Wild Empathy with animal companion

    Init +3 Spd 15 ft. Senses Normal vision (normal light); Perception +9
    AC 18, touch 14, FF 15 HP 8/8 Temp HP 0
    Fort +3 Ref +4 Will +6 CMB -2 CMD 11

    Ranged Attack halfling slingstaff (80 ft.) +4 (1d6-1/x3)
    -Sling bullets: 9/10
    Melee Attack halfling slingstaff (club) +0 (1d4-1/x2)

    Currently Wielding Halfling slingstaff
    Current Armor Hide Armor, Explorer's Outfit
    Stowed on Person (Sheaths, straps, pockets, etc.) 9 sling bullets, sprig of holly (DF), mineral prism (F), 8 sp
    Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) Exotic riding saddle (Nyra), Saddlebags (Nyra), Bedroll (Nyra), Winter Blanket (Saddlebags), 20 Days' Rations (Saddlebags), 2 Full Waterskins (Saddlebags), 50' Hempen Rope (Saddlebags), Grappling Hook (Saddlebags)
    Current Encumbrance 18.5 lbs (light load) Medium Load 19.51 lbs Heavy Load 39.76 lbs Max 60 lbs

    Active Abilities
    1st-Level Spells:
    1/1 (Cure Light Wounds/Summon Nature's Ally I), 1/1 (Magic Stone/Summon Nature's Ally I)
    Cantrips: ~/~
    (Guidance, Stabilize, Virtue)

    Current Effects and Conditions: M
    ounted, +1 attack and weapon damage rolls (competence), +1 saves versus charm and fear (morale)
    Current Status, Nyra
    Nyra (Female lion companion 1)
    N medium animal (big cat, lion)
    Str 13
    Dex 17 Con 13 Int 2 Wis 15 Cha 10

    Key Skills Acrobatics +4, Climb -2, Escape Artist +0,
    Intimidate +0, Perception +2 (+8 with scent), Stealth +0, Survival +2, Swim +2

    Init +3 Spd 30 ft. Senses
    Low-light vision (normal light), Scent; Perception +2 (+8 with scent)
    AC 14, touch 13, FF 11 HP 11/11 Temp HP 0
    Fort +4 Ref +6 Will +2 CMB +2 (+2 finesse maneuvers) CMD 15 (19 versus trip)

    Melee attack bite +4 (1d6 + 1)
    Full Attack bite +4 (1d6 + 1), claw +4 (1d4 + 1), claw +4 (1d4 + 1)
    Grapple +2 versus CMD (provokes)

    Rake 2 claw attacks (free action) against creatures grappled since the start of turn

    Current Rider Lidda
    Current Armor None
    Stowed on Person (Sheaths, straps, pockets, etc.) Exotic riding saddle, saddlebags, small bedroll
    Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) Winter Blanket (Saddlebags), 20 Days' Rations (Saddlebags), 2 Full Waterskins (Saddlebags), 50' Hempen Rope (Saddlebags), Grappling Hook (Saddlebags)
    Current Encumbrance 130.75 lbs (medium load) Medium Load 75.01 lbs Heavy Load 150.01 lbs Max 225 lbs

    Active Abilities
    Handle Companion
    Free action (DC 10, 12 if injured) Push Companion Move action (DC 25, 27 if injured)
    Available Tricks Attack, Come, Defend, Down, Guard, Heel Current Trick Heel Current Mount Action Ride
    Available Mount Actions Ride (free action, DC 0), Mount/Dismount (move action, DC 0), Fast Mount/Dismount (free action, DC 20), Guide with Knees (free action, DC 5), Stay in Saddle (no action, DC 5), Take Cover Behind Mount (immediate action, DC 15), Have Mount Attack (free action, DC 10), Soft Fall (no action, DC 15), Leap Obstacle (no action, DC 15), Spur Mount (no action, DC 15)

    Current Effects and Conditions: Mounted, medium encumbrance
    , +1 attack and weapon damage rolls (competence), +1 saves versus charm and fear (morale)
    Last edited by Etharia; Friday, 20th July, 2012 at 12:17 AM.

  • #75
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    I Defended The Walls!

    ° Ignore BudroThePious
    OOC: What's the deal with the log in the road? What modifiers does it give?
    Exactly which squares does the log occupy?
    Last edited by BudroThePious; Thursday, 19th July, 2012 at 10:49 PM.

  • #76
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    ZEITGEIST

    ° Ignore Redbadge
    Quote Originally Posted by Joseph
    What's the deal with the log in the road? What modifiers does it give? Exactly which squares does the log occupy?
    GM: The log gives partial cover to the creatures on either side of it (+2 AC). The log fully occupies squares Q1, P4, and P5 (counting as difficult terrain just to enter the square). The other squares are just partially occupied (counting as difficult terrain only when trying to cross the log, such as moving from P3 to Q3). If your plan was to charge orc 2 (or adjacent orc), you could do so legally, but the orc would gain the AC bonus against your attack. Also, Etharia was not able to finish her turn because she had an appointment to go to. Until she is able to post, I don't think it would be a problem putting up your actions. If something drastic happens, we can always rewind. For example, if Lissa decides to throw a stone at one of the orcs, we would resolve it as if you were not in melee with it.

  • #77
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    I Defended The Walls!

    ° Ignore BudroThePious
    Joseph shifts slightly closer and waits for the orcs to come out from behind the log.
    Actions
    Free Action: 5-foot step to square K 04.
    Standard Action: Ready Attack on first orc to get within reach.
    Current Status
    Joseph Gault (Male human fighter 1)
    LN medium humanoid (human)
    Str 18
    Dex 13 Con 13 Int 12 Wis 12 Cha 10

    Key Skills Acrobatics -3, Bluff +0, Climb +4, Diplomacy +0, Escape Artist -3, Handle Animal +4, Heal +1, Intimidate +0,
    Knowledge (Any) +1, Knowledge (Dungeoneering) +5, Perception +1, Sense Motive +1, Stealth -3, Survival +5, Swim +4

    Init +1 Spd 20 ft. Senses Normal vision (normal light); Perception +1
    AC 16, touch 11, FF 15 HP 11/11 Temp HP 0
    Fort +3 Ref +1 Will +1 CMB +5 CMD 16

    Melee Attack Greatsword +5 (2d6 + 6/19-20) [honed, +1 damage with first strike]
    Melee Attack Morningstar +5 (1d8 + 6)
    Melee Attack Dagger +5 (1d4 + 4/19-20) [honed, +1 damage with first strike]
    Melee Attack Sap +5 (1d6 + 4) [non-lethal]
    Ranged Attack Dagger (10 ft.) +2 (1d4 + 4/19-20) [honed, +1 damage with first strike]
    Ranged Attack Shortbow (60 ft.) +2 (1d6/x3)
    -Arrows: 20/20

    Currently Wielding Greatsword
    Current Armor Scale Mail, Explorer's Outfit
    Stowed on Person (Sheaths, straps, pockets, etc.) Morningstar, Dagger, Dagger, Sap, Shortbow, 20 arrows, Belt Pouch A, Belt Pouch B, Backpack
    Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) Belt Pouch A (Flint and Steel, Whetstone, Map to the Crypt), Belt Pouch B ([11 gp, 3 sp, 2 cp], Potion of Cure Light Wounds), Backpack (Small Tent, Small Tent, Winter Blanket, Winter Blanket, Winter Blanket, Backpack, Backpack, Silver Lantern, Bottle of Local Brandy, Tinderbox and 3 Tindertwigs), Tied to Backpack (Full Waterskin, Full Waterskin, Torch, Torch, Torch)
    Current Encumbrance 140 lbs (medium load) Medium Load 100.01 lbs Heavy Load 200.01 lbs Max 300 lbs

    Active Abilities
    Combat Options:
    Charge (full round action), Power Attack (standard action), Cleave (standard action), Quick Draw (free action)
    Combat Maneuvers: Bull Rush, Dirty Trick, Disarm, Drag, Grapple, Overrun, Reposition, Steal, Sunder, Trip

    Current Effects and Conditions: Medium Encumbrance,
    +1 attack and weapon damage rolls (competence), +1 saves versus charm and fear (morale), Readied Action (Attack first orc to get within reach)

    Last edited by BudroThePious; Friday, 20th July, 2012 at 03:47 AM.

  • #78
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    ° Ignore Etharia
    OOC: I'm changing my password to avoid this in the future.
    Last edited by Etharia; Friday, 20th July, 2012 at 08:37 PM.

  • #79
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    I Defended The Walls!

    ° Ignore Isklexi
    Snaggle Moves forward and waits to see what the orcs do next.

    actions
    Move Action: Move to H3
    Free Action: Identify Monster
    Standard Action: Total Defense


    OOC: They aren't really close enough for me to do anything meaningful yet.


    status
    Snaggle Blanc (Male kobold sorcerer 1)
    LN small humanoid (reptilian)
    Str 8 Dex 16 Con 9 Int 12 Wis 10 Cha 16

    Key Skills Acrobatics +3, Climb -1, Craft (trap-making) +7, Disable Device +7, Escape Artist +3, Knowledge (Arcana) +5, Perception +2, Stealth +11, Swim -1

    Init +3 Spd 30 ft. Senses Darkvision 60 ft. (normal light); Perception +2
    AC 23, touch 18, FF 16 HP 8/8 Temp HP 0
    Fort -1 Ref +3 Will +2 CMB -2 CMD 11

    Melee Attack Spear +0 (1d6-1/20)

    Currently Wielding Spear
    Current Armor Nothing (Leather Apron, Goggles)
    Stowed on Person (Sheaths, straps, pockets, etc.) Thieves Tools, Caltrops, 22 gp
    Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) None
    Current Encumbrance 5.5 lbs (light load) Medium Load 19.5 lbs Heavy Load 39.75 lbs Max 60 lbs

    Active Abilities
    1st-Level Spells: 3/4 (Burning Hands, Mage Armor)
    Cantrips: ~/~ (Acid Splash, Detect Magic, Mage Hand, Read Magic)
    Spell-like Abilities: 6/6 Trap Rune

    Current Effects and Conditions: Mage Armor (599/600), +1 attack and weapon damage rolls (competence), +1 saves versus charm and fear (morale), +4 AC (dodge, total defense)

    Last edited by Isklexi; Friday, 20th July, 2012 at 08:47 PM.

  • #80
    The harmonica performance continues to sweep up and down the forest trail, filling this part of the Fangwood with inspiring music, and making an odd accompaniment to the battle cries and orc grunts. You notice that the performance somehow seems to incorporate several more instrument types than just the harmonica. Gamble pulls the harmonica away from his lips and smiles, before returning the instrument to its pocket; the music hangs in the air and continues on.

    The gnome moves closer towards the orcs, taking cover behind the lion along the way.

    Actions
    Free Action: Maintain bardic performance (inspire courage +1, audible).
    Move Action: Stow harmonica.
    Move Action: Move to F4.
    Current Status
    Gamble Benguile (Male gnome bard 1)
    CG small humanoid (gnome)
    Str 8
    Dex 14 Con 10 Int 14 Wis 12 Cha 18

    Key Skills Acrobatics +0, Bluff +8, Climb -3, Diplomacy +8, Escape Artist +0, Heal +1, Knowledge (Local) +7, Knowledge (Any) +3, Perception +7, Perform (wind instruments or act) +8, Sense Motive +1, Spellcraft +6, Stealth +8, Swim -3

    Init +2 Spd 20 ft. Senses Low-light vision (normal light); Perception +7
    AC 17, touch 13, FF 15 (+4 dodge versus giants) HP 8/8 Temp HP 0
    Fort +0 Ref +4 Will +3 CMB -2 CMD 10

    Ranged Attack light crossbow (80 ft.) +3 (1d6/19-20)
    -Crossbow bolts: 10/10 (crossbow unloaded)
    Melee Attack dagger +0 (1d3 -1/19-20)
    Misc +1 attack versus reptilians and goblinoids

    Currently Wielding Nothing (hands free)
    Current Armor Studded Leather Armor, Buckler, Entertainer's Outfit
    Stowed on Person (Sheaths, straps, pockets, etc.) Light crossbow, 10 Crossbow Bolts, Dagger, Harmonica, Spell Component Pouch, Flint and Steel, 26 gp
    Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) None
    Current Encumbrance 19.5 lbs (light load) Medium Load 19.51 lbs Heavy Load 39.76 lbs Max 60 lbs

    Active Abilities
    1st-Level Spells:
    2/2 (Cure Light Wounds, Grease)
    Cantrips: ~/~
    (Detect Magic, Light, Mage Hand, Read Magic)
    Spell-like Abilities: 1/1 (
    Dancing Lights), 1/1 (Ghost Sound), 0/1 (Prestidigitation), 1/1 (Speak with Animals)
    Bardic Performances: 12/14 (Countersong, Distraction, Fascinate, Inspire Courage)

    Current Effects and Conditions: +1 attack and weapon damage rolls (competence), +1 saves versus charm and fear (morale)

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