HM's Rise of the Runelords - OOC

Rhun

First Post
Jenayah's up in the RG - sort of. Didn't have time yet to put her in HM's official format, but there's a decent PDF character sheet attached, and I put her history and a pic up.

I did see HM's official format...can you point me in the right direction?
 

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HolyMan

Thy wounds are healed!
Update form me...

I have been reading the adventure and looking into helping everyone who wants to tie in their backgrounds.

The PCs could have just arrived in Sandpoint to attend the Swallowtail Festival, or be locals looking forward to the event.

The game doesn't say they have to start as a group (but it does assume it) - so I can have you all get to know each other after/during the festival should you wish it.

_________________________

I hope characters and checking can be done this week and we get a start about this time next week.

HM
 


Rhun

First Post
Chase Lockwood

Chase Lockwood

[sblock=Game Info]
Race: Human
Class: Gestalt Cleric (Erastil) // Ranger
Level: 1
Alignment: Neutral Good
Languages: Common
Deity: Erastil[/sblock]

[sblock=Abilities]
STR: 12 (+1) (2 points)
DEX: 14 (+2) (5 points)
CON: 11 (+0) (1 point)
INT: 10 (+0) (0 points)
WIS: 18 (+4) (10 points, +2 racial)
CHA: 12 (+1) (2 points)[/sblock]

[sblock=Combat]
HP: 14 = [10+4] + 0 (CON) + 0 (misc) + 0 (favored class)
AC: 15 = 10 + 3 (armor) + 0 (shield) + 2 (DEX) + 0 (misc)
AC Touch: 12 = 10 + 2 (DEX) + (misc)
AC Flatfooted: 14 = 10 + 4 (armor) + 0 (shield) + 0 (misc)
INIT: +2 = +2 (DEX) + 0 (misc)
BAB: +1 = +1 (Ranger)
CMB: +2 = +1 (STR) + 1 (BAB)
CMD: 14 = 10 + 1 (STR) + 2 (DEX) + 1 (BAB)
Fort: +3 = +2 (base) + 0 (CON) + 1 (trait)
Reflex: +4 = +2 (base) + 2 (DEX)
Will: +6 = +2 (base) + 4 (WIS)
Speed: 30 ft.
Damage Reduction: None
Spell Resistance: None
Spell Failure: N/A[/sblock]

[sblock=Weapon Stats]
Longsword: +2 = +1 (BAB) + 1 (STR) // 1d8+1 (S), CRIT 19-20x2
Longbow: +5 = +1 (BAB) + 2 (DEX) + 1 (feat) + 1 mw // 1d8+1 (P), CRIT 20x3[/sblock]

[sblock=Racial Traits]
+2 Wis
Bonus Feat
Bonus Skill Point/Level[/sblock]

[sblock=Class Features]
- Proficiency w/ all simple and martial Weapons, and with light armor, medium armor, and shields (except

tower shields)
- Aura (Faint Good)
- Spells
- Channel Energy (1d6, Will Save DC12, 6/day)
- Domains
- Orisons
- Spontaneous Casting
- Favored Enemy: Undead (+2)
- Track (+1)
- Wild Empathy (+2)[/sblock]

[sblock=Feats & Traits]
Bonus DM - Alertness
Bonus Human - Improved Channel
1st lvl- Weapon Focus (Longbow)

Traits:
a) Birthmark
b) Resilient
c) [/sblock]

[sblock=Skills]
Skill Ranks: 08 = [6 (class) + 0 (INT)] x 01 (LvL) + 01 (misc) + 01 (Favored Class)
Max Ranks: 01
ACP: -1

Skills:
() = class skill
^ = trained only
Code:
Total                      Stat   Rank  CS  Misc  ACP
+01 =  Acrobatics          +02    +00    Y  +00   -1   DEX
+00 =  Appraise            +00    +00   +0  +00        INT
+01 =  Bluff               +01    +00   +0  +00        CHA
+00 =  Climb               +01    +00    Y  +00   -1   STR
+00 =  Craft:_____         +00    +00    Y  +00        INT
+01 =  Diplomacy           +01    +00    Y  +00        CHA
+na =  Disable Device^     +02    +00   +0  +00   -1   DEX
+01 =  Disguise            +01    +00   +0  +00        CHA
+01 =  Escape Artist       +02    +00   +0  +00   -1   DEX
+01 =  Fly                 +02    +00   +0  +00   -1   DEX
+05 =  Handle Animal^      +01    +01   +3  +00        CHA
+04 =  Heal                +04    +00    Y  +00        WIS
+01 =  Intimidate          +01    +00    Y  +00        CHA
+na =  Know:Arcana^        +00    +00    Y  +00        INT
+na =  Know:Dungeoneering^ +00    +00    Y  +00        INT
+na =  Know:Engineering^   +00    +00   +0  +00        INT
+04 =  Know:Geography^     +00    +01   +3  +00        INT
+na =  Know:History^       +00    +00    Y  +00        INT
+na =  Know:Local^         +00    +00   +0  +00        INT
+04 =  Know:Nature^        +00    +01   +3  +00        INT
+na =  Know:Nobility^      +00    +00    Y  +00        INT
+na =  Know:Planes^        +00    +00    Y  +00        INT
+04 =  Know:Religion^      +00    +01   +3  +00        INT
+na =  Linguistics^        +00    +00    Y  +00        INT
+10 =  Perception          +04    +01   +3  +02        WIS
+na =  Perform	           +01    +00   +0  +00        CHA
+na =  Profession^:_____   +04    +00   +3  +00        WIS
+01 =  Ride                +02    +00    Y  +00   -1   DEX
+10 =  Sense Motive        +04    +01   +3  +02        WIS
+na =  Sleight of Hand^    +02    +00   +0  +00   -1   DEX
+na =  Spellcraft^         +00    +00    Y  +00        INT
+07 =  Stealth             +02    +01   +3  +02   -1   DEX
+08 =  Survival            +04    +01   +3  +00        WIS
+01 =  Swim                +02    +00    Y  +00   -1   STR
+na =  Use Magic Device^   +01    +00    Y  +00        CHA
[/sblock]

[sblock=Spells & Domains]
Domains:
- Good: Touch of Good (+1), 7/day
- Community: Calming Touch, 7/day

Spells Per Day
- Level 0 (DC14): 3
- Level 1 (DC15): 2 + 1

Spells Prepared
- Level 0 (DC14): Detect Magic, Light, Create Water
- Level 1 (DC15): Command, Obscuring Mist + Protection from Evil[/sblock]

[sblock=Equipment]

Explorer's Outfit (n/a, n/a)
Studded Leather (25gp, 20lb)
Composite Longbow, masterwork/+1STR (500gp, 3lb)
Arrows (durable), 40 (40gp, 6lb)
Longsword (15gp, 4lb)
Backpack (2gp, 2lb)
- Blanket (1sp, 1lb)
- Wandermeal Rations, 2 days (2cp, 1lb)
- Flint & Steel (1gp, 0lb)
- Fishhook & Line (2sp, 0lb)
- Flask [water] (3cp, 1lb)
Hunter's Cloak & Boots, masterwork tool: stealth (50gp, 1lb)


Total weight carried: 39.0 lbs.

Wealth: 6gp, 6sp, 5cp


Carrying Capacity:
Light: 43
Medium: 86
Heavy: 130[/sblock]

[sblock=Details]
Size: Medium
Gender: Male
Age: 27
Height: 6'0"
Weight: 180 lbs.
Hair Color: Dark Brown
Eye Color: Brown
Skin Color: Tanned
Appearance: <See Picture> Chase is a ruggedly handsome man in his late twenties, with dark brown hair and

eyes. He wears his hair short, with well-trimmed beard and mustache. His well-tanned skin is evidence of

much time spent outdoors, and he has a leanly muscled physique. He generally dresses in well-worn and

oft-patched clothing of leather and roughspun, dyed in the greens and browns of the woodlands that he

favors.
Demeanor: Calm, casual.

7557452398_0372d1e20f.jpg
[/sblock]

[sblock=Background](In progress)Chase comes from a poor family, who lived on a meager farm near the edge of the woods.

From a young age, he had to contribute, and learned how to hunt and forage to help keep food on the family

table.

Chase is an explorer and hunter, taken to wandering the wilderness, and bringing the word of Erastil to

those that would hear it. He is something of a loner; while he can certainly enjoy the company of others,

he spends most of his time wandering the forests and hills of the world, away from civilization. Chase is used to having little in the way of money and belongings, but is fully capable of living off of the land.[/sblock]

[sblock=Adventure Notes]None yet[/sblock]

[sblock=Level Ups]
Level 2
Class:
BAB: +0 to +0
Fort: +0 to +0
Ref: +0 to +0
Will: +0 to +0
Feat:
Class Features:
HP: +?? = (1d?? - 2 = ?) + 0 [CON] + ?? (Old Total) = ?? (new total)
Skill Ranks: +?? = +?? (Class) + 0 (misc) + ?? (Old Total) = ?? (new total)
Skills:
Favored Class Bonus:[/sblock] [/sblock]​
 


Kaodi

Hero
[sblock=Updated Background]Growing up can be tough when your mother played into the stereotypes of an unpopular people. Wesh was left alone with his Chelaxian father at a young age when his Varisian mother caught the wanderlust and departed Sandpoint in search of new and more exciting locales. Most of the other children teased him mercilessly. But he managed to survive due to the friendship of a girl a year younger than himself, Ameiko Kaijitsu, who herself knew the difficulties that came from being associated with "the Other" .

Eventually, however, he slowly became accepted by his peers, both Varisian and Chelaxian, and by the time he turned twenty he had become one of Sandpoint's most favoured sons. With Ameiko running the Rusty Dragon, he always had a place to drink with friends and tell stories. And he had some stories to tell, for sure: Wesh had travelled with his father, a military man, through much of the Western coastal towns, and they had had their fair share of scrapes. From a young age his father taught him to fight, though the style he eventually settled into was one his father disapproved of as being too flashy and unreliable.

Once he had become older, Wesh sometimes went travelling by himself or with friends. He wondered sometimes if he had inherited the Varisian desire for wandering, but unlike his mother, he always ended up back in Sandpoint. On one of these journeys he was visiting up North, in thieves' ruled Roderic's Cove, when he met a young Shoanti woman who had had a rough run of luck. It took some time, but Wesh managed to build trust between him the woman, named Jenayah, and they became friends after a few weeks. It certainly helped that they both had an appreciation for drink, though Wesh suspected their reasons for drinking were entirely dissimilar.

Knowing that Jenayah had no home left to return to, Wesh persuaded her to come back to Sandpoint with him. There at least you could trust folk, for the most part, unlike in any place ruled by Riddleport. And though she was a good deal younger than him, Wesh had a feeling she would make a solid companion with whom to undertake some work or adventures, something that had been increasingly on his mind since Ameiko had gone on a few of her own.
[/sblock]

Some of this stuff will require Mowgli to sign off on. In any case, what do we need to get done before we get underway?
 

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