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Thread: Working in the Game Mine
Tuesday, 17th July, 2012, 08:14 PM #171
The Great Druid (Lvl 17)
At that point, the meaning of "level" has gotten really fuzzy--thus the wonky adjustment math that grew up around this issue. What a lot of people wanted was either:
- I'm making a hill giant barbarian or hill giant druid. How many levels do I need to get him to do what I want? Then what is the real CR?
- I'm making a hlll giant barbarian or hill giant druid of CR N. How many levels do I add to get that?
Presumably, you could get to somewhere similar with a 1E/3E/4E mix, perhaps with something like "role" in a slightly different context, and as the middle step out of three. That is, you start with 1E monster. Then you apply an 4E-ish role (if needed) to establish a new baseline, maybe as simple as "dvine caster". Then on top of that you add, as per 3E, whatever cleric, druid, etc. levels you need.
In my example above, you go to manipulate your hill giant. He's already ready for barbarian stuff. So you don't need a role and/or it already has a "brute" default role. Ergo, tacking on barbarian levels has an expected effect. Then you decide to make a druidic shaman. You take the same base hill giant and assign "divine caster" role. This changes the base creature, possibly moving power up or down (depending upon whether you retain its full "brute" strength). Now with this divine caster hill giant, you can slap on as many druid levels as makes sense.
That won't match 4E in fast to build monsters, but it would address that 3E problem of getting real numbers for challenges that work and mean something.
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Tuesday, 17th July, 2012, 08:21 PM #172
Magsman (Lvl 14)
Wednesday, 18th July, 2012, 09:57 AM #173
Wednesday, 18th July, 2012, 10:13 AM #174
I still haven't really worked out what you think is at stake. Why can't you just decide what your unique skullcleaver looks like?
Wednesday, 18th July, 2012, 04:48 PM #175
Magsman (Lvl 14)
Wednesday, 18th July, 2012, 05:36 PM #176
The Grand Druid (Lvl 20)
Wednesday, 18th July, 2012, 05:48 PM #177
Guide (Lvl 11)
What I'm not sure of is things like Solo-Elite-Minion. Months ago, they were talking like Bounded accuracy would let HP and damage create this effect naturally, but I'm not sure what that means for "Goblin Chieftains" and their ilk. Having a separate 3rd level "Goblin Chieftain" core in addition to the 1st level "Goblin" core sounds rather lame. Perhaps there would be a special set of themes that did modify the level of the creature. I dunno.